Apr 2nd 2010 9:30AM Oh crap, now I'm probably playing Zork for the rest of the afternoon.
Mar 21st 2010 1:47AM I love my frostfire spec. I've kept it. Arcane isn't fun at all, and whenever I do content that doesn't require ultimate performance, I'm tossing those big multicolored balls. It's also a good icebreaker in pugs: "Wow, what is that, is that new?", "Yes, it's practically still beta".
Feb 21st 2010 11:40PM I'm not happy with this change. For example: I've had to leave a group today, simply because the healer was in fact a dps that queued as healer to be faster. Now a dps could easily keep me up if he's willing to throw a hot every now and then (all my gear is 232 or higher), so I didn't mind at first (it was just VH), but this one wasn't even doing that. I constantly got down to 10% HP before he did anything, and two people died on the trash, because he didn't even heal the low damage mindflays those mobs do. And all he said was "awwww... I'm sorry about that, lololol" in chat. Yeah, real funny if the bill isn't yours.
Kicking this person couldn't be done, because the 15 minute wait time wasn't up, and VH doesn't lend it self well to wait for a replacement healer anyway. I also sure as hell refuse to continue with someone like that. I'm paying the repairs, so I'm gone before I get killed myself. I would hate to get punished for 30 minutes for not willing to put up with somebody else's bad habbits.
About the reason for kicking: I've also been kicked out of the group on my resto shaman for no reason at all. Everything went smooth, nobody ever got below 80%. My gear couldn't it be either (I'm top healer in my guild, we're doing ICC, to get an idea). Then, just at the Ick boss pull in POS HC, I suddenly found myself back in Dalaran. It took me a while to realize I was kicked from the dungeon, and even longer wondering why. Then I realized: there was another shaman, and this boss dropped a mail caster item. That's the only reason I could come up with. Why the others just voted away their healer right before a pull (the tank running in was the last thing I saw) is still a mystery to me. But if I did something so wrong it deserved a kick, I would certainly like to know what.
So, great that there the need for a reason now, perhaps some people will think before they mindlessly click "yes". But why the hell can't the one being kicked see it? They deserve to know if they're supposed to learn anything from it. And I'm pretty sure there are at least just as many people kicked for a bad reason than a good one, if not more.
Feb 11th 2010 3:04PM Personally, I love this addon. Since I first heard of it, I've had it in my arsenal and it has always proven to be a good help to give me an idea what I'm grouping with. A lot more then something like gearscore could ever accomplish (that addon is so much crap, you wouldn't believe).
But I cringed when I saw this in addon spotlight.
The thing is.. This is a powerful tool.. And like real tools, they're great help in experienced hands.. But in inexperienced hands, they're very risky. Just like you wouldn't want some kid running around with a chainsaw, so shouldn't tools like this fall in incapable hands.
Because tools like this will be misunderstood. People lacking any interpretation or relativation skill will use this for one reason: to have a reason to bash/blame/kick other players whenever something goes wrong, or likely even before. It's not going to be about someone standing in a fire, or someone not dispelling, etc. The eyes are going to be focussed on what tool like this, their oracles, are going to say. Everything else is insignificant.
I'm not saying I can see the future, but remember the following, because I know it IS going to happen:
- People are going to get kicked from entry raids, or even heroics, because they're missing one or two enchants, wear one or two pieces of pvp gear, or have some green gems. At the very least is will be used by incompetent users to publicly announce anyone not 100% correctly enchanted.
Even though the players could be perfectly capable of doing the specific content, gear and skill wise and just didn't feel the need to spend large amounts of money on enchants or gems on gear that's going to replaced very soon anyway and they have other items to compensate for it.
So what is the danger? Well, because having everything on 100% is going to be mandatory by the incapable people who use tools like these as their only guidance, because they're blind without, and this is the only truth they can see. And it will be hard to have shoulder and head enchants without grinding HC's f.e. but will these users understand that before they kick someone out of the group?
It's not definitely not gearscore, but it is going to be used as such by some. Because it's never the tool that's the problem, it's always the user. Therefore I would prefer such users not getting the knowledge about tools like this.
Jan 29th 2010 8:54PM I agree, it's great for restoration shamans too. I've been aiming to get this beauty on mine for a while. The on use is like a weaker 2nd Tidal Force (11 pt resto talent). I'm sorry dps casters, but I will be rolling too. It's going to be a long time till we all got this one :(
Jan 28th 2010 10:51AM I like to aim for topping the meters also. Not because I want to show the rest how good I am, but because I like that little extra competition to spice things up. It's only fun when the other healers like the challenge too. I don't like it when I win too often. I like the kill a whole lot more then just those meters, but it can be a fun "between healers" thing if they don't have ego problems (both ways).
