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  • Z28SSC
  • Member Since May 27th, 2008

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Recent Comments:

Encrypted Text: Rogue tips for raiding Ulduar, part 3 {WoW}

Jun 4th 2009 10:50AM To go along with that a bit.. if you're in a raid of anything more than meager competence feint should not be used as threat reduction. The amount of threat dumped is still made up in one or two skills and with vanish, tricks, evasion, dismantle and whatever else a tank will pick it up before I'm blowing energy on feint if I'm on the correct target. In a pug I can understand if you're reluctant to rely on your fellow raid members but in a guild setting a rogue needs time on target and to go all out while on said target. When I moved to a hardcore raiding guild 6 months ago roughly I was amazed how aggressively they started nuking targets.

The high cost of rez sickness {WoW}

May 15th 2009 8:15PM 500g repair is very possible.

Our Prot / Fury Warrior got death coiled past the Ulduar portal well down the ramp out of range of res. His res sickness cost over 400g and he doesn't PVP.

If cases like this as well as falling through Dalaran didn't exist I wouldn't mind res sickness.. but there are bugs. Rethinking the cost might ease the pain a bit.

Maintenance extended by two hours {WoW}

Apr 21st 2009 2:09PM Really can't see why 8 hours is insufficient. Sure they have huge rooms of servers but this kind of downtime would get others in the IT community fired. Sometimes they extend the weekly maintenance when there ISN'T a patch of any kind! Incontheeeiveable!

Encrypted Text: Weapons make the Rogue {WoW}

Apr 8th 2009 4:18PM Not true. Murder is inferior in the offhand to both WD and SR which are essentially a coin flip. Send Murder to the abyss crystal pile where it belongs.

The Care and Feeding of Warriors: The Year 2008 {WoW}

Jan 2nd 2009 12:10PM Not true of fury whatsoever. TG warriors and their scaling have made them the new rogues- the further buff of TG only widens the gap. With warriors being less squishy, better AOE, and having shouts (less useful in 25 mans granted) if anything PVE rogues are taken out of sympathy.

I can certainly sympathize with warriors' PVP gripes though. Beyond bladestorm Paladins and DKs pretty well have them (not to mention everyone else) covered.

Encrypted Text: Hunger for Blood is terrible (to play) {WoW}

Dec 31st 2008 11:35AM To avoid typing a 4 page essay I'll simply state it'll get better with practice and say I think there are a few more pressing issues with PVE rogue than maintaining HfB. Top of the list has to be not poor but terrible dps when forced to switch targets or spend time away from the boss. This could perhaps be tolerated if we were topping damage charts as we should be on tank 'n spanks (squishiest melee class, next to no AOE, no buffs and hardly any utility as a pure DPS class must have SOME reason to be brought to the raid) but we know that isn't the case given similar levels of gear. (disregarding HAT bug)

Hopefully Blizz has some assassination glyphs in the works but have no fear- according to Ghostcrawler "they have something in mind!" They've had it in mind for months now and haven't bothered to implement it nor hint at what it is though. Does that alleviate your concerns? Yeah me neither.

Wrath 101: Honor points {WoW}

Dec 26th 2008 5:56AM Wintergrasp is great except for the whole being unplayable thing. I bet everyone will rush out and discover where to burn honor once they experience the 30 seconds of lag as soon as everyone reaches the keep. Not getting any marks more often than not after winning the game is just sweet sweet icing on the cake.

Happy Loot-idays from WoW Insider: Day one {WoW}

Dec 23rd 2008 10:34AM /roll

Countdown to Wrath Giveaway: Day 1 - BlizzCon Polar Bear Mount {WoW}

Nov 12th 2008 10:00AM posting in an epic thread