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  • KramerTheWeird
  • Member Since Jun 2nd, 2008

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The Art of War(craft): A guide to obtainable PvP Achievements before Wrath {WoW}

Jul 30th 2008 4:42PM Between three characters, I currently have ~91k kills. I put reasonable time and effort in all three characters. However, a guildmate of mine has over 127k kills on a single character! Both of us are goal orientated players and focus on objectives more than HK farming.

This isn't some overnight objective, we're talking a span of the gaming since the HK system was first introduced and warsong gulch, alterac valley and then arathi basin were released. Saying 10 games of 100 hk's may seem to make sense, but the current environment of BG's has you avoiding most HK's in favor of objectives. Where it was once possible to get 400-500 HK's in a single AV game, you are lucky if you'll get 5 today. Almost paradoxically, the simpler WSG can often net you the most HK's now.

HK achievements will take a serious investment now. On the downside, achievements may detract and encourage less cooperative play, if more people ignore objectives to farm HK's in favor of the system.

The Art of War(craft): A guide to obtainable PvP Achievements before Wrath {WoW}

Jul 30th 2008 4:41PM Between three characters, I currently have ~91k kills. I put reasonable time and effort in all three characters. However, a guildmate of mine has over 127k kills on a single character! Both of us are goal orientated players and focus on objectives more than HK farming.

This isn't some overnight objective, we're talking a span of the gaming since the HK system was first introduced and warsong gulch, alterac valley and then arathi basin were released. Saying 10 games of 100 hk's may seem to make sense, but the current environment of BG's has you avoiding most HK's in favor of objectives. Where it was once possible to get 400-500 HK's in a single AV game, you are lucky if you'll get 5 today. Almost paradoxically, the simpler WSG can often net you the most HK's now.

HK achievements will take a serious investment now. On the downside, achievements may detract and encourage less cooperative play, if more people ignore objectives to farm HK's in favor of the system.

Mounts and small pets will take no bag space in Wrath {WoW}

Jul 22nd 2008 1:20PM Personally I would have preferred a pet-vanity bag. I play a shaman and warlock as my main characters, and especially with the shaman my hotbars simply don't have any space for superfluous and non-essential macros or hotkeys for items like pets. It would work best in their current design if there was a separate tab for the pets.

Roleplaying is a wave of the future {WoW}

Jun 2nd 2008 3:26PM Greece actually invented it. Theatre was the first form of acting that was structured and recorded. Many of the fantasy creatures we know of today come from greek and roman myths.

To think of a game almost completely similar though is a waste of breath. Do you think they had Bingo during Greek times? Scrabble? Chess? If you consider Chess you have a game that inspired millions of ideas throughout its history. It's no doubt D&D and MMORPG's evolved from the Greek play.