Jan 16th 2011 10:06AM Hey Queue! I have a question for you:
It feels like the 25 man raiding scene on my server has shrunk. There's 15 raiding guilds listed at 25 man for Ruby Sanctum on Wow Progress, for example, and only 8 today.
Meanwhile, there's 41 10 man guilds in tier 11 compared to the 45 listed for Ruby Sanctum.
So, from my PoV, it feels like the new shared lockout system has dealt 25 mans a serious, if not mortal, blow. Is this systemic in WoW as a whole, or does my server just suck? What do you think the future holds for my beloved 25s?
Dec 4th 2010 3:31AM I noticed something awhile back.
It's pretty obvious that Thrall is Superman. But amusingly, Varian is Batman.
Orphaned (or at least saw his dad die) by Orcs, Varian vowed at a young age to never forget the treachery of the Orcs. He's traveled among them, learned there ways, and mastered multiple forms of fighting, using his sheer physical prowess in the absence of any mystical might. Now he prowls Azeroth, ready to rid the world of the deadly Orcs once and for all.
Oct 6th 2010 4:21PM Man, maybe I'm stupid, but from how I see it, you fail at math.
"First point: 1 - (75/105) x 100% = 28.57% faster"
105 / 75 = 1.40 As in, 105 is 140% of 75, thus a 40% increase over 75.
Maybe you meant 1-(105/75) x100% = 40% ?
Secondly 8 loot per boss? Let's review.
Assuming 10 man is 2/boss, that'd be .2 drops per raider per boss.
If 25 was 5/boss, that'd be .2 drops per raider per boss. So at 6, we'd not only be at equilibrium, but we'd have surpassed it. Why on earth would they need to go to 7 or 8? That's ridiculous, a third of the raid getting loot every kill? It would break the entire model of WoW endgame as we know it. Honestly, we'll be lucky if we get 5.
Jul 18th 2010 12:28PM Yeah, this would be my main concern with switching from vent. The hosting. Right now I run off of game daemons, and while it is expensive, it is pretty reliable.
Even a technologically superior service could be brought to its knees by bad hosting.
Apr 26th 2010 1:07PM Big guilds are big because people want to run 25 mans. If people don't want to run 25 mans (and why would they, under this system?), the big guilds will slowly bleed people and no longer have the people for 25 mans. And then it becomes a 10 man guild with 2-3 tanks, 4 or 5 healers, and 20 DPS. Instant ruin for the guild.
This will be a guild killer. Even if a good guild with a solid base has enough to soldier on into Cataclysm, eventually something will happen. Maybe a healer will start flunking college. Or a tank will be having a baby on the way. Or, heaven forbid, someone will burn out. Or the guild will snag on a boss because that one guy can't get to the right spot for the Dream fog or whatever.
You lose a healer, or a tank, one at a time, until suddenly you can't build a good 25 man run anymore. Then you turn to recruit... but who is looking to go to a 25 man run when you can get a good 10 man going with /rolls or GDKP or... yeah.
This *will* kill most 25 man guilds. It may take time, but unless Blizzard changes course, this is it. Everyone has 'their' world of warcraft they play. Maybe they quest, maybe they raid, maybe they arena or BG all day. But to me, this is the end of 'My' World of Warcraft.
May 31st 2009 9:50AM I feel that this was a well thought out article with strong arguments, that was unfortunately hindered by a lack of reference to the out of game materials.
The two points which immediately come to mind:
1.) Varian vs the House of Nobles - One thing this article fails to acknowledge at all is the fact that for a large part of Varian's history his mind was under the sway of Onyxia. Situations such as the Defias problem were implied to be due to Onyxia's influence, if it wasn't outright stated in the comics. His recent actions have been brash, to be sure, but to lay the blame of that situation entirely at his feet would be unfair.
2.) Varian & The Other Leaders - A lot has been said about the position of Varian and the humans in general in the alliance. They are certainly the most populous race, going by camps alone the humans have scores more camps than the other races. The Night Elves probably rank second with their race spread throughout Kalimdor, and the Dwarves probably third. As you noted, the Night Elves are divided by a power struggle, Velen is too new, Mekkatorque is busy and insignificant, so that leaves Varian & Magni. Now first, Magni and Varian have shown to be fairly good friends. Varian trained with a dwarf as a youth as well, so it stands to reason that the two have been fairly close. They even have a tram way built to connect their two cities directly! So that implies a level of trust on the part of both of them.
The other thing to consider is that when the game started, the King of Stormwind was missing on a secret summit to Theramore, to talk peace with the orcs. This *could* be read to imply that Varian was already the leader of the Alliance before WoW actually caught us up to the world of Azeroth. And while he was gone, no one really stepped up to the task of leading the alliance, including Magni. So his assuming that role now is simply him taking up the job that was already his.
3.) I thought of the third thing that bugged me about the article. You imply that he had a choice to walk away from the life of being a King, and that means that he can hold no claim to letting his personal experiences sway his judgement on kingly affairs. This would presume the man capable of walking away from his son, not to mention any sense of responsibility he felt to his people or and his personal connections to friends from his life pre-Amnesia. And that ignores the whole 'split in twain' part where; while part of him was out adventuring, the other part was already back and 'ruling' Stormwind under the eye of Onyxia.
Personally, I think Thrall has a lot to answer for, and while Varian could definitely use a refresh course on things like 'diplomacy', 'priorities', and 'manners', the horde has dealt some savage blows to the Alliance in Northrend (Wrathgate, Open attacks from the Horde on Alliance soldiers engaging the scourge in Icecrown), blows that would make me less than willing to trust the orcs to have my back in a fight against an elder god.
Dec 19th 2008 2:17PM So I believe Penny Arcade has gone over the behavior you're citing, not to mention the behavior from some of the comments, I believe it is titled "John Gabriel's Internet Jerkwad Theroy". I may have replaced a naughty word with Jerk, I can't recall.
Basically, people feel that they have a right to be a jerk when they're anonymous. Yay Internet.
And mandy, spell your name how you like. I mean, there's certainly a history for people choosing to spell their names as they wish, such as the poet e.e. cummings. While it hardly makes it 'proper English grammar', it does put you in good company, eh?
Aug 28th 2008 10:31PM Just a note, in the beta in Howling Fjord, the Alliance NPC elite guards who are repelling the attack of the Vrykul invaders constantly eventually have a conversation where they talk about Saurfang in hushed whispers.
It's something like "Remember that Orc, Saurfang?"
"Damndest thing I ever saw."
"I know he's on the other side and all, but man I kinda wish he was here right now."
"He'd tear these vrykul apart."
Aug 25th 2008 8:47PM I understand your concerns, but...
Should the experience of all 10 million subscribers be limited due to your unwillingness or unability to purchase a moderately better computer?
This is a PC game. Eventually, it will upgrade past your current computer. That is the nature of these things.