Dec 7th 2010 10:10AM baby needs a new graphics card
Nov 19th 2010 5:40PM Yeah I remember doing instances like Heroic Nexus, Adjol Nerub, Old Kingdoms with a mix of Quest Blues and some Rep Gear, and having a lot of trouble. For an under-geared holy pally lacking in spell haste, there was so much AoE damage flying around and everyone's dps was so low, I'd have to carefully time my Speed Potions to predict where bursts were coming from. Crafted iLevel 200 epics certainly were available but they were out of the price range of most casual players. Granted we were noobs, but I remember wiping half a dozen times doing Anub'arak in H-AN, between those spider adds that AoE stacking poisons, and the boss's pound that would 1-shot meelee and take the tank down to nearly 10% (we hadn't figured out how to avoid that yet). I also remember those Spellfingers in H-OK that would literally one-shot tanks if they weren't interrupted (we didn't have enough dps to actually burn them down before they got that spell off). Oh, and we'd almost always lose 1 or 2 dps to Herald Volazj's Insanity before that got nerfed.
Nov 8th 2010 5:56PM For me, 25-mans are thoroughly un-enjoyable because of the crushing graphics lag and network latency. As soon as any 25-man fight starts, my game becomes a ridiculously lurid series of image still-caps as my nVidia Geforce 9800 GTX struggles to draw spell effects and particles from the 1 million things flying around the screen. Moving and navigating away from fires and oozes become a game of "predict where you'll go 3 seconds from now", and simply casting a spell requires me furiously wapping my fingers on the keyboard several times for each cast. My 5-man and 10-man raids, on the other hand, are generally smooth and have absolutely no lag what so ever.
Granted I don't have the latest cutting system, but my PC is about a year old (4GB Mem, 2TB disk, High-speed cable modem, etc), and WoW in general doesn't require me to buy a >$2K computer to run 5-man and 10-man content. In the end it's just not an enjoyable experience at all, and it's part of why I stopped raiding.
Apr 27th 2010 10:47AM Ooh, speaking of good escort quests, I also nominate the "Hints of a New Plague" series, starting Hillsbrad (with Phin Odelic), in Arathi Highlands. Kinelory, a spunky druid NPC who you have to escort around Go'shek Farm, not only tanks for you in bear form, but will also heal herself, and occassionally even toss a Renew on you. This was unique and almost unheard of in Vanilla Wow, where you had escort NPC's frequently running forward to aggro multiple enemies, often while you're still fighting (I'm looking at you, Corporal Keeshan of Redridge). On top of that, you have Kin's dialog which strongly suggests some sort of lesbian love interest in her friend Quae waiting nearby, and who doesn't love that?
Apr 27th 2010 10:29AM One of my favorites is the quest chain in Feralas that gets you a Sprite Darter, starting here:
It's actually a bit difficult to solo since you have to essentially commit genocide on an entire Grimtotem village and then make sure all the sprite darters make it to safety, but the reward is fairly unique. Ever since BC and LK very few people seem to bother with this quest anymore, so I hardly ever seen people with the Sprite Darter pet, unless they were around to do it in vanilla (Loremasters and pet-collectors not withstanding). I would highly recommend taking a friend with you to help round up the Grimtotems.
Apr 26th 2010 11:02AM I have to agree with the general sentiment that this article is pretty badly written. It should be re-titled as "The Light and How to Swing It: What to do if your group WTFBBQPWNs over-gears the instance"
Kings > Might on tanks. Most tanks can easily out-threat even over-geared dps after the first 5 seconds of combat. Undergeared tanks will need the stam from Kings, and overgeared tanks will appreciate the better scaling.
RF is just a bad idea. If the tank is having trouble holding aggro, then the healer is the last person you'd want to catch it. Yeah sure in the nerfed heroics, you can get by with a few trash zombies biting your ankles, but that kind of shenanigans will get you wiped in a place like HOR, POS, or FOS. Bottom line: it's the tank's job to set the pace. If you think you're going to slow, tell him/her to chain pull (most tanks actually find it more enjoyable). As a healer your job isn't to blow half your mana on a crappy 500dps.
Holy pally & DK tank.
Mar 15th 2010 6:02PM Time is money, but money is also time. In reality, money is just a way of keeping score. In the end, you're just a dead as the next guy.
