Oct 29th 2010 1:04AM I agree that the DK cooldowns are very confusing. When I first heard that pretty much all the cooldowns from all three trees, plus a few new ones, were going to be given to the new blood DK I thought it sounded very overpowered. What I didn't expect was for it to be so hard to keep track of. In an emergency situation I have these tools to choose from on my Undead DK: Blood Tap, Bone Shield, Dancing Rune Weapon, Raise Ghoul/Death Pact, Rune Tap, Vampiric Blood, Empower Rune Weapon, Icebound Fortitude, Anti-Magic Shell, Army of the Dead, Raise Ally, and even (to a small degree) the nerfed herbalism heal and Will of the Forsaken. That's 13 different abilities that might save the day if used properly, all on different cooldowns with different rune/runic power costs. I don't have nearly enough buttons to deal with them all, let alone the ability to pick exactly the right combination to deal with a particular emergency on the fly, not on a little-played gathering alt. My current solution has been to bind a few of the commonly-used ones to separate buttons (rune tap, vampiric blood, etc) and to make a mega-macro with every single ability in the ideal order for my "oh shit" button.
Sep 29th 2010 2:02PM This news the day after I frantically finish farming badges and buying heirlooms, trinkets, and relics before the conversion devalues all of my currency. Now everything will be slightly cheaper come 4.0.1. You just can't win trying to stay one step ahead of Blizzard.
Apr 6th 2010 11:33PM Well, it was a real fun class while it lasted. I've been leveling my death knight as a 2H Frost tank/Unholy tank with a perma-ghoul, and I've had a lot of fun with these unconventional tanking specs. I wasn't even going to gear him past level 78 blues, just good times in leveling dungeons siccing my ghoul on one caster while deathgripping another and strangulating the third, and the simple fun of single disease 2h frost tanking, charging in with a howling blast and spamming blood boil. Blood was the tree I was least interested in playing, but we'll just have to see how it goes.
May 26th 2008 11:13PM The tuning of production cars is a compromise between power, emissions, fuel economy, long-term reliability, all-weather drivability, and other factors. The 14.7:1 gasoline stoichiometric ratio is a compromise between emissions and economy. In my days tuning my old Mitsubishi Eclipse one of the topics on a tuning discussion group was running leaner than stock for fuel economy. With a wideband air/fuel sensor and careful monitoring of the knock sensor people were running 15.5:1, 16:1, and even leaner on 20-year-old Mitsubishi 4G63 engines under light load cruise conditions. Being able to run 19:1 afr at 40 degrees timing without knock is a testament to the engineering in the much newer K20 engine. However, there is a trade-off in the form of increased emissions. My memory is a bit rusty, but I believe that below 14.7:1 unburnt hydrocarbon emissions increase, but above 14.7:1 oxides of nitrogen (NOX) increase. So along with the other reasons listed above, emissions forces OEMs to compromise. There are strategies to get around this problem, some of them advanced by Honda themselves. I remember reading about an engine with direct fuel injection and an odd "pocket" cast into the piston- I think it may have been a Honda project. Under light load conditions fuel was injected into this pocket and ignited before it could migrate out of it. The local AFR in the "pocket" was more nearly stoichiometric while th total AFR in the cylinder was very lean- 19:1 or 20:1. I'm sure we'll be seeing advances like this as fuel economy becomes ever more important in the days of 4, 5, and $6 gas.