Oct 31st 2009 8:51AM The OP says
"But surely there must be a solution, so let's put our heads together.. If Blizzard wanted to really go for fair, they could just take the Need-before-Greed system and turn it into straight Need: if an item matches your class and spec, you get a roll"
Suggesting that Blizzard implement something that they have, in fact, announced that they are going to implement. Wow! Brilliant idea OP. The patch notes state that you will only get a Need roll, if you can use the item. IE: spellpower plate is only Needable by paladins.
@ Groth - He was pining for the exact changes announced.
@ Tim - Backatcha
Oct 31st 2009 8:09AM In fact, here you go:
Need Before Greed Updated
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spellpower items, and classes are limited to their dominant armor type (for example, plate for paladins). All items will still be available via greed rolls should no member be able to use the item as well as the new disenchant option will be available for all parties.
Also, try this: http://www.wow.com/2009/10/30/drama-mamas-reading-is-hard/
Oct 31st 2009 8:04AM They are making you have to match your spec/armour class in the new roll system. Read the patch notes!
Aug 8th 2009 4:16AM My guild clears Ulduar 25 with some regularity, and does only a couple hardmodes(guild average ilvl probably ~224). We went to beasts of Northrend deliberately not having read any tactics and smashed it in four tries.
My impression was that a well organized group with fairly lower gear could get it done with some luck. There are opportunities for random tank gibs and for losing healers to Kobolds for a while, so I would take seven healers, or even eight, as the DPS requirements aren't that high. It might take a few tries for you, as everyone will definately have to learn the encounter well for it to work with lower gear.
If you don't have an organized group, it's hopeless. There are tank switches from a stacking debuff, debuffs that need to be moved close to each other to cancel each other out, target switches for quick burns, and among the various movement checks (poison clouds, breath attacks, fires, AoE silence..) there is one in the Yeti phase that will destroy your raid pretty well if even one person fails it.
May 11th 2009 1:30PM We made up a chart ahead of time, having foreseen this as a hot spot. In fact, we were discussing this months ago. As a raidleader, it's a little irresponsible to your guild going into something like this without a plan of action. If your loot system doesn't cover it (and most didn't) you need to make an addendum before hand.
Our system was that all mainspec full member healers got a weighted roll against their lifetime DKP. 1st and second were locked in (in case 1st wasn't present, 2nd gets shards) and an automatic DKP cost per shard set. If/when 1st gets his, then second gets bumped to 1st and we roll a new second.
YMMV, but this is an example of addressing a potential guildbreaker clearly and fairly ahead of time. All parties interested agreed that while they would like to have the mace, it was in everyone's best interest to just cheer for the winner and get on with it.
Anyhow, this isn't that big of deal.. imagine trying to sort out who got "Scarab Lord" and the mount, back in the day!
Feb 18th 2009 12:43PM Doesn't have to be that complicated. Just sum up all the armour item levels and create a scale based on that for each variety of vehicle. Et viola.
Item levels are consistent across all classes, and a good indicator of overall "power" regardless of what stats you stack.
Feb 13th 2009 11:25AM Respecs start out cheap, use those while you level.
Dual specs are for raiders, not level 20's. Anyhow, I suspect the cost will be prohibitive for a first character to buy at level 55.
Feb 13th 2009 12:02AM With 5 people in the group there are rarely more than two people rolling on an item anyhow. If you lose a roll, shrug and congrats the guy who won.
Heroic gear is pretty transient these days anyhow and easily replaced with better. No need to make a flow chart, just roll on stuff you can use.
Feb 8th 2009 12:15PM Not quite an issue with people getting saved to the wrong instance, but we had an interesting/funny thing happen this week with Raid ID's.
I'm the raidleader for my guild a couple nights a week, and I had led our first night in Naxx25 on my priest alt, as we were short on healers. On night two, we get there, and I am telling everyone on vent "WTF guys, get in here already. Quit pissing about outside at the stone". Only me and one other guy (who hadn't been there the night before) were inside the instance.
I came on my MAIN the second night, and didn't have a raid ID yet. As the raidleader I got my very own fresh instance as a result. /facepalm
Checking your heroic/normal setting is one of the first things you need to do as a raidleader. I think most people are pretty aware of that, but mistakes happen.
We haven't had any big issues with Raid ID's, because we focus on 25 man content first, and only have one 25 team. After 25 man content is down then it's to the 10's. Not such a big deal if we save someone to a cleared Naxx25 when we meant to go into 10.
Feb 6th 2009 2:02PM Once you've used vent, you will know why. In-game sound is horrible, and especially in Europe with a plethora of different accents to parse it's nice to be able to hear people clearly.