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  • MisterMoose
  • Member Since Jun 15th, 2008

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Don't freak out about the Cataclysm changes yet {WoW}

Apr 12th 2010 2:02PM @ wdm+hall

Current fights can have a lot of movement. You just can't do much while moving. Some CAT changes look like they'll let you do a bit more during movement-heavy parts of fights, but I wouldn't say any of that (save perhaps the Shaman change) really looks like an awesome/fun new thing.

Don't freak out about the Cataclysm changes yet {WoW}

Apr 12th 2010 1:59PM They've said time and time again they aren't going to add class-specific quests anymore. They stopped after vanilla and it just isn't going to happen. Bliz doesn't think it is worth the effort.

Though, maybe after TOR comes out they'll change their mind with the expansion after CAT.

Don't freak out about the Cataclysm changes yet {WoW}

Apr 12th 2010 1:28PM Well that too, which is pretty unexciting for PvE which almost everyone does (I think more PvE than PvP). The few things left that seem designed for PvE are largely Quality of Life stuff (except for Shamans and Mages, as I said).

Personally I didn't find the PvP tweaks all that exciting though lowering the healing debuff to 20% looks like a good idea for Cat (not an exciting one though). It's all pretty ho-hum, imho.

Don't freak out about the Cataclysm changes yet {WoW}

Apr 12th 2010 1:24PM No, it really just is an expansion. They aren't reinventing the game, just tweaking some numbers and tweaking how some other numbers are calculated. It will allow a bit more spell depth for healers, but that's about it.

Don't freak out about the Cataclysm changes yet {WoW}

Apr 12th 2010 1:22PM Too bad Blizzard doesn't think it is worthwhile to make class-specific quests anymore.

Don't freak out about the Cataclysm changes yet {WoW}

Apr 12th 2010 1:17PM Well, ostensibly they listed the most exciting stuff they have planned. They DO talk about talents in those previews afterall. I don't think people are tending to freak out overall, it is just that they are not enthused.

Look at most of the class changes. By and large the new spells, talents, and other mechanics are just quality of life tweaks (even Hunters moving to Focus is this). It's hard to get excited when your Druid tank (or whatever) is just getting one ability to make AoE a little less monotonous.

Mages and Shaman are just about the only two classes that are really getting some new and cool stuff that looks neat.

Thoughts on the death knight tanking change {WoW}

Apr 7th 2010 4:33PM Like I said though, there were other solutions to the problem that would have made balancing DK tanks much, much easier. Instead the gutted one of the most iconic/unique things about Death Knights in WoW.

Thoughts on the death knight tanking change {WoW}

Apr 7th 2010 1:07PM I have to say this change is pretty disappointing. I thought they'd go with a system where a tank talent deep in each tree would switch that Tree's masteries over to Tanking Masteries. That would allow easier balance tweaking among each DK tank (adjust masteries and special tanking-only talents that require the mastery-switch talent).

Flexibility was a GREAT thing about the DK and I had thought we might see them eventually expanding that flexibility to other classes. Now, apparently, they've decided not to bother with that sort of thing and just go easy-mode on class design here. Overall, pretty disappointing that they went the easiest route. Makes me less excited about Cataclysm when they make decisions like that.

WoW, Casually: Is WoW still fun? {WoW}

Mar 25th 2010 7:34PM I agree with you on the grind and lately the boss mechanics have been uninspired more often than not.

I don't think it being a social game is a bad thing. The problem is that even the big cooperative aspects don't require a lot of socialization. Raids require some coordination, but in actual play classes don't interact much beyond buffs. That's a problem. That said, socialization via games isn't a bad thing. A bar isn't any more demanding, but it is different (and in-person interaction is important of course).

I will say the crazy-focus on gear is getting to be too much. I'm rather tired of MMO after MMO being like this. It's extremely lazy to make things so gear-focused. I'd rather see an MMO be more about changing the world or otherwise event-focused. You'd do things because they'd make a difference, not because of great loot. That and a game that allowed a good amount of creative expression would be good. Lego Universe is enticing for the latter, but I am not sure how good it will be. Star Wars: TOR looks better for the former, but I worry it will be another gear grind.

WoW, Casually: Is WoW still fun? {WoW}

Mar 25th 2010 5:28PM Star Trek Online? That's a terrible game! Costs as much as a full MMORPG per month, but it is ridiculously sparse on content and don't even get me started on game balance.