Jan 30th 2009 6:24PM Good article, just a few discrepancies though.
The EJ forums also points out that the lava lash glyph is not as strong as the Stormstrike glyph or the Windfury glyph. For a third glyph you could make the case for the lava lash glyph but even then I would choose the Flametongue or the Lightning Shield glyph (only if you have 3/3 Static Shock which you absolutely should have when raiding)
If you run recount and check your numbers lava lash (even with flametongue imbued) is doing less than 9% of your dps. That's why I'm not in love with the Lava Lash glyph and also there are times when running double windfury actually makes up more dps than windfury/flametongue. It's all up to your gear composition.
I always have 3/3 lightning shield up even in five mans with no replenishment buff at all. Part of that has to do with getting better gear with int on it, and the other part of that has to do with proper use of Shamanistic Rage. I've never had mana problems and I only have two points in convection. Also taking one point out of convection in your build into elemental focus will greatly help mana problems over that one point in convection.
I also take issue with not having three points in Enhancing totems. Sure, DK's provide that buff with horn of winter, but with 3/3 in enhancing totems, you get 23 additional str/agi over that buff which is a huge amount. Enhancing totems is as close to a "necessary" raiding talent as there is. No other class can provide that buff.
Dec 11th 2008 3:07PM I think you can make cases for it both ways. I'm a college student and I get straight A's. I also work fulltime in a salary paid position while in school.
I raid three times a week.
But that being said:
I stay up waaaay later than I should.
I could do more in school to actually get something out of it than just jump through the hoops.
And my productivity at work is at an all-time low (No thanks to WoW Insider!)
Dec 9th 2008 3:05PM I mean,
Sure we were doing too much dps, but that list of nerfs is looooong. Even if all of them don't make it live, having more than two or three of those nerfs will completely gimp us.
As a raiding hunter, the only thing I could ever count on to really help the group was the massive dps or small utilities like misdirect and kiting. So if our dps is at or below other dps classes who offer major important buffs like totems, blessings, etc. what's stopping groups from never taking hunters who ALREADY have a bad rep as the "huntard?"
I agree that changes needed to be made, but this... This is too much...
And besides, I thought they were working on fixing the arena problems. The only buff I see in that list is deterrence. That's all we got? From the hundreds of pages on the forums, that's all?
Of course I'm going to qq as a hunter. I love playing my hunter and don't have any other alt I enjoy as much. So if the live realms come with even half of these nerfs, I'm either gone or I'll try and see if an alt is anything close to the fun I USED to have with my hunter.
Nov 11th 2008 6:55PM /roll 2000
Oct 8th 2008 6:13PM er, I can foresee some abuse.
First, unless farming for rep, we'll never see people going into instances. Why would they when they can stay in the city, avoid trash mobs, and farm these "arena" bosses? Much much easier to get groups for that. So if you are new and reach 80 when everyone's done farming for rep, good luck finding a group.
Second, there are only a limited number of bosses but virtually unlimited comps and arena teams to fight against. This means that once players have gone through the fights enough, or for the player's already experienced in these fights, they already know what to do. It's free farming for them. And grats to them, but it would just be way too easy. If parity and equity is a goal, just this reason alone would take the arena boss idea off the table.
That being said, I love the idea. :)
But if ya do it, make it work.
Sep 18th 2008 3:36PM Tank normal instances? Group quest? Sure, why not!
Tank heroics or anything serious? Probably not.
Sep 17th 2008 12:53PM I haven't gotten into wotlk beta, but I have had the same questions myself when reading the changes to ret pallies. Already hunters have a hard time kiting a class with Blessing of Freedom and the fight would always come down to being able to outlast the paladin, applying viper sting, and hope the BoF would drop sooner rather than later.
Then they would bubble.
And they would heal.
And we would bandage.
And we would do the whole dance all over again.
I predict the Ret pally will be more troublesome than Rogues and Warriors now.