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  • Azzur
  • Member Since Jun 13th, 2008

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Recent Comments:

Mounts and small pets will take no bag space in Wrath {WoW}

Jul 22nd 2008 1:20PM @6

For most people, we have to sacrifice 2 bag slots in our inventory to hold both flying and ground mounts.

Making mounts a summon spell will free those 2 spaces

Forum post of the day: I need that for my PvP set {WoW}

Jul 17th 2008 4:17AM I remembered the story about the mage, but that was a worse case. The mage ninja'ed the item and then took screenshots and posted it on the realm forums to justify it. Hence, the mage was positioned for ridicule.

Thus:
1) Loot rules need to clearly defined before the run.
2) I the paladin is vindictive person, the hunter's PuGing days could be severely limited.
3) Its best to observe common ettiquete when rolling on loot. I remember finally getting timbal's crystal (as a holy priest). I waited until the classes that could benefit more (shadowpriests, locks) didn't need it

Patch 2.4.3 and having fun again {WoW}

Jun 19th 2008 11:10PM As a casual/hardcore player, this hardcore vs casual debate is pretty interesting to me. But let me tell you this, both parties need to co-exist with each other. Let neither party talk down on each other. Here is why:

1) Who makes up the majority of the playerbase? It is the casuals. So, who is providing the majority of the funding? The casuals. Without them, blizzard will not have the funding for new content.

However, without the hardcores, who are going to generate the stories and hype of accomplishment to keep casuals interested in the game.

2) Many hardcores feel that nerfing instances 'cheapens' their past accomplishments. Many casuals want things handed to them on a plate. If dungeons were made too hard, most casuals will be forced out of the game. Then where would the funding come for newer content??

If everything was easy, hardcores would quickly smash through them. If they get bored, who's going to be the frontrunners to test new content? If casuals think that they can do it, guess again. These hardcores being bored will migrate to a different game - without hardcores, many guilds are going to collapse.

3) WoW is largely a player-driven economy. Who creates the demand for the mats the casuals supply?? Who creates the supply for the mats the hardcores demand??

Conclusion: I will say it again - hardcores and casuals need to co-exist. WoW will not be the same without either party. Let each party not despise each other. Let hardcores not say the word, 'cheapen'. Let casuals not say, 'elitist'.

Understanding the Cheat Death nerf {WoW}

Jun 19th 2008 12:08AM This proves that the talent was overpowered when many rogues were already braced for and accepting of the changes

Tank Talk: The better (and lesser) angels of our nature {WoW}

Jun 13th 2008 1:17AM One of the better articles I've read. I'm not a tank myself, but when I'm helping some of my guild tanks, I've mused regarding this issue of agro vs mitigation.

Not only information, but the information is presented in such a hilarious and light-hearted way as well!