Dec 7th 2007 11:57AM Depending on class and/or equipment slot, some of the gear available from PvP rewards is as good or better than anything you'll get from heroic badges, heroic drops, or the first couple of raid instances. I see that most everyone in my raiding guild doing arenas and battlegrounds at some level if only to equip one or two pieces that make sense for PvE. And these are people who can find a raid going four nights a week and get a guild-only heroic group just about any evening. If you are a casual player or in a small guild, doing BGs for the season 1 arena gear may be your best bet to get equipped for raiding and the tougher heroics.
Dec 3rd 2007 9:34AM In my group, I see two main alliance strategies: either blitz Drek and ignore the towers, or try to take out some towers first. Basically, either aggressive-O or a very-aggressive-O strategies. Most of the bg chat is the very-aggressive-O people sniping at the aggressive-O people for stopping to take Galv. This splitting of the strategy usually results in a loss for us.
And one more way to lose AV for good measure: get to Drek without a tank or healers. I've seen this quite a few times when playing O.
Nov 30th 2007 1:13PM I'm in a mid-sized casual guild working on SSC/TK and see it cut both ways. I also think that in the end, it is probably a healthy thing for us. We usually need a couple of guest raiders to get the class balances right for 25 man raids, which works great for people from guilds that just aren't big enough to do 25 mans: we get the extra classes we need, they get to learn some new content, and we let them roll on the drops. As you might imagine, some of these folks approach us about joining. By the same token, many of our top raiders have been guests of other guilds for bosses we haven't downed yet and a few of them have subsequently moved on to guilds that were farther in the content. I think in the end this ebb and flow of players has probably made our guild a better place. The players who like the people and are here for the right reasons seem to stick around. The players who are focused on what kind of purples they've equipped or want to be in a top ranked guild move on; but it seems like those types of players caused the most drama, too, and we are probably better off without them.
Oct 22nd 2007 10:05AM I also have a level 70 mage main and a new level 70 warlock, and have exactly the same dilemma. The mage is geared with Kara epics and heroic rewards, so any gear upgrades are going to come from the 25 man raids. My guild has a "no alt raiding" policy, and my warlock got gkicked in one of those "let's figure out who the real 70 raiders are" style purges, so he isn't even in the guild anymore.
Consequently, I only log into my main (and my guild) these days to raid and spend all of my other time playing my lock where I am just starting to run heroics, still have lots of quests to do, and have different professions to max out. Playing the main just feels like a job now since I only log in to raid or to farm/buy consumables for raids.
So to answer the question, I think these things go in cycles. The warlock was the first toon I ever rolled, and was my raiding main pre-BC. With BC, I switched to my mage and that became my main. Now that I'm back to playing the lock, I'm looking forward to the 2.3 patch, because I expect we'll start working on ZA and I'll get excited about my main again (I much prefer the 10 man raids to 25 man or the pre-BC 40 mans).
Aug 8th 2006 11:29AM Auctioneer is also useful for arbitraging mispriced items in the AH. Auctioneer has a command that lets you scan for items that are priced below the average AH sale price and have short duration left on the auction. A lot of times, I find the best values are in auctions for commodity items with very low minimums and no bids (e.g. a stack of wool cloth or firefin snapper or something). Buy them up during server off-peak times and resell them later at market average prices. It isn't as fun as running an instance, but it is a pretty time efficient way to make some gold. I have an alt that just camps in the AH and does nothing but arbitrage and auctions off stuff from my other characters.
Aug 8th 2006 11:17AM Another approach: buy the lowest damage weapon of the same type you can find, then use that low damage weapon on the lowbie mobs in a starting zone. That way, you can get as many as 10 or 20 skill points out of one mob. It is still monotonous, but you can do it with minimal attention to the game if you want to multitask, chat with guildies, whatever.
Jun 21st 2006 9:46AM I have a different take on global LFG. Suggestions about just moving it to a different tab or turning it off assume that you can find a group instantly, or quickly, once you enable the LFG channel. I play three characters + an AH mule and like to keep LFG enabled all of the time when grinding solo to look opportunistically for groups, especially for instances and quests that may be a little out of the way (Shadowfang Keep, anyone?). And, I could see a global LFG really helping when having someone bail partway through an instance and you need to pick up another fifth. The problem is that with all of the spam, you can't really tease out the LFG and LFM messages mixed in unless you are only watching the channel -- it is scrolling too fast. I don't have a better suggestion, but I was pretty disappointed when I saw, as one poster described it, LFG devolve into global-barrens-chat :(