Oct 24th 2010 1:39AM Ha, my first D&D character was named "Thundarr" after Thundarr the Barbarian. That was like 1984, though, and I can't remember the show for the life of me, though.
Dec 1st 2009 5:47AM There are plenty of reasons why Fallen Earth is well worth checking out, but the combat is definitely not one of them. It's bad, simple as that. Luckily there's more to the game than combat.
Nov 21st 2009 9:03PM You sound like a juvenile idiot, Aion will probably be much improved by 72 hours of your absence. Congratulations to ncsoft for taking a sensible approach.
Nov 13th 2009 3:07PM Surely there is some point at which we will have seen enough derivative and unimaginative titles crash, burn and drag their parents down into bankruptcy, that the "money people" will finally think "hey, maybe we shouldn't bang our heads against that wall one more time, maybe we should try walking around it?"
Jul 31st 2009 5:15PM MOD PARENT UP Anonymous has exposed this lying drama-whore! A perfect candidate for the drama mamas column!!
Jul 31st 2009 5:14PM Need before greed is a "crappy loot rule"? Dunno about you but when I pug I like having priority for an item I'm going to use above someone who's going to sell it.
Jul 31st 2009 5:09PM "Nice to be that pally and have uber-drop 'reserved' for me"
Uh, he said this was in June 2008. Corrupted Ashbringer wasn't an "uber-drop", it was a level 60 novelty which the original "reserved" guy probably wanted for coolness reasons (this was on an RP server, I'm assuming).
Jul 31st 2009 5:04PM To be fair, "Shardstrike" was infamously bad even when MC was endgame.
Jul 29th 2009 8:16AM You could just get the cloth shoulders and use them for all ten classes. The +10% experience vastly outweighs the fact that the stats are useless for non-caster classes.
Jul 23rd 2009 5:19PM "I know the elitists will rabblerabble on that, but you damn well know it's the truth."
I damn well know no such thing. You might LIKE the idea of 10-man being just as hard as 25-man. In THEORY the greater impact of a single death in 10-man could make it just as hard. But IF you had raided the same content extensively on both group sizes, you would damn well know it's the truth that 25-man is always* tuned to be a LOT harder.
The increased damage to balance the increased number of healers always means much greater chances of sudden gibs. And the dps checks are tuned much tighter so all of you 17 (or however many) dps have to perform at a higher level than the 6 (or however many) in a 10-man ever do.
Yes a single death is more problematic in 10-man. But the fights are so much easier that a single death is far less likely to happen. The analogy I like to use: you wouldn't say that heroic Violet Hold was harder than a 10-man raid because if you lose a single dps that's a THIRD of your group, would you?
* please don't mention Sarth+3D, it's the one fight in game that was tuned to be harder on 10-man, and Blizzard have long ago stated that it was an error