Nov 22nd 2011 7:09PM @(Unverified) To many in the industry and to the eyes of the business community SWTOR is actually very risky. It is always a risk to sink as much money as they have into any project (I believe over 300 million is one estimate I have seen). The amount of voice acting and the way the game is story driven is not something that is standard in the industry and many have said it would not work.
I think it is a bit unfair to call it a wow clone as many mechanics are used in other games before and after wow (I think it resembles DDO more truthfully).
Nov 22nd 2011 7:02PM @(Unverified) You have a very well written post and have moderated your tone to be constructive as opposed to inflammatory. The posts of Ren54 and others voted down are not constructive and are deliberately inflammatory.
Not everyone has the same play style so it can be hard to see how others will react or like a game. Personally the cons you mentioned, to me are Pros. I love the PVP and the amount of new content they have for each class I think is fantastic as many other games have zero new content across classes or factions.
Your list of choices to do at max level is pretty much what all MMOs have as choices at endgame. Also pvp in the same battlegrounds over and over is what almost all pvp is. Over the course of a year I played hundreds of hours of Alterac Valley in World of Warcraft and got much enjoyment out of only one battleground map.
There is much room for growth in TOR just like there is in any MMO and the lasting appeal is there for my play style and maybe many others.
Nov 6th 2011 10:13AM @Brendan Drain You pretty well took the words out of my mouth. The production cycle can go very wrong. This just shows why good budgetary planning is very important. You would think that CCP who's game is just a very advanced spreadsheet would have done a better job managing budgeted cash flows, and shock testing for unforeseen liquidity issues.
Oct 23rd 2011 12:40PM The Pandas are Chinese so Sensei would be out of place as it is Japanese. Sifu would be more appropriate.
Oct 23rd 2011 12:36PM Dude anyone who is not a warlock would look at your post scratch their head and write you off as a crazy person.
For those not in the know he is talking about the different lock talent trees; Affliction, Demonology, and Destruction.
Oct 23rd 2011 12:21PM I don't really understand why many posters are saying that simplifying the horribly dull talent system is a bad thing. In general you set your talent tree and forget it. This new system seems like it will be more interactive and allow for MORE strategy not less since you can change the talents on the fly.
The pet battle system seems like a fun minigame on the side that can be ignored by those who don't find it interesting just. This is just like raiding isn't for everyone and plenty of people would never pvp.
To me it seems like Blizzard has finally listened to the player base that isn't hardcore raider or pvp nuts. They are adding content for people who want to log on for short amounts of time for some fun. This in no way diminishes hardcore raids, pvp hardcoreness or makes it "childish".
Oct 22nd 2011 11:50AM I have to admit before seeing these announcements I had totally written off world of warcraft. I had played wow continuously since right before BC came out up to Cataclysm. Cata was a huge let down to me. It was like they slap dashed a coat of paint on everything and called it a day. I only took me two months to play through all the non raiding content and had nothing left to do so unsubscribed as I wasn't going to pay 15 dollars to be bored. With the Star Wars MMO and Guild Wars 2 on the horizon I truly believe nothing blizzard could would interest me in wow again. I was wrong.
Blizzard has listened to their player base and looks to be truly innovating wow. They are adding a ton of new content for non raiders and have streamlined old systems that were really not any fun to do. Now I am even contemplating their 1 year sub deal when I had decided never to play it again!
Oct 15th 2011 10:57AM I think that the technology is fine. They do very well integrating it into the story line and it isn't that intrusive. When playing my hunter who is an engineer I love hearing the crack of my gun firing and having a hundred random gizmos to mess with.
I am more worried about lack of things to do, I played cata for 2 months, got bored, and quit. There are so many new an interesting titles on the horizon and many great free to play games out right now that I may never resub.
Why pay 15 dollars a month to be bored when you can play these games for free now; Age of Conan, Lord of the Rings online, Dungeons and Dragons Online, Forsaken World, Eden Eternal, and many others? I loved wow and it was my first MMO but unless it steps up it's game and innovates there is no reason to play it again.
Aug 11th 2011 12:55PM In general elves are like furniture, they are around and useful to use but no really pays attention to them. Elves in many ways are a lazy writers best friend because you can slot them in as a useful ally/obstruction/enemy and they always have a useful pile of mcguffins just lying around. I guess you could call them the fantasy writers Swiss army knife. You need some conflict to get the story going just blame the elves!
Aug 5th 2011 1:43PM Whatever happened to holy form for priests? They dangled it in front of us cruelly in the Sunwell patch and never delivered later on. I am crying bitter tears of sorrow even thinking about it. WHY BLIZ WHY??