Aug 25th 2008 8:43PM Kael is not the only person standing in two places at once, any longer. I think, from a story telling perspective, we have to get used to that.
For example, in Grizzly Hills on the Alliance side I received a quest when brought joy to my human heart.
"Return to Gryan Stoutmantle.... Again"
The entire cast, down to Old Blanchy, is hanging out in Grizzly Hills. With the assistance of level 10-20 players, the Defias threat in Westfall has been quelled, and their militia has re-enlisted in the military, leading a major unit of forces into Northrend as they look for a way to breach the defense of the Lich King and enter Icecrown.
And I'm sure if I ran down to Westfall in Beta, they'd still be there. Unless Blizzard is being much more judicious with phasing than I thought.
So the whole two things at once is just something we need to get used to, as we progress in level the world changes around us, but for those starting out the world starts with them as well.
Aug 19th 2008 6:41PM Potion Sickness is still in game, the debuff is just suppressed. In the current Beta build, when you quaff a potion in combat your potion cooldown does not begin ticking downward until you are out of combat, effectively limiting you to one potion per combat. I do not know if Hunters/Mages can trick their way out of combat to reset that or not.
Aug 12th 2008 6:02PM Nerf the horde, they keep winning the Beta. ;_;
Aug 12th 2008 2:37PM This is probably a bug. There are places thoughout the game where you can mount up that you shouldn't (such as Hellfire Ramparts) and places that you can't mount up that you should (such as Stormwind) since this build of beta released on Friday.
Jul 31st 2008 7:57AM Man, I MT for our guild and Azgalor is one pain in the butt fight. We've been pretty consistent, but every now and then he just bites us in the butt. And the trash is very prohibitive about people's patience in trying again.
Jul 31st 2008 7:51AM *own* it. Own, not won. Dangit.
Jul 31st 2008 7:45AM but... there already is a WoW board game. I won it. The board centers on Eastern Plaguelands, is intended for 6 players, with 3v3 Alliance/Horde competing to win either by a PvE objective, or by killing each other at the end of the game.
Jul 17th 2008 2:25AM Is it... buh.
Is it me, or is this article *advocating* keyboard turning?
And.... telling someone new to the game to tab target? That's going to lead to a deadmines wipe when your mage tab targets something on the second level of the boat that's technically in range and in LOS.
Maybe my perspective is too instance/raid skewed, but this seems all wrong.
(People move their left hand off of asdf? REALLY?)
Jun 28th 2008 4:25AM Here's the problem, midir. The $6 fee does two things for Blizzard, in my opinion. One plainly visible, one less so.
The first thing is it covers their investment in the hardware. It took them time to research, design, and produce it. Like the article says, this probably covers the bare bones cost of the item. It is not Blizzard's responsibility to make sure that their users are not doing things that get their computers compromised. So to have us cover the physical cost of the device, I think, is a fair trade.
Second, it provides a barrier to entry. If it was free, a larger number of people would go through steps to obtain said device, because it was free and it 'helps security'. You have to understand, if you link this device to your account and you lose it or break it or throw it in the washing machine or whatever it? You have to call Blizzard and it's going to take time out of their payroll to fix the situation. They don't WANT everyone to have one because that brings a wider swathe of people who get it without understanding it and the responsibilities it dictates.
This is also, I daresay, the reason they're not 'including it' with the expansion. Aside from the cost issues that would present.
Just my take on it anyway.
Jun 2nd 2008 3:04PM Back in September, I led a splinter faction away from our guild for various reasons. When we were starting out, we had a large number of the old guild's raiders, but not enough to fill a raid. So we sought out an alliance with the guild that had been allied with our old guild. (The alliance had fallen on bad times due to management at the old guild.)
They agreed, and the way we structured it was thus: We would post our raids, and they would have access to our signups. If we had slots open, we would take their raiders, but our guildies would have first shots. Now, once in a raid their members had equal rights on DKP, Loot, etc. The only restriction was that we had to have slots open for them, we weren't going to sit our members for them. ANd likewise, we said, they could do their own runs, take our members if they needed them and sideline them if they didn't.
This worked out quite well for us, but had the unexpected (perhaps naively) result of completely demolishing their raiding roster. For as we were more successful (we were more organized than their guild, and at the onset one of their major pushers for raids joined our guild), people from their guild would approach us about joining so they wouldn't have to sit out on raids as we climbed into Tier 5 content and our ranks swelled.
So in the end, our alliance unofficially ended with the collapse of their raiding structure (a number of their officers threw in the towel due to an unrelated issue near the end of it) and pretty much their guild.
I don't know what the point of this story was, except I suppose a cautionary tale to be careful what type of alliances you enter into.