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  • Tradyk
  • Member Since Jun 25th, 2008

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Recent Comments:

Breakfast Topic: Who's the boss? {WoW}

Mar 6th 2009 8:41AM Leotheras the blind. He was the one boss that I was always the first choice to tank it, as a prot pally during TBC.

Breakfast Topic: Pick a title, any title {WoW}

Mar 5th 2009 11:10AM For my Boomkin - 'the Chicken' or 'the Feathery'

For my prot pally - 'the Scarred' or 'the Relentless' or possibly 'the Forsaken'.

For my draenei priest - 'the Disciplined,' 'the Horned One,' or 'Seraphim'

Are Paladins going to get nerfed? {WoW}

Feb 18th 2009 8:09PM By Divine Illumination, do you mean Spiritual Attunement?

A plea against vehicle combat {WoW}

Feb 17th 2009 6:28PM Couldn't agree less.

I'm in an end game raiding guild, we've cleared 10 and 25 man Sarth3d, repeatedly. Were 5/6 SW before 3.0 hit. When I step into a raid instance, I want to see something that I haven't seen before - something that will take some serious work for me to learn how to do, and something that takes real effort to master. I don't care about long it takes someone else to do, or whether or not it's 'Easy.' I just care about what makes me learn something new.

When wotlk first came out, myself and a group of guildies all got to 80 at about the same time, and just burnt through all the current heroics in a couple days. We didn't wipe on a single boss. Except Eregos from Oculus. It took us time, and effort to learn how to beat him. That's a good thing. Every other boss was just a variance on one of a few different basic ideas. Eregos was something new and different.

Whenever I hear people complaining about fights like Eregos or Phase 3 of Maly, all I can think is that they're too stuck in their ways, too unable to adapt to changing situations, that on any sort of real challenging content, they're just going to fall flat on their face. Not because they are 'n00bs' or 'bads' but because they can't adapt. Adaptability is the name of the game. Crazy dps throughput and silly amounts of mitigation will only get you so far - you've got to be able to understand - and adapt to - new game mechanics.

From the sounds of it, the Iron Colossus is going to be something that we haven't seen before - something that's going to take some real effort to learn and master. That's what I'm looking forward to, and that's why I think the appropriate use of vehicle combat is a very good thing.

I think the real reason people seem to 'hate' i.e. 'fear' vehicle fights so much is because it means learning something new. Most people still don't understand the combo point mechanics on malygos, or how to best use the skills of an amber drake in heroic Oculus. But ask any competent game designer, and they will tell you that these sorts of fights are designed for one thing only - to teach you new mechanics. The same way the first hole in the floor in Mario taught you to jump over gaps, the first real vehicle fight (Eregos) teaches you how to adapt to a situation you haven't seen before. If you actually read all the text boxes in Oculus, they go through it step by step, and the learning curve isn't that bad. It's not the best, and nothing compared to the beauty that is the learning curve on a game like Portal, but it is there. It even begins before you get to oculus, with quests like the one in Howling Fjord where you use the Exploration League's mechanoid to explore the iron dwarves cave.

So yeah, I ramble a bit, but it comes down to this, in my opinion - this is something new and interesting to learn. If you're not raiding because you want to find new and interesting things to challenge yourself with - then why the hell are you raiding?

Who's the boss (in Ulduar)? {WoW}

Feb 17th 2009 9:26AM Personally I'm thinking something C'thun-esque. The first dozen or so bosses are all heavily into the corrupted watchers/general storm peaks theme, but have the last few lead to Yogg-Saron. Second or third last boss, free Thorim from his imprisonment/enslavement, leading up to a truly epic fight involving him and most of his siblings, giving the raiders a hand fighting Yogg-Saron.

When should you Life Tap? {WoW}

Feb 13th 2009 9:07AM Not half a second before Gluth's decimate, so the lag causes it to kill yourself.

Especially not when your guild is at zero deaths for the first 11 bosses in Naxx, and well on their way to immortal, with only thad, saph and KT to go.

*sigh*

Breakfast Topic: Sunday best {WoW}

Feb 8th 2009 11:00AM Three words:

Moonkin. Au Naturale.

Breakfast Topic: What's your weapon of choice? {WoW}

Jan 30th 2009 10:20AM Spellpower fist weapon.

It's just awesome looking in chicken form. >:D

Ready Check: Guide to Naxxramas (Thaddius) {WoW}

Jan 22nd 2009 9:43PM If you're having trouble hitting the timer on 25-man, remember that Thaddius is one of the few fights that you can double-hero now. Pop the first hero after his first polarity shift, then the second as soon as exhaustion wears off, which should be about 45-50 seconds before the enrage timer.

Spiritual Guidance: 4 common myths about Discipline Priests {WoW}

Dec 29th 2008 5:19AM I'm a Tankadin, tanked upto T6 content in TBC, tanked all of the current content in WotLK. I'm also a Discipline Priest. It's been my experience that having at least one disc priest in a 25-man will save the raid alot, and when they don't save it, they surely make it alot easier.

MT healing is the obvious strength of a Disc priest, and we excell at it, but the thing people forget about Disc Priests is their strength vs. Mortal Strike mechanics. Shields are not heals, and are thus not limited by anti-healing debuffs. This includes all of the MS variants, and also special debuffs like Loatheb's. When no healing is possible, PW:S becomes a very powerful raid healing tool.