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  • Thauron
  • Member Since May 17th, 2008

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The OverAchiever: The 25 most evil achievements, Continued {WoW}

Apr 22nd 2010 5:49PM Uh....whoops?

Should've checked back at the first part of the list before that last post.
Immortal and Tribute to Immortality are already there.

The OverAchiever: The 25 most evil achievements, Continued {WoW}

Apr 22nd 2010 5:43PM I'm quite curious what the top 5 will be, but this looks like quite the entertaining countdown.

You've already hinted at one, the one encounter which is just as tough or tougher than Alone in the Darkness? That's actually a fairly interesting question, you'd naturally assume the Light of Dawn (Lich King 25m hard mode kill). Current top encounter in the game, limited attempts, required kills of the four wing bosses (on the same limited attempts counter), and a rather vicious performance and gear check? It's definitely up there for raw difficulty.... but is it evil?

Then we have these two gems, Herald of the Titans and Tribute to Dedicated Insanity. May as well throw in Tribute to Insanity (25 player) in there as well. The first two are the 10 man strict achievements, requiring you to not outgear the instance and complete the "hardest" encounter or sequence of encounters in that particular raid. The third is just the 25 man version of the second, but lacking the gear restriction and you can probably do it in ICC gear.


Or perhaps you're hinting at something seemingly mundane but so utterly evil requirement of them all?

The Immortal.

Naxx is an easy instance, but to clear every single boss encounter without ANYONE dying (on the bosses) in the same lockout period? I'd be surprised if that one doesn't end up there. Conqueror and Champion of Ulduar are considerably more sane, as each boss kill without anyone dying to that boss or wiping towards the achievement and it's not required to do the whole thing in one week. Not so for the Undying and the Immortal. There's a damned good reason those Black Proto-drakes are so rare, and the Immortal is it. The drake being no longer obtainable is another reason, but chances are you'll see fewer of those proto-drakes than you will see something like Invincible.



And to deviate a little bit.... I wonder if Loremaster of Kalimdor will be up there. Not really the whole of the Loremaster achievement, just Kalimdor. The rest have ample to fill up bar, Kalimdor's a never-ending snipe hunt. Tracking down every.... single.... quest. Well, not quite so anymore with the nerfs. But that's a lot of ground to cover, and sometimes it might even be in Eastern Kingdoms for all you know.

Meh, it might not be up there. But I think it deserves an honourable mention at least.


Breakfast Topic: Fear is the mind-killer {WoW}

Mar 16th 2010 8:52AM To elaborate on H HoR...

Well, I enjoy tanking on my warrior. It's actually easier to not use the LoS (no cramped camera angles), and you can pick up the mage & hunter mobs with a little ingenuity. The hunters can be disarmed from their rifles, the mages can be silenced. Make use of Shockwave and Concussion Blow to control mobs. Spell Reflect should be used almost constantly, and bouncing around with what warbringer gives you is all too useful.

It can be frustrating at times, though usually considerably less than dealing with one person messing up the LoS cubby hole.

H HoR is a chance to really do some fancy footwork as a warrior tank, which is certainly a refreshing change of pace from the usually routine other instances (mindless AoE).



As for an instance I dislike running, it's probably a bit odd. Drak'Tharon Keep, and it's mostly because it's just..... dull. Dull to look at, and the bosses aren't all that interesting either. Novos is fairly trivial and one player can solo the stairs (did it all the time on my DK alt as DPS), both Trollgore and Dred and tank & spanks, and Tharon'ja's mechanic just doesn't do much for the fight.

Nexus and Gundrak are fairly uninteresting at this point, but for some reason I can usually just let it slide and enjoy the place. The high boss count (and therefore high emblems) might help a bit there.

BattleCry mosaic feature revealed: "Invincible" {WoW}

Jan 25th 2010 6:04PM Having heard this music, it's certainly not something that would accompany an epic battle. Assuming that the battle against the Lich King will be such an encounter, it's unlikely to show up during the encounter proper. Though seeing him commune with the ghost of his father during the patch announcement trailer.... well, who knows really. Maybe, even after all the evil acts he's committed, he'll be fighting a desperate fight to simply survive.

