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Recent Comments:

Win a thirty-day game card from WoW Insider {WoW}

Nov 23rd 2010 11:12AM Winning would be great

Badge purchases now refundable for two hours {WoW}

Apr 14th 2009 4:29PM i highly doubt that'd work, since the moment you log off, your buyback info is wiped, which likely means you;d lose the oppurtunity to sell the shoulders back.

Widespread server problems tonight [Updated] {WoW}

Apr 3rd 2009 12:14AM yeah, all but one of my toons are stuck outside northrend >.<
dalaran is a mess

Warrior class changes in patch 3.1 PTR build 9684 {WoW}

Mar 14th 2009 3:53PM just to be clear, protection is keeping Warbringer right? i know it wasn't stated specifically, but the two abilities are similar enough that i'd worry about losing prot's version

New PTR build incoming {WoW}

Jan 8th 2009 7:36PM i think what they mean is that this isn't a content patch, nothing is being added, only changed.

in that regard, yes, this is a relativly minor patch

Ezra Chatterton passes away {WoW}

Oct 23rd 2008 6:18PM I mourn his passing, he was an inspiration to us all.

tonight, many a song shall be sung of him, another orc in my RP guild proposed someone compose a Lok'vadnod(Heroe's Song) for him

Giving PvE players their own Arenas {WoW}

Oct 8th 2008 5:55PM I think this is an awesome idea, there are tons of awesome boss fights i'd love to see again, especially without have to slog through 45+ minutes of trash pulls, and getting badges/pve gear would just be the icing on an already godly cake.

Warriors will be cooling down faster in Northrend {WoW}

Aug 10th 2008 4:15PM while I completely agree that the nerf to these abilities, especially recklessness, is a bit too severe for single uses, i think in the long run we may benefit more in the long run because we can use them more often. 75% dmg reduction for a few seconds every half hour was great, but i have a feeling 50% reduc every 5 minutes will actually lead to more damage reduction in the long run, and the short cooldown get rid of any split second hesitation to pop it, so it may just help us out, at least with SW and retaliation.

that being said, reck should allow a few more crits. 3 crits is no big deal at all, especially if you are deep fury =/

New stable slots in Wrath? Updated {WoW}

Jul 31st 2008 11:09AM gotta catch em all yo

Wrath Hunter Talent Analysis, Part I: Marksmanship {WoW}

Jul 23rd 2008 2:01PM if only for a flavor standpoint, i have to agree that explosive shot makes more sense as a marksman talent than a survival. again, i haven't done much endgame so i really can't comment on dps capabilities, it just seems more appropriate that a marksman would have to big flashy shot than a survivalist. that's just me though, feel free to disagree =)