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  • chris.dostal
  • Member Since Jun 2nd, 2008

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The Queue: Daily quests and Tastyfish {WoW}

Nov 19th 2008 1:56PM What I want to know, and I know it's been discussed before, I'm just chiming in late; is why the level requirements for Kalu'ak rep rewards are so high? This is a faction that it's easy to gain rep with right off the boat/zep, has pervasive quest lines in the two starting zones and in Dragonblight, yet you have to be 74 - 76 to use their items. They have a great chest piece for tanking, the Ivory Reinforced Chestplate, but you have to be level 76 to wear it. Meanwhile, I can go run Ahn'kahet: The Old Kingdom a few times and probably get Battelchest of the Twilight Cult to drop, which I can wear at level 73, and it's better than the Kalu'ak rep reward.

What is the reasoning behind making the rep reward level requirements 75 and 76? Not that I can't probably hit 76 in the next couple of days, and it would make perfect sense if there weren't comparable if not better items available at lower levels, but I'm just curious as to what the reasoning is.

Ask WoW Insider: Nodes and ninjas {WoW}

Nov 17th 2008 4:39PM Honestly, I haven't had too much trouble with overcrowding. At least, not in the sense of having to line up for quest mobs, aside from Saragosa's End.

The biggest problem I had was in the quarry right outside of WSH the first night, and that was a problem of too many mobs spawning. I found a little corner of the quarry when I was attempting to kill however many nerubians you need to kill for that first or second quest where I literally killed one Web Lord, then one Skitterer, and then had them respawn before I even had a chance to loot the corpses. The good news was I was able to finish my quest without having to move, the bad news was I eventually ran out of mana and had to high-tail it back to the hold under divine shield with a couple hundred health left over. Luckily I passed a couple of priests along the way.

Starting zone upgrades in Northrend: Holy - Borean Tundra {WoW}

Nov 17th 2008 1:50PM Hmm... I have to agree that the prot gear is a little lackluster here, but it's true that the Nexus quest gear is definitely nice for +def and +dodge, with a little bit of +block value thrown in for good measure. If you haven't been running dungeons for a while pre-Wrath and don't have a decent set of gear to start from, the gear listed above can get you by for the time being.

Also, if you really need +def, and you need the stam increase from the quest items above, go ahead and pick up these items and then hit the AH for Vindicator's armor kits for the +8 def rating. Also, if you've hit at least Honored with Aldor, you can pick up +8 dodge for your shoulders, though I decided to go with +15 SP for mine so I didn't have to worry as much about +SP on the rest of my gear.

I do have to say, since getting the gear upgrades from the Nexus quests, I can definitely tell the difference. There are some mobs that don't seem to be able to touch me at all (though, admittedly, they're level 69s) and I was able to solo all of the group quests for D.E.H.T.A. with only minimal assistance on Harold Lane (I would have taken him solo too, if it weren't for that meddling Human).

I am saddened, however, by the gear drops from the bosses in Nexus. Two of the drops were useless (for a tank) plate and Kerastranza dropped a dagger. Our PuG wound up DE'ing every boss drop.

What Blizzard did right (and wrong) with the world event {WoW}

Nov 14th 2008 5:20PM I completely forgot about the quests to talk to surviving members of families, received from those letters looted from Scourge. Some of the letters were interesting reads, but you're right, why should I trek my @$$ all the way out to Silithus to talk to someone who doesn't have anything to say related to the quest? It wasn't even like we got to give the letter to that person, so why bother. I also thought it was a little... cheap... that the keeper said the same thing regardless of the content of the letter.

This definitely could have been handled better.

What Blizzard did right (and wrong) with the world event {WoW}

Nov 14th 2008 4:43PM I've been avoiding posting anything about the World Event in order to avoid feeding the flame war of Pro-Zombie vs. Anti-Zombie, but I just can't hold back any longer. So, let's start with said Zombie Plague, shall we?

I liked the event, I liked the idea of the event, and while I didn't enjoy playing much on the Saturday of the event, Sunday made up for it. On my server (Farstriders-US) Saturday was a gank fest. You couldn't walk two feet into any town or city, regardless of size or location, without being turned into a zombie. There were a few brave and/or kind souls with their level 70s trying to keep the zombie population down, but they just couldn't hold them off. Sunday, on the other hand, characters that you only see in Trade Chat but can never actually see "in person" who are all level 70, geared out in T6 or Arena gear had apparently had enough of the complaining of their guild members. So, in a completely player driven event response, there was a huge contingent of level 70 characters of all classes holding down the middle of Orgrimmar in front of the bank for as long as they could. Being in Org when the announcement came over Local Defense that their group could no longer hold against the storm and was calling for a retreat from Org to one of the outlying cities was awesome.

