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Totem Talk: Enhancement's path to victory in patch 4.0.1 {WoW}

Oct 12th 2010 9:32AM Primal Strike is essentially Stormstrike for one weapon, and yes it shares a cooldown with Stormstrike. Primal Strike is used solely for levelling (they added it because Enhancement used to be baaaaad before you were high enough to talent Stormstrike), so you won't be using it if you're max level.

Reader UI of the Week: Synnyster's UI {WoW}

Sep 14th 2010 9:00PM I've found ooc triggers to be annoying, especially when you're in an instance in between pulls. Just because you're not currently fighting something doesn't mean your brain isn't in combat mode.

I prefer having multiple profiles set up and just making a macro to switch between them, one for combat, one for "/2 trolling," as Synnester said

Enter to win a Blazing Hippogryph and other loot {WoW}

Jul 28th 2010 1:07PM hippos cant fly

Gold Capped: WoW Prospector and mailbag {WoW}

Jul 28th 2010 9:59AM In response to Simon and the herb market:

On one of the realms I play on it seems like herbs are simply not in high supply um...ever. Especially Lichbloom, but really all of them. The same goes with various potions (Runic Mana/Health, Speed, and Wild Magic usually have 1-2 potions a piece until I post a bunch).

For example, I spent yesterday questing in Sholazar Basin, and posted ~700g worth of herbs that I had farmed just yesterday. Woke up this morning, and they were all sold. It's like i'm the only one doing it. Sure, there are rare times (usually tuesday nights) when all the herbalists unload their stocks of important herbs (lichbloom & icethorn) because they know they'll sell to people stocking up on flasks, but I can still just undercut them and sell 300 herbs within an hour. Does anyone else experience this?

I don't know why the people buy my herbs, and I honestly don't care, but I could totally see someone buying all mine and marking them up a little and reselling, and still selling them all.

Enter to win a Blazing Hippogryph and other loot {WoW}

Jul 27th 2010 11:22AM GIEF PLEES

Totem Talk: Enhance DPS on the move {WoW}

Jul 10th 2010 3:19PM I vaguely remember there being a blue post about GW being usable indoors in cata, but who knows? Also, if the new (old?) movement speed talent sticks around in some form or another in cataclysm, we won't have to worry about those dang boot enchants.

I think the EJ post you mentioned determined you need to spend at least 5 seconds or so running around not hitting something in order for the speed enchant to be worth it...I'm with you, though, I take it either way.

These are all great tips, and like Arrowsmith said, if you can't figure out the jump-shock, hunters can usually help you out.

Tips:
- I like to pop a Shock on the boss as I run in at the very beginning of the fight.
- If you're on a fight where you can use your Wolves at the beginning, go ahead and pop Spirit Walk to sprint in there and get an extra second of melee.

BUT, don't go in gun's blazin' before the tank has some threat (which he should as you both run in, since the hunters are misdirecting).

A quick and dirty guide to rage normalization for bears {WoW}

Apr 7th 2010 1:55PM Why are warriors and druids assuming that they'll be constantly without rage? I've played both classes as tanks, as well as classes that use mana and energy, and I must say I thoroughly enjoy the challenge of manipulating my abilities to maximize my usage of mana. Using all of my mana without running out maximizes my dps, and using as much rage as possible without running out is essentially the same thing.

Warriors and druids (and people who have never played WoW) often contend that rage is a horrible mechanic, and right now, it is, so why is it that people are reacting so negatively to rage normalization? As long as Blizzard gives you enough control over your rage, it will be much more fun than "reach x level of gear and rage is infinite."

Breakfast Topic: When the love comes back {WoW}

Mar 11th 2010 7:13PM Learning about a new class! I have way too many alts, but since I don't really have too much time to play, I just don't raid anymore and I play my alts.

Understanding the intricacies of the other classes helps me to play any given class better, and I really like that. Plus, some of the classes have especially complicated mechanics that are easy to understand, but hard to master, which I enjoy the most.

Arcane Brilliance: An argument for raiding as a frost mage {WoW}

Mar 6th 2010 1:20AM I remember raiding as a fire and arcane mage back in SSC/TK, and I never really got into frost, but we had two other mages that were frost all the time. Sure, I beat them in dps every single fight, but they literally never died, and were consistent, reliable dps, while I tended to pull aggro and be more aggressive in general. I think that's why I chose fire and arcane as my specs of choice. I'm with you on your last point...I played with arcane in t5 because it was fun, and because my raid leaders allowed it. Thats also why we had two frost mages, a moonkin, and occasionally a ret paladin (this was before they were any good, for you youngins)...they enjoyed it. And I think if you have people that enjoy playing their class, they're much more likely to perform well and care about the success of the raid.

Even though I don't think i'll ever really enjoy frost as much as fire or arcane, I'm glad to see my frost mage buddies getting a buff. I think the gap in dps makes sense (it's similar to subtlety rogues vs combat or assassination rogues), and i think the changes to frost mages have been in the works for a long time, just not a priority. Blizz is getting better at balancing the classes, and I hope cataclysm bumps frost up a little bit more, too.

The Queue: That paladin doesn't know what he's talking about {WoW}

Mar 1st 2010 1:47PM I have a prot paladin that I basically do very little on except for heroic grind for heirloom items, and it can be frustrating to have a healer that doesn't contribute much to my mana as a tank (*cough*disc priest*cough*), but like you said, it's the paladin's own fault.

One of the cool things about tanks is that they have the ability to control the amount of damage they take (to an extent). The focus is usually on taking less damage in order to survive, but if you're confident in your healer and comfortable with your own abilities, you can force your healer to drop a couple direct heals on you by increasing your incoming damage (e.g., no Holy Shield for a pull, or hit X to sit down for a crit, pull three groups, etc.). Obviously these are a bit more dangerous than switching to Seal of Wisdom, but if you and your healer are both good enough, it's always an option. Plus, if all you're used to is being constantly topped off in heroics, you won't know how to handle your defensive abilities in raid environments that are throwing much more damage at you.

Like you said, I rarely ever have mana problems with healers, but disc priests will occasionally never do any actual healing except for Renew, which is when i'll pull something like this. They usually don't notice or don't care, because at this point in the game, healing heroics is usually boring and easy.