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Dragontouched tells a good story in comic form {WoW}

Sep 14th 2007 6:29PM People who put together machinima comics like this need to have better video cards. Dragontouched looks terrible.

The Creamy GUI Center: Macro Mania {WoW}

Jun 15th 2007 6:08PM This would be a great place for you to also let people about the performance bug that affects users of conditional macros currently:

Two specs too easy? {WoW}

Mar 13th 2007 9:04PM You do know that Wound Poison was changed in the most recent rogue review to be a stacking healing debuff comparable to Mortal Strike, don't you?

Battleground sploitz and Blizzard's responsibility {WoW}

Oct 10th 2006 10:06PM It's not an exploit, Mike, it's the way that the queueing system was originally intended to work.

You can queue for multiple battlegrounds simultaneously - this was done in an effort to get as many people into as many BGs as possible. Yeah, you can scout games somewhat, but the situation you described is only possible if the second game's queue pops up within two minutes of the first one, which is how long every member of the group has to join a BG once it becomes available. I can probably count on one hand the number of times this has even ever happened in over a year of queueing for battlegrounds.

Playing the system a little bit? Sure, but it's not anywhere near as possible as it was before the Deserter debuff was added and people could /AFK out and requeue to their hearts' content - or even the ACTUAL exploit where players with the debuff could still join "Join as Group" queues simply by being placed in a separate raid party from the group leader. You may need to adjust your definition of "exploit" somewhat.

Battleground sploitz and Blizzard's responsibility {WoW}

Oct 10th 2006 7:37PM Neither of these are 'exploits'.

The first one mentioned, the /AFK 'trick', simply duplicates the intended functionality of kicking inactive players out of battlegrounds. The "Deserter" debuff that one receives after doing this prevents you from joining another battlegrounds queue for a full 15 minutes - "shortly" is rather misleading.

The second instance described betrays the author's infamiliarity with the battlegrounds system. The group leader is not limited to queueing for one battleground at a time - they may "join as group" to both WSG and AB at once ("Join as group" is not enabled for AV, so everyone must queue on their own for that battleground). It isn't required that the BG leader stay out of the battleground to do this - and for the 'scouts' who went ahead to check out their opposition, the leader cannot requeue the group for the same battleground until all members are out of the BG, which means they must either a) play the entire game to a win or loss; or b) /afk out of the BG as per above, which also prevents them from joining another BG queue for fifteen minutes. As you can see, waiting 15 minutes between queues (not between games, between the act of actually getting in line for one) quickly becomes impractical to simply ensure yourself the best odds possible.

I understand the submitter's desire to inform the community of the latest and more dire dangers affecting the game and community, but perhaps a little more experience with and understanding of the subject would serve him better in future.

More on 1.12.1 mounts {WoW}

Sep 15th 2006 9:41PM These changes are coming in the next patch (currently on the public test realms), not the expansion.

Patch 1.11: Today! {WoW}

Jun 20th 2006 6:08PM Patch day maintenance has always been extended by two hours earlier, not later. If the servers are still down after 11:00 AM, that's Blizzard's fault, but the quoted time has always been 3-11 rather than 5-11.