It does bother me when there are healers that are clearly underperforming compared to what they could be doing. The thing is, even though I can win those meter battles, I don't see myself as such a great healer. I make far too many mistakes too often during fights. But when somebody with equal gear (and role/class) does barely 50% of the top healer, there is something wrong. And that's not the top healers looking like a "hero", because they weren't asking for it.
Basically I think the whole hero healing story is not objective. There are two sides to it, and the other side should be shown too. Now it just seems like: chop of the heads that stick out, and protect everyone else. Yes, it is annoying if somebody shows off constantly, but the fact that he get's the chance to do so is even worse. The reason I ended up being one of the better healers of my guild is because of someone else topping the meters, and I got encouraged by it. If you get demotivated by it, and shift to lazy mode, there is something horribly wrong with your attitude: it's at least just as selfish, if not a lot more.
Jan 26th 2010 8:56AM I have a warlock and a healer. My warlock is affliction, so usually I heal myself up fine, but still, I will never just tap my mana full while the healer is drinking. I tap till my life and mana are about equal, and then I eat/drink like the rest. If the healer doesn't mind hotting me up, I'll be glad to take it (and thank him!) of course, but I'm not expecting it.
I've got a few rules when healing. Anyone who asks for a heal, or a ress, can be sure to end last on my priority list, or gets removed the list altogether. When I see a warlock that can't manage his mana well and taps his whole lifebar away, during a fight, or worse: at the start, also just bought himself a spot on my shitlist. Of course, all of this after a one time warning.
But any warlock that manages his mana well will always get a hot from me, no problem at all.
The main reason I do this is to teach people (the tough way) how to play well. People who show this bad behavior are still solo oriented players who see the rest of the group as a mere tool to reach a goal. Understanding your role in a group goes beyond just being tank/dps/healer. Good players will try to make the others' job as easy as possible, bad players usually only watch recount, if anything.
If you have to watch something in recount, watch the activity screen, this tells a whole lot more. A healthy activity list will show the tanks on the top (because he got a sec to build aggro), and the healers on the bottom (no damage taken, is less healing required).
P.S. What's up with people asking for a ress anyway? That must be the stupidest thing to ask, ever! Like anyone is going to let you just lie there (well unless you're the only one not running back after a wipe). I think it's also downright rude, like the healer doesn't know he has a resurrection spell. I know this is offtopic, but it just annoys the crap out of me.
Jan 17th 2010 2:35AM "Tanking is an interesting thing. It makes you hate everyone else in the party."
This made me laugh! It's so true :)
Dec 22nd 2009 2:54PM This is the first time I've heard of clicking away hots. On my priest/druid I always put them on on pre-pull on purpose, because I've learned (and it has always seemed to be a working mechanic) that hots put on a player pre-aggro will be accounted towards the player having them, and not the original caster. Perhaps this mechanic has changed, but that would be news to me. And as long as it doesn't get me in trouble, which it never has, I'll keep doing it, because having the hot ready saves me precious time in case of hard initial damage (often the case with groups).
As paladin (tank), I will always buff kings. In most cases it's simply the best buff, in some cases it isn't but I'll always accept requests. My main concern is the groups survivability, 10% extra HP is just that. The extra damage of might is /care in a dungeon, and the extra lastability of wisdom too. Why? Because dungeon fights consist of short burst damage sessions, no 10 minute long fights where we might hit the enrage timer and where wisdom can actually generate a few heals worth of casts. It's lots of groups, and a stray mob can happen, and if my healer dies, I don't have a backup, so take just take kings please, it's for the best. And just don't forget to bring drinks.
BTW, non prot-paladins, a protection paladin has blessing of sanctuary, you really don't need to king us also, the int/agi gain isn't worth it. I'm MUCH happier with might or wisdom, especially since you've probably specced it.
Dec 6th 2009 8:47AM Seeing how some other "free" MMO's can get their income just from the sales of luxury items and extra's like pets, etc. I think all the additional costs they're introducing is indeed going a bit too far. Sure, server transfer should have some kind of barrier to it, but now it's just ridiculously expensive. I've been wanting a transfer for quite a while, but as I want to have all/most my characters on the other realm, it's just not worth it. It's hard not to think they're milking it for all it's worth before the glory days are over. It might still be a while, but that time will come someday, nothing lasts forever.