Oct 6th 2011 5:33PM @coostov:
AFAIK, your static DoTs (VT & DVP) do not update. Their state is decided when they are cast, so any changes that affect your power will not affect them until you cast them again.
SWP will update, however. SWP is essentially 'recast' when you flay a target with SWP on it, so your current power will update the instance of SWP ticking on the flayed target.
Aug 8th 2011 9:15PM
I've never been diagnosed with it, but personally I'm pretty sure I have Asperger's myself. From the description above, I'd say it's a pretty good chance K has it as well. I'd say that Boomchicken needs to assess one thing:
1. Is Boomchicken willing to cut K loose forever?
From what is written above, I don't think K is just being a jerk for the sake of being a jerk. The thing about people with Asperger's is that they know they don't fit in, but they don't know how to be any other way. No one wants to not understand why people are always angry at them, or frustrated, or exasperated. It takes a lot of work and attention to figure it out though. There are roughly two parts to it; one is that K doesn't relate to people quite the same way, so K probably doesn't find the same things enjoyable (or annoying) that other people do; the other is that K likely has experienced a lot of ill-treatment and knows they don't fit in, but doesn't understand how to be better at being a person. so they master rules-based interactions, that way if they know the rules better, they are better.
You need to be firm and clear if you want to help K. K understands rules, K likely lives by them. K probably also really wants to be happier and to get along better, but doesn't really know how, or recognizes when they're being a pain. Take small steps. Talk plainly and honestly with K. K may whine, but K will likely respect direct, unvarnished truth. If K has Asperger's, K won't be too good at taking hints or picking up indirect comments. Don't be mean, don't be patronizing, but be exact and direct, like a doctor or a lawyer.
You need to let K know you mean business though. If K is getting to be too much, you have to let them know that the consequences could be that they are gone, and not allowed to come back again. They'll likely test you since you've let them come back before, but be resolute.
Be explicit and exact in what you expect of K. Start small. It's best to leave in some safety valves. For instance, ask them to, instead of talking about the bumping-forward rule with the wargame, to mark down when it happened, what hex, who did it, etc. Then, at the end of the game, K gets to go down the list of infractions. If K can learn not to disrupt the gameplay and can put off the desire to jump on problems, they may be able to train themselves to leave it off altogether. Be supportive of the new behavior. Whenever you see K start scribbling down an infraction furiously, be glad they caught it. Maybe joke good-naturedly about how badly you're going to lose at the end due to law violations.
WoW is a little easier to deal with since there are more direct measurements. K will feel singled out and defensive if you tell them that THEY have to achieve a certain level of competence, but if you impose it on everyone, they'll likely strive to be the best. If you say all raiding Hunters need to achieve at least X DPS, all raiding Rogues Y DPS... etc, K may well guess that it is directed at them, but likely won't stomp off since everyone is under the same rule.
Don't waver though. If you aren't willing to cut K off, don't start trying to rein K in. Be careful not to let anyone yell at K though. Be as friendly as you can. Public ridicule will likely only cause K to withdraw and act up more. Always try to include K as much as you can, but be sure to enforce the rules exactly and without anger. Show K (don't tell them) that you really do want them around, but it has to be either by the rules or not at all.
Jun 13th 2011 7:57PM @Grovin
I agree. We used to have world bosses... guys like the world dragons. Personally I thought they did it best with Doom Lord Kazzak. He was in his own little theme-appropriate area, you had dailies that led you up there when you hit 70, and you were always aching to take him out. He also didn't come in and just punch your face in when he spawned, like Doomwalker would, you had something of a safety margin to be sure you didn't engage him accidentally.. unless of course you went AFK while flying there and got back a little too late.
I'd like to see things switched around a bit, where the big bad is large and in charge in their themed areas, and you need to run past them to jump into their temples or whatnot to beat up their minions and take their shinies to power up to fight the giant foozle.
Feb 17th 2011 6:50AM I don't know definitively, but in my experience more Int is always better. Int seem to form the base of your damage-dealing ability and the secondary stats enhance that in different ways (like Fox said above). It seems that in all but the most extreme cases, raising your damage floor (picking more Int) is pretty much always better than enhancing what you have now (going with more secondary stats).
So, in general, if the ilevel is higher, it's better (since Ilevel decides how much Int the item gets). The only catch would be odd situations; like if you're hitcapped and the gear in question has straight hit on it and would be replacing a piece with haste.
Feb 14th 2011 7:23AM
I'm not sure if he meant it in the picture, but this brings to mind a famous Computer Science paper titled, 'Get me off your f***ing mailing list'. Not just the title, but the entire paper, and all the graphs, consist of the phrase 'get me off your f***ing mailing list' (asterisks added for politeness!).
