Mar 25th 2009 10:22AM While I hate to do it, I have to chime in arenas too. Maybe not their existence as a whole, since lots of people enjoy them - but not developing a way to balance classes separately of PVE.
I know it can be done - for instance my ret paladin's Repentance lasts for 60 seconds on a mob...only 10 seconds on an enemy player. Everything should be balanced accordingly. Sure it might take longer to balance, but I am tired of seeing everyone, not just my class, get screwed around with in the name of PVP balance. I don't do arena. Most of the people I play with don't do arena. I don't give a talbuk turd if my DPS would theoretically be OP in a sheltered 2v2 environment. I care about bringing good DPS and raid utility to my guild's 25 man raids.
For all the amazing things Blizzard gets right, this is the one that just makes me mad over and over again.
Dec 26th 2008 10:32AM "He thinks that a lot of players, mostly strictly-PvE carebears, would be curious enough about Wintergrasp to try it out... and hopefully enjoy it enough to play it again. I hope so, too."
There is some epic QQ in this thread on one out of context turn of phrase. Zach says IN his article that more PVE players will keep playing Wintergrasp. As in...he wants them to PVP. Doesn't sound like an elitist to me.
Keep on keepin on, Zach.
Jul 19th 2008 11:29AM I'm pretty sure that the quest chains are equally involved. Blood elf paladins have to do Shadowfang Keep, Blackfathom Deeps (at least mobs outside), Ragefire Chasm, and pick up an item in Deatholme, which is one big crawling pit of aggro.
Just thought I'd point it out, since you linked one of the random 'go from one person to another' quests as the quest for the Horde version.
Jun 25th 2008 2:21PM Well, his age probably WILL be a factor, but I have no doubt that he will find a guild willing to take on a younger player.
There's no real right or wrong here. It stinks for him, especially since the GM handled it poorly by kicking him while he was offline. To me, if age was important, the GM should have asked him up front.
But no use crying over spilled milk. Guilds have every right to turn away people based on age for whatever reason they choose, whether it's the possibility of school interfering or the fact that they like to swear on Vent. It's their choice. It just means that this player has another factor to contend with, just like someone with an odd work schedule would have to find someone whose raid times fit his hours. If he is reasonably mature and knows his class, he will surely find a guild who doesn't care what year he was born.
Jun 17th 2008 10:38AM My best one was discovering around level 65 that I could use First Aid in combat. I was getting bombarded with adds while questing, going out of mana, and lamented in guild chat that "gosh I wish I could bandage in combat." After the LOLs subsided, I learned that in fact I could. Oh happy day.
Fortunately, I had a few friends who started me out, including one who played my class and taught me a good sequence for my abilities. Although, it took til about level 20 to realize I didn't have to judge Crusader every 10 seconds. I was alternating Crusader and Righteousness like clockwork, not realizing that only one actually did the damage. :D
Jun 13th 2008 7:20PM I tip anywhere from 5-25g, depending on the circumstances. I do this because I do not want to level a crafting profession to 375, and they have chosen to do so. They obviously have more patience and tolerance for the pain of crafting green recipes (none of which will sell for what they cost) repeatedly until they level. :D
I think tipping is especially appropriate for rare or epic quality items. The patterns for these things are harder to find, some of them available only through reputation grinding, raiding, or very rare world drops that get sold for exorbitant prices on the AH. If someone spent 1000g+ to get a rare jewelcrafting pattern, the least I can do is give them a 10g tip for cutting the gem I bring them. It's probably still cheaper than the AH price, as well.
I have managed to avoid unpleasantness all around by offering large tips up front "WTB [Enchant/Gem/Armor Kit] - my mats, 25g" so that we both understand what's expected. That might seem excessive to some people, but when I get on to play WoW, I want to *play,* not sit in Shatt for 45 minutes until someone finally responds. A big tip usually secures me what I want within a few minutes. If I don't get a response, I can safely assume there is no one currently in Trade with what I want, and I can go about my business and try again later.
I also find the comment on the raiders being the moneybags very interesting. One of my best friends in WoW is a raider (I am not) and I have about 10x the gold he does, because he does not have the time to do the things I do for gold. The time he spends farming or doing dailies is to make money for consumables and repairs, and not much else. This could be an isolated situation, but it seems like raiders spend the majority of their game time well, raiding, not farming and doing dailies.
All of that said, I'd go back to my original point and say that people should just say how much they want to be paid for providing a service. That's how most real world services work, and I think it would alleviate a lot of drama if people just expressed what they wanted up front. You spent a zillion hours raiding to get the Uber Rare No One Else on the Server Has It Enchant, and you want 50g tip? Then tell people so when they ask you about it. People might be fresh 70s and not understand all the sooper sekrit unspoke rules of the club. Communication is key. :)
Jun 8th 2008 10:13AM Well, that was one of the most unbalanced articles I've ever read, gg Boston.com. Though he wasn't saying every single person is a raging addict, there was no indication that the majority of the MMO playing population is actually pretty normal, geeky tendencies aside.
As for me - I am definitely not ashamed of playing WoW, although I occasionally am a little embarassed after I have a really long session. Sort of a 'wow where did THAT whole Saturday go?' I don't -want- to be ashamed of it, but I definitely don't tell people how much I play because I know they would be very judgmental and not make the connection that they probably have an equal amount of idle time between watching TV and surfing Myspace or whatever they choose to do.
I don't really worry about it. I have a decent social life, go to college, work out every day, and have lots of stuff I'm into outside of WoW. And I am always going to choose getting out of the house to hang out with friends and family over playing WoW. It's just that given a day off of school/work with no other obligations? Hell's yeah I'm going to play a marathon session of WoW. And I am able to dial it back if I do feel like I'm playing too much. I take time off until I feel balanced again.
It does bother me that nerdy pasttimes such as this are somehow way less acceptable than way more destructive activities, like drinking all day and being trashed every weekend. An old coworker of mine used to start drinking at noon on Saturdays and spend the entire day getting wasted. So that is cool, but if I got up and played Alterac Valley (AV WEEKEND WOOO) all day long, that would be somehow way more shameful.
tl;dr - I think because of the public view of MMOs, I do feel embarassed about my playtime, but I know that it isn't an actual problem for me.