Jun 21st 2011 1:56PM Anyone noticed that you can keybind the targeting of party members but not the targeting of raid members? I also make heavy use of custom keybindings except that I mostly heal. I feel that mice should be used for analogue stuff like movement, and a device full of buttons is a better way to hit buttons.
I wrote an addon (http://wow.curseforge.com/addons/keyboardhealer/) to fix this situation but didn't bother to finish/polish it after I got it working for me since as far as I know I'm the only person who raids and wants to keyboard target people. So people should let me know if such a thing would be useful to them.
May 30th 2011 4:53PM A lot of this looks like mine (: well I have more grid plugins, but still haven't changed the overall layout of it much.
I really wanted the cooldown bar of ForteXorcist to be useful, because it's so pretty, but it's clearer just to have bartender bar with my cooldown abilities on it.
And I use InlineAura; a UI is better for me the less I have to think about it, and cooldowns right on my action bars is the most intuitive to me (I was actually setting up PowerAuras with little bouncing arrows pointing at my action bars when I discovered it; InlineAuras did a better job of what I was aiming for, out of the box.)
May 18th 2011 7:06PM So then the constraint should be not moving wrists or arms.
Under that constraint:
1. get a trackball for movement and pointing. (If it has five buttons, you can bind middle mouse to jump and buttons 4 and 5 to strafe.)
2. remap modifiers so that the caps lock is control and whatever modifier is just to the left of the space bar is alt, which you can hit with your thumb.
Then you have two modifiers that you can use with asdfg, plus you can hit the spacebar or control-spacebar. This is 17 spells.
Unless I'm misunderstanding ability to reach with any of these fingers to hit multiple keys with one finger. If someone couldn't do that, the best solution would to be move the hand a key to the left; you'd lose the spacebar and have two possible modifiers on asd; this is only 9 keys but I think the best one could do without moving fingers for anything but hitting keys they were resting on.
In neither case regarding whether one can move fingers to the side is 5x2 the actual constraint.
May 18th 2011 6:14PM ETA: I also think that if we knew what the problem we were trying to solve was, we could come up with more creative/better solutions to it.
May 18th 2011 5:40PM I'm all for people setting up simple, logical ways to play, but can someone explain the connection between any disability and these minimal sets of keys?
I have put a lot of thought into optimizing my setup for how my own hands work, but this strikes me as people doing something under arbitrary constraints, and the process is probably good for people thinking about their spell importance and whatnot, but the results aren't actually useful for anyone.
Unless there's something I'm missing. In which case I hope someone explains it.
Apr 21st 2011 6:00PM Addons that make up my gathering UI, which I'm very happy with:
SexyMap for its gathering HUD; the only one I know of that actually shows tracking. Note that it's not very well maintained, so you'll have to go into the files, search for GatherMate, and replace each instance with GatherMate2 to make it work with the below.
GatherMate2 and GatherMate2_Data for a database of every existing resource node
Routes to create optimized circuits
The result is a HUD over the screen that shows you a path to follow to hit every node in the zone of your chosen type(s), icons for what spawns there for things outside of tracking range, a large circle showing how far that range is, and little node-sized empty circles which may have tracked nodes in them for things inside that range.
All of these can be found on curse.
Apr 11th 2011 2:34PM The RNG is why crit is a bad stat for throughput. When you need HPS you need HPS, not a chance of HPS.
But what matters for longevity is whether you saved mana over the course of time before you go oom. Over a whole mana pool, you can count on having crits.
Longevity helps throughput because you can use your more expensive spells more often, and throughput helps longevity because your cheap heals are more likely to get you through. This is why people like haste even though it is a stat that is essentially about throwing your mana at people faster. Crit seems to be a longevity stat that might also cause you to luck out and get some throughput.
I have seen lots of places state that one stat or the other is better, but none of them with any serious backup. It's a harder thing to do math on than most number related things in the game. I had hoped there was some background on this relatively extreme statement that I had missed.
Apr 10th 2011 4:57PM Can someone explain the comment about crit having no effect on longevity? A crit is a extra healing for the same amount of mana, and overhealing is relatively rare in cataclysm.
Jan 20th 2011 1:06PM So where do I find the addon api changes now?