The Scourge Invasion:
I wasn't around for the first invasion, so I don't have anything to compare this one to. I liked the Necropolises, and the necrotic runes; but I agree that something was off with that whole schedule. I've seen a lot of speculation that there may have been some magic number of victories against the Scourge that was supposed to queue the next stage of the world event, or specifically that the invasion from the necropolises was supposed to stop. I think what may have happened there is that:

a) once the magic number was reached, the invasion and razing of Org and SW were supposed to happen.

b) Blizzard didn't accurately predict the response that they were going to get for that part of the event. I know on our server we had well over 100 victories when 3.0.3 went live, and then suddenly, Thrall was missing from his throne room, he respawned about 20 minutes later (sound familiar?), Blizzard did some rolling restarts and bam! back to 61 victories. It was almost like they weren't ready for the event to progress at that point, so they pushed back the victory numbers.

c) By the time that reset happened, everyone had more than enough necrotic runes. Heck, I still have 42 of them sitting in my bank vault, and I bought everything I could with those except the consumables. So, no one was out attacking the necropolises and the magic number couldn't be hit a second time.

d) Blizzard, seeing that the magic number had failed decided to push the invasion out anyway. Unfortunately, because of the rollback and resulting lack of action taken, there didn't seem to be any connection between the two.

e) Blizzard may have intended to actually raze Org and SW, but remember that the day after the event began (when we would normally see a stage-up) there were massive problems with the server maintenance that caused a multi-hour outage, problems with character mail, and so much anger/frustration/anticipation that we rather effectively DDoSed the official forums.

So yeah, I'd like to believe that Blizzard had a better plan and just got derailed due to a few unfortunate issues along the way. But still, seeing a player driven group of characters standing in defense of Orgrimmar and eventually being so overrun that they were forced to announce that they were abandoning Org and could no longer guarantee the safety of anyone who remained behind was epic, I only wish the rest of the event could have lived up, or even come close to, the same level.

Insider Trader: Inscription from 100 to 200 {WoW}

Nov 7th 2008 7:04PM As much as it pains me to say it, because it can cut into my money making ability (hurray for herbalism/blacksmithing) if you're at level 60 - 70 and just trying to grind your inscription skill as quickly as possible, but don't want to shell out the insane prices of herbs on AH, pick up herbalism and run around working on your exploration achievements. I've easily picked up close to 1000 gold in 5 or 6 days just running around exploring all of the sub-regions of the various zones that I missed on my way to level 70. Now if only I could figure out how to get to Darnassus without being flagged and/or killed by the guards...

Preparing for Wrath Day 8: Your bank {WoW}

Nov 6th 2008 2:59AM Also remember that there are some of us who need to finish leveling production professions to the range where we can start getting LK recipes. I, for example, took two gathering professions while leveling my main to 70 for the extra cash so I could afford my flying mount, then switched to blacksmithing when I joined a new guild and we didn't have anyone to make plate. I'm still only sitting at a BS of 250 because the current cost of powerleveling BS on my server is very high. I know I wasn't getting these kinds of prices selling stone and bars when I was doing mining. Luckily, I kept herbalism and the rush to try out inscription means I can bring in 200 - 300 gold a day just from collecting the exploration achievements.

Forum post of the day: Collateral damage {WoW}

Nov 5th 2008 2:21PM ^ This.

I was having problems in EPL soloing the necropolises (not the elite summons, mind) and cursing myself for swapping out my meta gem from Insightful Earthstorm Diamond to a pure defense gem. Then I realized that what had made the difference the night before, when running the same battles, wasn't just that I had a holy Pally healing me and regening mana from Spiritual Attunement. It was the fact that he was also constantly running around grabbing as many of the smaller mobs as possible and bringing them back to me so I could consecrate and grab threat. Little mana batteries indeed.

Paladins to receive some Blizzard love {WoW}

Nov 4th 2008 1:08PM I'll have to wait and see what the changes from 3.0.3 did to solo AOE viability and tanking (mostly mana regen issues here) before I can comment about the latest nerf; but I did find it absolutely horrendously awesome that I was able to take out two of the elite Shadows of Doom and a whole host of their scourge flunkies last night with just myself (prot pally) and a holy pally.

Though I have to admit, that's probably a little OP. Not having to use a single potion to regen mana thanks to Greater BoSanc, Spiritual Attunement, Glyph of Spiritual Attunement, SoW and JoW was a little ridiculous. Fun though. And it definitely helped me refine my spell rotation some. It was nice to be able to really mix it up in a serious fight with just two people (much less stress than tanking for a 5 man) and realize just how bad of an idea it is to cast Holy Wrath when you're low on mana and have just refreshed Holy Shield. You really need those hits for the chance to block and regen mana, and you ain't gonna get them if all of your enemies are stunned.

So, we'll see. I'm sure there will be 50 million tweaks to the class between now and the end of the game, and each one will bring about more challenges and subtle nuances.

Forum post of the day: Check please {WoW}

Nov 4th 2008 12:57PM The best advice I can offer, as a customer service rep for a company that works for a company that works for a company that bombed a major launch, is to keep checking your pre-orders. Seriously, companies screw up all the time. And, while I will definitely pit Blizzard's reputation against said other company (cough)Funcom(cough) reputation any day; just be careful. And, if something does go wrong, and your order gets canceled, please realize it's not the poor CSR on the end of the phone line who screwed up, we don't have any control over software logistics.