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  • Dein
  • Member Since May 19th, 2008

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Recent Comments:

The Soapbox: A case for player-generated content (or why MMO story is complete and utter bollocks) {Massively}

Apr 12th 2011 11:21PM For the most part I agree with what your saying, but I don't think story telling is a lost cause in MMO's, just the type of epic story telling they try to get away with.

The story's MMO's portray best, I think, are small episodic ones. Whether it's ridding a dungeon of some baddie or doing a series of linked quests, casting the player as the smaller hero usually works out pretty well.

The point your post misses though is what story telling in MMO's are designed for. I don't think anyone believes it to be the medium for deep story telling but it is instead there to lessen the effects of the grind and provide some backstory for the people who do care.

This is why smaller stories work better in an MMO, it is easy to forget the details of a long epic quest stretching over several zones, but a well designed series of quests with a defined beginning middle and end which leaves some kind of impact (comedic, serious, sad, etc) can be easily remembered.

I think blizzard's approach to this in Cata was pretty good (too bad the rest of the game- well lets not go there). Each zone had its own unique story line with a vague overarching one as well. Using lots of memes and RL references added a fair bit of comedic value as well.

Almost everyone in my guild talked about the indiana jones quests, and I think that's a good sign. Another example in a different game (this time Rift) is the Agent of the Unseen quests which follow two NPC's relationship over the course of each zone. More than a few people have spoken about it in chat and in guild who were curious about it.

Honestly I don't see what's wrong with static story telling in MMO's except maybe the fact that there is a lot of squandered potential for dynamic story telling. Sure books are deeper, and movies flashier, but the interactive element that games, even MMO's, add is also worth considering.

The Twelve Days of Winter Veil: Day one - BlizzCon goody bags {WoW}

Jan 2nd 2010 6:11PM /roll..... (hopes for 100)

The Guild posts episode 9 of season 3 {WoW}

Nov 4th 2009 9:09PM "My husband plays like hellen-keller" won't lie, I lol'd.

Enter to win a Creative World of Warcraft wireless headset {WoW}

Sep 16th 2009 5:54PM Woot, sweet contest!

Patch 3.2 upcoming Paladin changes {WoW}

Jun 18th 2009 1:56PM As a prot paladin in raid I got to admit that the changes to protection don't seem half bad, having an automatic shield wall will be great for those would be wipes caused by healer lag etc.

As a ret paladin in PvP however, I'm a little weary to see where this will go. It's never fun to have an ability actually taken away, in fact, how many times has this actually happened before? I also fail to see how lowering Crusaders cooldown by two seconds is going to make such a huge impact on rotation, we still have very few abilities. On the other hand, having exorcism available to PvP again will certainly help offset the change, and the incorporation of the instant cast mechanic will make it slightly more dynamic to play. I'll be awaiting to see of seal of command is changed to accommodate PvP as they say that's the direction they wish to take it.

I have no opinion on Holy, as I don't play it, but the changes seem reasonable.

Ultimately it's a major change to class, again, but I for one see it for the better. I predict that the changes will come out either way too powerful, or way too underpowered but within a few weeks of release will hopefully be balanced.

First video of Heroes of Telara released {Massively}

May 29th 2009 10:37AM Yea, underwhelming graphics, animations, and game world pretty much sums up my first impression. The trailer offers no insight into the actual "world" or lore of the game, what makes this unique to an other fantasy world?

The Daily Grind: Does bonus XP draw you back? {Massively}

May 23rd 2009 8:57AM Double Xp alone would most likely never draw me back, however these events generally coincide with the "we have reactivated your account for the weekend" scheme.

Personally I believe it's a good way to draw back older players, as it really doesn't take much to reinstall and try playing again. Not to mention the world is generally inflated as you said.

That being said, it's also interesting to note that it seems a lot of subscribed players actually dislike these weekends, either because they think leveling is too fast as it is (here's looking at you Lotro) or because it crowds servers (personally I like the idea of bringing more interest to games I play).

Martin Fury cheat draws Blizzard ire {WoW}

Apr 30th 2009 6:29PM Always amusing to watch people jump on the moral high horse.

In my opinion a ban, removal of the items/achievements, or similar punishment would be sufficient enough for this. Obviously it was stupid and a more sensible person *might* have reported it, however, as far as I see it:

* it was not made with malicious intent
* it did not affect any other players (its not like he got world firsts)
* the overall affects of this are easily reversible via blizzard

Stop with the silly analogies, get off the moral high horse, and fairly weigh the consequences of his actions (which as far as I can see are none) with the punishment he was dealt.

More beta keys sent out {WoW}

Sep 11th 2008 11:50PM just got an email saying im in, checking with gm first to see if its a scam though, looks pretty legit tho