As The Tick eloquently put it:
- This is what we call the dénouement. That's French for "when we beat up the supervillain."


However, there is another possibility which also must be addressed. It assumes that the theme takes place after the battle, and it certainly sounds like something that could accompany a noble sacrifice. Exactly like one particular rumour, you could say:

Sounds like someone else assuming the role of the Lich King.

Uther's ghost definitely made a nod towards this in the Halls of Reflection, and the rumours as to whom is going to assume the Frozen Throne is still unknown and hotly debated. Perhaps whomever makes through that fire will need a cold seat to cool off afterwards. And with a slight bit of irony, I just realized one of the prime candidates is literally on fire.

But yes, the theme is fitting for someone making a noble sacrifice.... of sorts.

Are set bonuses outdated? {WoW}

Nov 23rd 2009 4:35PM There is some truth to set bonuses being either too good that you have no choice BUT to get them, or rather useless.

The first senario is actually one of the reasons Blizz moved away from the 8pc tier sets if I'm not mistaken; those set bonuses were damned good back then and completely changed how you played sometimes. T3 was probably the worst offender of this, those set bonuses were INSANE Several set bonuses are actually now talents to the classes who used them if I'm not mistaken.

TBC brought the item sets down to a mere 5 pieces, and downplayed many of the talents from neat procs (which heavily leaned towards either very good or very bad, never in the middle) to more mundane increases to stats and the like. WotLK continued this trend.


Truth be told, a lot of it comes down to just one simple fact -- the genre heavily favours min/maxed stats over fun abilities. Extra features tend to be overly situational to be useful, or too damned good (therefore subsequently nerfed, or moved to talents and making the set bonus null). So people stick to what's reliable, stats. Just look at vanilla gear compared to gear in the expansions. There's a LOT more procs on vanilla gear, TBC and WotLK gear are loaded with stats.

Ghostcrawler summed it up quite well in that one post linked in the article, people are min/maxing stats more than before and don't like to anything that isn't a clear-cut upgrade. Set bonuses do add a little variety, but in an age where anything but the best is frowned upon.... yeah, it's hard to not change things up without potentially driving away your loyal customers. Even if it is for their own good.

Breakfast Topic: What Tropes does your character embody? {WoW}

Oct 7th 2009 11:09AM Ha ha! TV tropes! The most fun and addictive website in the world (for the moment at least). Thankfully I've built up a tolerance over the last few years to it. Speaking of which, here's the very tropes which people are going to lament. The two which will prevent them from getting things done today.

http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchiveBinge
http://tvtropes.org/pmwiki/pmwiki.php/Main/WikiWalk



But onto which tropes describe my characters.... well, I'll just stick to my orc warrior

Genius Bruiser -- Warrior, tank, engineer (in AND out of WoW might I add), loremaster. Need I say more?

Genre Savvy -- Thank you, TV tropes!

Deadpan Snarker -- Damn you, reality!

Surrounded By Idiots -- Tanking for PuGs, no bloody wonder.

Made of Iron -- I'm a tank, go figure.

Stone Wall -- This is actually the tank trope.

Indy Ploy -- Sometimes, things just go horribly wrong. This is how you pull everyone out of there alive.

Walking the Earth -- As a loremaster, I've been to every single nook and cranny that is WoW. And I still like to wander the map from time to time. Outside of raids, if it exists, I've been there. If it happened, I did it.

Badass Normal -- No super powers or magic. Just an orc warrior who's tough as nails (and abnormally intelligent) in a world where everyone else has something special. Bordering on Batman at times actually.

Did You Just Flip off Cthulhu -- The job description of every tank in existence.

This is Gonna Suck -- The boss just enraged. Just GUESS who's on the receiving end (first at least).

Level requirements changed on some enchants, items {WoW}

Mar 14th 2009 1:14PM This may be lost amongst the arguement for/against twinks, but I think this could be a rather useful umbrella fix for heirloom items.

Heirloom items are treated as level 1 items, so pretty much everyone's stuck using Crusader (or the caster equivalent) which fast becomes useless post-60. None of the DK runes can be applied either, it's Crusader or nothing.