This is more so in WoW. It's conceivable that for someone finds more subject value farming or questing than staring at the AH interface. There is nothing wrong with that. Sure, you may have amassed tens of thousands of Gold, while scoffing other people who actually go out and play the game, but your opportunity cost is what you could be doing, i.e. raiding, questing, soloing, etc. I'll grant that for the people reading this article, it's likely that that they'll actually love farming the AH and making as much gold as humanly possible, but that's more of a "to everyman their own" kind of thing. In the end, it's just a number on a computer somewhere, and it's not even as useful as real-life money (heck, even that's just a number on a computer somewhere).
Me, I spend about an hour farming the AH every few days. I make enough money to get mounts, power-level professions, and buy the occassional gear. Besides that, I'd rather spend the rest of my non-working hours playing the game that I pay for.
Nov 13th 2009 6:08PM A couple of things you missed.
* Offensive purging should be your number one priority, at least in the first few minutes. The FC healers (espeically priest & druid) have HoTs or shields that tick/absorb for tremendous amounts, and the AI's are very good at breaking each other out of CC's and dropping fear bombs to break up your assist train. Having at least someone spam-purging your burn-down target makes sure you drop one of them early.
* Cleansing Totmes should always be down. Make sure to recast it during the battle, in case they get destroyed, or the fight moves out of range.
* Watch out for silences and try to avoid standing in one place. Spam casting Holy Light without a bubble early on is asking to get counterspelled or kicked. If you do have to do it, try to stand far away as possible from their mage, and definitely out of range from their warrior or rogue. I usually just beacon myself, Hand of Sacrifice on anyone getting burned, and run while casting holy shock and FoL.
* Prioritize your cleanses. Cleansing a rogue's poison stack or a hunter pet's scorpid sting is probably just doing to run you out of mana. Prioritize on cleansing sheeps, fears, silences, viper stings, and non-stacking DoTs (SW:P, Corruption). Obviously, never try and cleanse Unstable Afflication
* Hand of Freedom everytime it's up., especially if you have the talent which makes this also break stuns. Great for helping your meelee get out of roots and stay on target, or your ranged members to help them kite.
* Turn Evil seems to work very well against Felhunters. Try to do this as the puppy will usually run around spelllocking healers and eating buffs if left untouched.
Nov 6th 2009 6:15PM I'm a holy/ret paladin, and both the druid contingent and retadin contingent have a point.
Druids: Between JoJ and HoF, here's no way to kite a retadin, and as Allison said (one-on-one assuming no help arrives) the well-geared retadin will either wtfpwn a low-resil druid relatively quickly, or just wear down their mana with SoV and autoattacks. As she says, the trade-off between PvP and PvE gear is either you can heal forever but drop like a rock to any kind of focus firing, or you have some survivability but can be run to OOM if pressured. To those of you the mentioned innervate, I'm fairly sure you have to be in caster form to cast this, making it highly risky with an angry retadin in your face.
Retadins: Against a well-geared druid, a retadin's burst damage is going to significantly blunted, especially given the retadin's inability to interrupt, dispel, or reduce healing. And in almost any PvP situations (dueling doesn't count as PvP sorry) neither you nor the druid is going to be fighting alone for long. With that in mind, most of the time the druid will probably be able to self-heal long enough for help to arrive, or just bear-walk her way to friendly forces with you feverishly trying to smack her furry butt down. Hmmm... maybe disregard that last sentence.
Anyway, I think the druid as a healer is fine. Remember that druids didn't come out as top-PVP healers in BC until resilience levels were high enough to allow HoT spells enough time to kick in. As GC said, it's a matter of balancing resilience and healing versus damage and CC. Below a certain resilience level, it's a game of focus fire burst damage versus oh-sh*t abilities. Anyone remember pre-BC when people T4 gear would more or less one-shot everyone? Above a certain resilience, burst damage can be mitigated or healed through (at least long enough to be peeled), and it becomes a game of mana-management and CC. That's why druids with their 2 CC's, escape ability, and (most important) immunity to mana burns in bear form made such dominant healers. Right now, I think blizzard's been pretty good about riding that balance.
PS, as a PvP healer half the time, I do think that healers get the short end of it. Most of the time, I just follow whatever mob of dpsers I can find and run behind them while spamming heals. My score is usually way higher than if I just parked at a node.
Oct 15th 2008 1:18PM It's there. You just have 3 judgement spells now instead of one. There's a good write up here...
Basically, if you have Seal of Righteousness up, and you judge any of the 3 new judgement spells, you'll do Holy damage as per spell description. It's way better now since you no longer have to switch seals if you want to have new judgements up. Now, you just run in there with the seal you want, cast judgement of XYZ, and start wacking.