Jul 1st 2008 3:14PM I came to WoW from a text-based D&D MMO game that encouraged role-playing, etc. and the trolls, summer-snerts and "anti-rp'ers" were just as prevalent there as they are in WoW so I guess I’m just used to ignoring their antics when possible.
On the subject of Player/Guild Housing or instances… we did have Guild Housing in that “other” MMO and I didn’t see any reduction in general role-playing in the common areas, but actually more…
we could host “House” events and even open our house to the “public” for Balls and Bardic contests and Scavenger hunts… we used House events to recruit more players to our Guilds and as ways to encourage more role-playing by example.
It took much monies to “build” the house, and once our application was approved for a House, we were able to “see” more and more of the house as it was constructed and as added more monies to our payment. It was a long, involved process and I have very fond memories of standing around the SylvanFair Sapling “watering” it with holy water, singing to it, and one very memorable evening of a drunken beer bash… shortly after that one, the Sapling turned into a Tree and Daffyd always said the Dwarven Stout was responsible!
Jul 1st 2008 2:58PM What has somewhat disappointed me with WoW is that I’m not able to “interact” with objects as much as I could with previous games I've played, and I know a text-based MMO doesn’t have the restrictions that a graphics-based MMO does, but could we at least be able to “touch” the mailbox, or the door, or the super-fantastic bowl of never-ending joy ?
I’d like to see is the ability “play” with those trash items… it doesn’t even have to be extensive or a visual animation, but I’d like to be able to “wave” my handkerchief around, or “wave” my sword around or “bash” my shield with my sword or my fist, or "raise my flagon of Dwarven Stout in salute!"
I want to be able to “show” an item to another player, and they “see” a description of the item.
“Look what I found in that gnome’s pockets!”
Wexna shows you a folded handkerchief. It looks rumpled and well used. Yuck!
Not that there has to be a lot of these emotes or that they even have to be that varied… but to be able to “raise my folded handkerchief/pocket watch/super-special metallic sword with sparkliey motes flashing off it/ in triumph!” without having to type it all in on the fly with an /em or change my macro every time I get a new sword/shield/drink/item would be really nice.
I want more emotes, and they don’t have to be “voice emotes” although those are very kewl…
Could we at least have a different sound for a “giggle” and a “laugh”?
I want to not have to create tons of macros for playing with my trash items, and then have to link the macro to a button in order to use it… or get yet another add-on that I have to program all these fun emotes into.
I want to be able to create a macro, and then be able to access it via a command line command… such as:
Wexna glances at TARGET, blushes and babbles a few incoherent words, looking foolish but sincere.
Ok, I’m going back into hiding now…
Jun 19th 2008 2:09PM I always try to /salute or /wave to the guards, and especially the ones who will wave or salute back, like the guards in IF or the big guy on the horse outside SW, and especially the "leaders" or bosses.
several of my BE's are alergic to the bats... hate those things...
and that little kid in SW that always steals his sister's dolly... I've slapped the crap outta him several times...
May 27th 2008 7:55AM Welcome back David! as always, your articles make me think... sometimes too much! ;)
As Slyff  said, I've always let my characters tell me about their personalities over time, but for me that tends to keep me from RP'ing as much as I'd like because I tend to forget to the personality quirks that would make their reactions to similar events, different.
example... Wexna is focused and rather driven, and the concept of fun is almost completely beyond her.
But Tafie is just plain a ditz... she will wonder around the wetlands blundering into camps and crocks with little or no fear just because she spots or smells some herb, flower, weed, or just a particularly interesting rock formation off "that way". She’s goofy, friendly, and loves to play around.
Most of the time I can keep their personalities confined, but sometimes I find myself reacting as Tafie when Wexna encounters something Tafie would just be tickled pink over, and I forget that Wex has no sense of humor what so ever.
I’m thinking this diamond thing might be something to put on my wall to remind me that when I’m playing with Wex she just doesn’t get it when some really scary, tough-looking, HUGE warrior with smoking shoulder pads walks by with a little piggie (or chicken!) tagging along behind. ;)
May 21st 2008 1:48PM "The key to successful RPing on a non-RP server is to not care that most people won't get it."
That is so true Matt, and true for RP servers as well... sometimes I think we forget that first and foremost we should RP for ourselves, to enhance our enjoyment of the game and the world, and not to impress the audience.
Wonderful article Matt, thank you!
as you said... the important part is that you are having fun...
after all, isn't that why we are into games such as WoW? if we aren't having fun, why the heck are we doing this? ;)