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  • ginka
  • Member Since Jun 10th, 2008

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Recent Comments:

Breakfast Topic: If you could add game mechanic to WoW what would it be {WoW}

Apr 28th 2009 9:21AM This is a class-specific mechanic I'd like to see: Totem Poles.

You'd receive four totem pole slots in a tab on your character screen -- one for each element -- and could drag and drop one commonly-used totem into each slot. Then with an ability called Drop Totem Pole, you could drop all four of your favorite totems with one button. Would be customizable with dual specs.

Love playing a Shaman. Hate spending 1/3 of each fight dropping totems.

Maintenance extended by two hours {WoW}

Apr 21st 2009 2:49PM The smartest, hippest thing Blizzard could do would be to send SMS updates to customers informing them of server issues and putting the word out when realms are actually up. Users could track specific realms and customize their mobile update experience.

Maybe Warhammer will do it instead.

Insider Trader: All about flasks in 3.1 {WoW}

Mar 27th 2009 8:11PM The thing I love about Blizzard (3 years and running now), is that if you wait long enough and keep your message consistent, they do tend to come around. They're reasonable people. They want you to play their game, but they don't want their game to play you. I'm not always thrilled with WoW, but overall I've glad I've stuck around.

Is Wrath too easy, or are we just better? {WoW}

Mar 10th 2009 1:05PM Players are better. Classes are better designed. More information is available about how to do what you do.

Ok, troll now.

Dual spec available at level 40, reagent requirement removed {WoW}

Feb 24th 2009 5:26PM This all sounds great to me -- it seems like Blizzard is saying, "If you've leveled a toon to 80 and you've got the cash, then outfit an alt with dual specs early on, since now you appreciate what they're for and how to use them. Otherwise, wait until 70+ when that kind of money is easier to come by. The way the WoW economy is now, 1k gold is no big deal for an established player. Makes it seem like a privilege to be earned, which is fine by me.

I do take issue with the OP's comment "The real game starts at 80." I disagree. I like leveling and questing more than raiding.

But to each their own -- as long as it isn't mine!

The healer shortage and how to fix it {WoW}

Dec 19th 2008 11:07AM "The Tank Shortage is a topic that's come up a few times before, though thankfully, since the release of Wrath, Death Knights have more or less solved the situation."

That statement of patently untrue. Death Knights, on the whole, refuse to tank, and many who do don't get how it works. Nice positive spin, but at least on my server, this viewpoint has no relation to reality at all.

* * *

Moving on.

Blizzard fixed tanking in many important ways. Tanking is a damage game now, and not so much a threat game. (Source: Tanking is a "Push this button and you're a tank" game. For Death Knights it's Frost Presence. For Warriors it's Defensive Stance. For Paladins it's Righteous Fury. For Druids it's bear form.

And tanks can still solo effectively.

To fix healing, it would make sense to build in "one button" functionality in the same way they did for tanks. Click this button and if you're a healing class, now you can heal. If you're Resto/Holy, then you can *really* heal. If not, you can heal adequately.

Tree form for Druids is a good example of one-button healing. If they gave all Druids tree form (tweaking the specific numbers for balance), then it would enable even a feral druid to function as a healer in a pinch, balance would be fine, and resto would remain the best healers, espeically for heroics and raids. If Blizzard could find a way to implement this for all of the healing classes, it would go a long way toward solving the healing shortage.

It would require a lot of re-working, and it would require a lot of balancing, but healing can be fixed, just like tanking has been.

Of course, lots of people don't like to heal, just as they don't like to tank. They want to pew-pew, and that's never going away. But everything Blizzard does to make tanking and healing more accessible goes a long way toward making group content more accessible, and that can only be a good thing.

Ghostcrawler's tips on Loken {WoW}

Dec 16th 2008 12:37PM Scenario:


US: "You're rude."


The thing about assholes is, they're assholes.

Some assholes have gear.

* * *

That said, I am constantly surprised by some of the bad playing I see, and I think some players really do think that WoW is so nerfed that they can /faceroll, chat with friends on IM, and win. I love to see them proved wrong.

I think it's about time Blizzard started communicating strategy to players. It's easy to think from the perspective of an experienced, guilded player with a support base who reads fan sites. It's not so easy to think from the perspective of a real newbie who has little or no group experience.

Kudos to Blizzard to acknowledging that information does not spring magically from the ether, like food and water do :).

The ethics of a botched deal, redux {WoW}

Dec 15th 2008 8:51PM The argument that pro-"Blacksmith" apologists are making is that because WoW is a fantasy game, apparently part of the fantasy experience should be getting to act out in ways you can't in real life. Furthermore, the gold in the game is "fake", so why does it matter if someone steals it, or makes it under false pretenses?

I don't buy this.

WoW might be a fantasy game, but other players are real. Betraying or defrauding a real person is a real act, even if the context is fake.

Unless you're a sociopath who thinks other people are just robots.

The ethics of a botched deal {WoW}

Dec 15th 2008 8:46PM There is such a thing as ethics, and they're based on a choice. You can say it's just a game, and you can say it was the buyer's mistake. But the blacksmith enjoyed taking advantage of his uninformed buyer, and that says everything about him you need to know.

Breakfast Topic: The tanking shortage {WoW}

Dec 3rd 2008 7:10PM Despite the fact that tanking specs are more solo-friendly than ever, and despite the fact that tanking itself has been made easier than ever (I've been a tank for the past three years, so I've seen quite a lot of evolution in all the tanking classes), there are people who are playing tanking classes who outright refuse to tank.

Deatknights say, "I'm dps specced." That's garbage: if you're a death knight and you keep even 1/2 of the tank-friendly drops you get questing in Northrend, all you do is hit one button -- Frost Presence -- and you can tank.

Feral Druids say, "I'm cat specced." Again, that's garbage. You might not be the *best* bear tank, but if you go into bear form and start swiping, you can do it.

Arms warriors say, "I don't have a 1-hander or a shield." Get. Real.

The tanking shortage exists for two main reasons.

First: Tanking requires a person who is willing to coordinate a group, and most people aren't natural leaders.

Second: While tanking isn't difficult if you've been learning by trial and error for three years, walking fresh into WoW and trying to tank is rather confusing. There is no tutorial. There is no quest chain to help you learn to use your abilities. There is nothing but word of mouth, and the amount of misinformation out there is daunting.

The five-man group dynamic isn't documented anywhere in WoW. I learned it the hard way, and most of the tanks out here did the same. I struggled for months before I got on the internet and started reading. Naively, I thought WoW would contain the information I needed in order to play.

Noob tanks generally aren't stupid. They just need training. WoW does not supply the training. So most tanks learn in the back seat of a car, as it were, fumbling and missing the mark :).