Dec 9th 2011 11:05AM This is the way to keep Kinect from being like Wii Motion Plus. If it's implementation isn't total, then people with Kinect won't use it.
I have major issues with the dashboard update for non-Kinect use, but making Kinect work well with everything is laudable.
Oct 10th 2011 4:37PM It's worth noting that even the original Larry is an update of the text adventure Softporn Adventure.
Oct 10th 2011 2:30PM They said something at PAX that really worried me. They said that they are launching with 1 racial vehicle in each size class. So you'll have a Minmatar light vehicle, a Caldari medium, and an Amarr heavy. So you'd only be picking which size vehicle, not which race. With the others to come later. I really hope I heard that wrong. Launching an FPS that incomplete is nuts.
Sep 2nd 2011 5:35PM @aaradun
Do people believe that PLEX makes CCP money. Every PLEX cashed in is another player who doesn't have to pay their monthly subscription. Sure PLEX costs a little more (normally $2.50 and that is supposed to be for actual overhead), but this scheme would be giving them almost nothing. And since this is likely to increase the supply of PLEX, but will do nothing for the demand, the market price will likely fall. So more people will be able to not pay CCP their monthly fees. Since CCP employ actual economists, it's unlikely they expect this to make them fat piles of cash that way.
Jun 15th 2011 9:34AM The PS3 was probably chosen for a couple reasons. It's much easier to push title updates on a PS3. And EVE is a worldwide game with 1 server. The 360 has next to no penetration in Asia. If they put it out on the 360 there would be a deadspot in the playerbase. And with the always-on game, that would be annoying or overpowering for those players.
Jan 11th 2011 8:36AM Archaeology is what killed the expansion for me. I know it's optional. But I have the kind of crazy that made me dive into it. And 4 days played later I'm still looking at a brutal RNG. Don't want to quit (sunk cost fallacy) and I don't have the heart to keep going. And it made me hate Uldum to the point I don't even want to quest there now.
Being in a small guild I hate the guild leveling system. And moreover I feel like guild reputation traps you so you get harshly punished for switching guilds.
Having 9 classes in Northrend meant I have only one class I could level thorugh the new-old content, but it's no accident that class isn't leveled and this does magically make me want to run it.
But all the actual 80+ content looks fine, what little of it I saw before Archaeology killed it all. It's clearly short new instances, but if they keep adding them in each patch and making heroic versions of old ones it should be adequate to last 2 years.
Dec 7th 2010 1:13PM post
Dec 7th 2010 9:18AM entered
May 12th 2010 5:30PM Why couldn't this just be the original PoP (or a reasonable facsimile)? It could easily run in a browser and the gameplay is still good. Best 2D sword fighting ever.
Feb 11th 2010 1:51PM While this is more of a stat than Blizzard usually gives, it's still almost uselessly vague. Like everyone has said "how many are exploiting the accounts" . I wouldn't have been surprised if they had excluded those from the account, so it looked less bad. But we don't even know if it's current number. Is it the last year? The history of the game? And to extrapolate that to the future is pointless too. What percentage of subscription numbers is returning players? I don't know a single player who didn''t quite for some period of time. How many are extra accounts?
Blizzard gives hardly any statistics at all (but loves to say that the census data is highly innacurate), so this one (probably) hard number is still pretty meaningless in the midst of a huge sea of speculation.