Aug 27th 2008 8:51PM Its funny cause when I first posted "What does this have to do with wow?" people say l2read. I read the article and it has little to nothing to do with wow.
Yes key loggers effect wow but this one didn't. They might as well have articles about carpal tunnel research because that can also effect wow gameplay.
"Any computer can get a key logger?!?" That is barely news and not remotely wow news.
Aug 27th 2008 12:35PM What does this have to do with WoW?
Aug 26th 2008 8:24PM The residents of Goldshire look on what they have done, join hands and begin to sing, "Kum ba yah, my Lord, kum ba yah; Kum ba..."
Aug 22nd 2008 3:33AM "As a paladin who sometimes tanks, I have to say that I looooove my crowd control cousins when there's caster mobs about." This is true, tankadins are weak against caster mobs for damage and threat. But that is why (Jebus praise it) line of sight is so cool.
Aug 22nd 2008 2:33AM I agree to an extent that article is a little "weak" but not really if you think about it.
If you are 70 and doing pve content than you already know the tank/dps/healing system (I made an effort to level 3 pve 70s to fit each of these roles, I never respec them) . This does not make these comments useless just trivial. For a new player (not even tank) this knowledge is paramount to playing the game.
This article is "weak" to people who know their roles. If you want to know how to max tps read elitist jerks forums, same goes with uncrushability.
The thing I most have a problem with is saying a tank should count on the aggro dump aspect of dps, or even healing. These abilities are, at best, an "oh shoot" (substitute another word for shoot for profanity) and the same, but opposite, goes for the taunts. Also something should be mentioned about the 110% rule for threat to = aggro and that healing threat is dispersed based on how many mobs are in the pull.
Next, despite what the comments say tankadins do not like CC, this article is completely right, and it has little to do with, as the comments say, about consecrate breaking CC.
Paladins get threat from getting hit. For a pally, especially in 5 mans, most avoidance stats (dodge, miss, parry) has a reverse correlation with threat. Consecration is 2ndary to holy shield but VERY helpful. Consecration, will for the most part, get rid of healing aggro. We get hurt; we get heals; we get mana; we more get threat; hit again, is the circle of life for a tankadin (and actually the fact that we get mana gives threat, as implied ^^ with mage evocation pulling aggro, it is hard to figures but 50 mana = 1 threat).
I do not believe this article is as "weak" as some say, the advice is true and I believe helpful to some. I just believe that many 70s that read this will find it a refresher.
Jun 18th 2008 4:07AM "I have enough feed for 4 dragons...more than enough and...oh...we should be running now..."