By making an umbrella change (meaning total revamp of how level requirements apply to enchants), giving them all a level requirement for the user to take advantage of them.... but allowing them to be used by on any item. Pretty much exactly what you're seeing on the item in the screenshot. Enchants are usuable on all items of the right slot, but only players of the right level can use the benefits of the enchants attached.

And DK runes would probably have to be removed on trading or sending it to an alt.... but that's the only roadblock at this point that I can see.

Heirloom items become more useful. Yes it would require updating the enchants as you level up, but that's also to keep twinks in check (if they just had the best gear it's not that big a deal... but those enchants are what makes it overkill).


This could be a rather useful change for those levelling alts with heirloom items.

Twinks? Suck it up. You made twinks to be overgeared -- just another way of saying overpowered for the level of (PvP) content you're doing. They're removing your loophole (overlevelled enchants), get used to it.

Upcoming 3.1 class changes: Warlock, Druid, Warrior {WoW}

Feb 5th 2009 12:03PM Looking at the changes to warriors, they are mostly good.

The change to sunder armor seems a bit unwelcome, but to me it's reasonable. Greater effect on high armor targets (though it seems they intend to keep the net effect to be the same for PvE), lessened effect against clothies.


The stance changes seem to be REALLY good, the change in rage lost allows for a lot more stance dancing. While not something I've used much since 3.0 due to the Warbringer, I've always wanted to keep my options open in combat and it's all the more reason to.


The change of the stance penalties is good, but I'd personally like to see the following:

Battle Stance -- Buff to something added. +5% Parry? +5% damage? Both? While small compared to a DK's presences, it is an improvement.

Defensive Stance -- Damage dealt penalty removed, that is all.

Berserker Stance -- Damage taken penalty removed, +3% crit changed to +5% crit. Maybe some 5% haste in there as well.

The long and short of it is to make it on par with a DK's presences, which are all buffs. All penalties removed, and some good buffs in their place. While small compared the presences, let's start small and see what happens.


And finally -- rage from avoidance is always a good thing for tanks.

How have the role forums shaped up? {WoW}

Jan 23rd 2009 11:45AM I think it depends on the community involved, because the role forums have evidently been hit and miss.


The Tanking forum is an undeniable success. It's one of two forums that I've seen so far (the other being the old "Welcome to WoW" forum) which are almost always sane and have constructive threads. On the plus side, this one also caters to the more technical aspects of the game.

Tanks as a whole are a good crowd, and seem eager to help each other. There seems to be some kind of implied and automatic respect. Heck, they'll even admit their own mistakes (for example, pally tanks forgetting to put righteous fury up after a wipe)... and joke about it. No name calling, just joking about the fact everyone makes mistakes.


The DD forum is a mess, and why are half the threads pertaining to PvP? DPSers have always had a bit of a pissing contest between themselves, constantly posting damage meters and such. They closely resemble the class forums I think, which is not really a good thing.


I haven't bothered to decipher the healing forums, but things seem to fall somwhere in between based on a first glance.


Definitely hit and miss, though I'm enjoying the benefits of the tanking forum. Very wise and helpful.

The Azeroth Ethicist: Why (or why not) to take a player {WoW}

Dec 26th 2008 7:30PM Quite the touchy issue, but people do have legitimate complaints. Doing that one instance 50 times (possible exaggeration, but there are times the RNG just hates you) for that one drop only to lose on the roll to a fresh faced level 80 (or 60, or 70, this has been around a since WoW launched).

Yes, it's frustrating, I'll give you that legitimate complaint.


My general policy is to put completing the run before what loot I get. Most people don't share this opinion, but being defaulted the lead because I'm the tank requires a fair bit of mediating.

If someone demands that a class shouldn't be taken because of potential loot drama, I'd be inclined to kick that person first. Give them a warning, hopefully that'll quiet complaints. If it doesn't, you were warned.

The group comes first. If you're endangering the run, there is very little reason to keep you around. Besides, isn't a chance at a drop (which may not drop) is better than not doing the run at all?

Strict, but fair.