It was actually published in an academic conference. As you gain some notoriety over time you can quickly get inundated with calls for papers from every new workshop or conference out there. Some will ask you submit 'invited' papers, usually with very lax review requirements. This paper was likely submitted to one of those.
You can find it on Google Scholar:
.. it's the second link
The first link is another fun one about a paper that was accepted at a conference after being generated entirely from jargon buzzwords by a computer (it also wasn't peer-reviewed).
Feb 7th 2011 9:25PM In general I have the same feeling. There are four notable exceptions for me though; the Hallowed title for my Spriest, the HH mount for my Spriest, the fire festival XP buff for alts and trick-or-treat XP for alts. Otherwise, I'm pretty insensitive to them.
Feb 7th 2011 9:20PM This isn't a new idea, but it is a good one. If you've ever read the Dune books, that's one of the themes. The most powerful noble house in Dune would take its soldiers from a prison-planet. The prison-planet was quite chaotic and brutal, so anyone who could survive and thrive on the planet would be quite capable. This idea worked... except the nomadic people eking out a living on the desert planet Arrakis were even tougher since their planet was even more inhospitable and dangerous than the prison-planet. They weren't bigger or meaner than the other warriors, but they were tougher and stronger from having to endure such an incredibly harsh environment from birth.
How do you create better weapons than the ones you have now? Chain a bunch of wild animals in a planet-sized pen, toss in a super-powerful magical artifact along with some of your best attempts at soldiers (Earthen, Mechagnoms, proto-Vrykul), set it to simmer for a few hundred thousand years, and any intelligent creature that can survive will be pretty tough.
The Old Gods know that they can't take Sargeras on toe-to-toe. They need soldiers who are resistant to his corruption. So, they tossed their best soldiers in the Old Gods' prison to see what would happen. Any creature to survive would be pretty resilient to corruption and capable of fighting forces of chaos. It's just the same way some disease vaccinations works. You get a very weak shot of a disease, which prompts your body to react and create antibodies. Now you can resist strong versions of the same disease. Your body knows how to react to it. The Titans clobbered the junk out of the Old Gods, rendering them quite harmless for a long time, allowing the beings on Azeroth to slowly get used to their influence.
The Old Gods provided two critical parts, not only the source of corruption to be able resist, but also the source of chaos and dynamism to cause the beings on Azeroth to be able to change to resist it (the curse of flesh).
I find Algalon's observations on feeling and loving life as telling here. We know what the Titans are good at creating; machines. Very clever machines, but static, unchanging, unadaptable machines. Machines can't feel or think or decide. They can't learn or desire to be better or push themselves harder. It could be that the Titans realized their commitment to supreme Order left them entirely incapable of fighting the teeming, formless Chaos that Sargeras controls. Keep in mind Sargeras is one Titan who apparently fought the entire Pantheon to a standstill. They needed machines plus some chaos... they needed something like the curse of flesh, which was beyond their ken.
The whole point is it resist their own urges to tinker and micromanage, and let a little chaos creep in and see if their soldiers could react/resist/adapt to it.
Jan 29th 2011 3:44PM I agree. I have a tank of each class and tanking is a rough go - especially if you try to do it well and coordinate CC, explain tricky pulls, be careful of group mana, flag pats, and be sure people are ready to go before the noise happens.
Part of the problem is that if you are a new player and you start with questing, questing trains you to do the wrong thing. If you are a DPS questing teaches you to full speed and blow stuff up before it can blow you up. So - what are you likely to do in a dungeon?
Just the way that the DK starting area is gated on certain quests, I'd like to see level progression gated by mastering class skills. For instance, you hit level 20 as a protection-specced Warrior and need to visit a class trainer and get transported to a private instance where you need to hold aggro against an NPC party. If you can't do that, you can't continue to level - or, you can level, but you can not run dungeons past that level. This establishes a minimum of performance when other people are depending on that performance.
Jan 27th 2011 4:50AM Good points, all, but oh man do I hear you on the mounts. Not only did you wait until 40 for your 1st mount, but then there were all the big quests that had you ping-ponging across the globe. Both of these have gotten better; not only do you get your mount earlier, but Blizz has made a real effort from Wrath on up to improve questing a lot.
Jan 24th 2011 9:23PM @Kaiser
Maybe - douche armada?
Although... lots of douche canoes sounds ripe for a song parody:
99 douche canoes
Floating in the guildy water
Panic bells, red alert
There's some 'toons here from somewhere else,
The jerk machine springs to life,
Opens up one eager eye,
Focusing it on the rill,
Where 99 douche canoes float by...