Feb 14th 2012 5:21PM Paladin: The Crüxshadows- Citadel
Death Knight: The Crüxshadows- Deception
Rogue: Beborn Beton- Hemoglobin
Warrior: Apoptygma Berzerk- Nonstop Violence
Druid: The Crüxshadows- Sophia
Shaman: Paul Van Dyk ft Wayne Jackson- The Other Side
Priest: My Life With The Thrill Kill Kult- A Daisy Chain For Satan(yes, I'm mainspec shadow)
I havne't played other classes enough to form much of an opinion.
Nov 2nd 2011 5:56PM The only funny name I have for any of my toons is my Shaman, and it's a money reference rather than anything for shaman(she's a Goblin). "Rúdnaairgid", Irish for "The money thing".
Jun 19th 2010 12:09PM So, I started WoW with a Tauren druid. Was fun, but I abandoned the toon at level 30 for a rogue, then a Gnome warrior I actually stuck with to 70(started the toon preBC). I eventually set that aside for my Blood Elf Paladin alt due to guild drama. Paladin was meant to be a healer to get a break from tanking, but I ended up tanking anyways because I could never seem to find a decent tank.
A shitstorm of guild drama(kept within the guilds involved, to their credit) ensues, and to get into the guild my friends all joined after this, I have to go Ret(I initially went a different way in the split, thankfully I was able to correct that mistake... it was messy and fast developing drama). No raid spot right off, but I'm informed that this is the most likely spot to open up. That druid? Had been server transferred and leveled into the 70s in the meantime. I level him off and on, get him to 80. I've got a prot/ret pally, so I go Balance/Resto to complement it.
Well, as they do at times, the guilds future needs ended up being different from what was predicted, and they needed a hybrid healer/DPSer when a raid spot does open up.
So now I'm back to my Druid. One of a small handful of people on my server(opened shortly before Patch 2.0) with a Classic era PvP title. I still find it odd that the title "Scout" now proves you are at least somewhat oldschool.
Jun 13th 2009 2:56PM Blood Elf/High Elf age discrepancies are likely the result of the Sunwell. At least, thats how I reconcile it.
Pre-Scourge invasion, the Sunwell, in addition to powering their magic, also extended their lifespan. Remember, the Sunwell is essentially a small version of the Well of Eternity. A similar construction, in combination with the World Tree, is what gave the Night Elves immortality. It's plausible that the treeless Sunwell had a similar, though less extreme, effect on High Elf lifespans. This accounts for the sources stating lifespans of thousands of years.
Then, the Sunwell goes boom. While it doesn't directly kill young, healthy Elves, it does cause a few sick ones, and old ones, to die. This much is canon lore. It's reasonable to extrapolate from this that the Sunwell did in fact influence elven lifespans, and the loss of it accounts for the shorter lifespans that have been given.
With Velen having reignited the Sunwell using the spark of M'uru, we may see Blood Elf and High Elf lifespans move back up.
Jun 13th 2009 2:49PM My paladin is 127 years old. Backstory started with the Fall of Stormwind. Her mother was a diplomat from Dalaran, and the family(except her older sister) was present at that time, just short of her 100th birthday(which was celebrated in Ironforge as the Old Horde conquered the surface of Khaz Modan).
Her older sister, my Death Knight, was in Quel'Thalas at the time, she's 252. I need to work out more of her background. I've got a few ideas, but nothing really written out.
Haven't worked out ages for other characters.
May 1st 2009 2:19PM This was no different really than exploiting a bug.
Just a different department made the mistake in this instance.
Feb 13th 2009 12:43PM OP from that thread here.
Got Slayer of the Lifeless last night, along with upgrading my shoulder enchant I was able to bank Dabiri's again... for Coren's Lucky Coin.
Still, I know better than to get rid of it until I've got a wrath +defense trinket.
Feb 5th 2009 3:01PM I go to the movies, and matinee ticket prices were about 7 bucks last time I was out. Thats about half my wow subscription, and only got me two hours of entertainment where I couldn't interact with my friends that much or I'd get thrown out as a disruption.
Just getting into some bars and nightclubs, just getting in the door, can cost nearly as much as a month of WoW. Hell, a bottle of dirt cheap bourbon(the stuff you suspect is really just colored antifreeze) to drink at home costs as much as a month of WoW.
Console games are a much higher startup price, and if you get more than 3 or 4 games a year, a much higher ongoing cost as well. Replayability is very likely lessened as well. Single player computer games have a similar cost issue, though to be fair some fo the free to play online games such as Counterstrike can challenge WoW on this front.
Books. You read enough to match the amount of playtime 15 bucks gets you in an MMO, and you are easily spending far more than an MMO would cost. Again, to be fair, if you've got a decent library this can change, but you still lose out on a convenience factor and possible gas/parking fees.
All in all, compared to other forms of entertainment, MMOs can actually be very competetive on price, to the point I wouldn't be surprised to see some people come into them during a downturn because of that.
Oct 19th 2008 7:00AM Unless you never leave friendly territory except for raids, I would strongly advise against skipping Seal of Command on PvP servers. Blood doesn't burst high enough to fight off gank attempts, and the feedback damage only puts you in a worse situation. Sure, some paladins use Blood in PvP, but I've found that for the random gank attempts, I've got a much better chance with Command up.
I suppose someone on a PvE server could afford to go without.
Oct 17th 2008 2:51AM Holy Shield, Consecrate, Judgement, Hammer of the Righteous.
This is followed by two free global cooldowns. If I wanted to time things more carefully, I could do something like:
Holy shield - Consecrate- Open GCD - Judgement - Open GCD - Hammer of the Righteous.
Same effect overall, just less waiting for a free GCD to do other stuff, and the threat gen is less bursty.
Avenger's Shield and Hammer of Wrath get thrown into the open slots when they are lit up, as does Exorcism on demons and undead.
It really doesn't matter, the core idea of the rotation is to get these four spells(five when we get Shield of the Righteous) cast during each iteration of the cycle, providing a consistent delivery of your high threat moves. You can vary the exact order based on situation and personal preference as long as you keep the basic idea going.
Now, since there are no crushing blows anymore, you *could* extend it to a 10.5 second cycle to accomodate a build without Improved Judgements. I wouldn't, it's a little less threat due to lapses in Holy Shield and less frequent judgments, but it would look something like:
With HotR's 6 second cooldown, you can arrange the earlier spells such that you could on some iterations cast it twice, using up one of your free GCDs to do so. This would also be the rotation to use if you have equipped the Glyph of Consecration.
Now it's possible to develop more complicated rotations to tie together all our spells with differing cooldowns to maximize casts and minimize competition for GCD space, but the mental overhead to do this beyond a 1 or 2 iteration cycle is immense. Props to you if you can manage it, but most are better suited to a simpler cast rotation.