Jan 1st 2009 4:10PM 3.0.8 currently features the following changes:
Divine Shield (Immunity) is being changed so that it no longer reduces swing speed by 50%. Instead all damage you deal whilst under the effects of DS is reduced by 50%.
Divine Protection (our Shield Wall) will no longer have any downside.
Finally, cooldown mechanics of DS, DP, Avenging Wrath and Hand of Protection are being adjusted so they share a 30sec cooldown. Forbearance is no longer caused by AW, nor does Forbearance prevent AW from being cast.
Summary: We will deal less damage whilst Immune and our defensive abilities lock us out of AW for 30 seconds.
Sep 26th 2008 8:44AM Yep, what Shad said. From the afternoon through till around 1am BST lag on the EU Beta Realm is awful. In the morning it's okay, and just after a realm restart it clears for perhaps as much as 20 minutes. Unfortunately you know that it's never too far away.
This isn't because the server is located in the US, it's much more likely down to the servers not being able to handle the load. Old-school continent-wide Loot lag, NPC lag and Casting lag have always been indicative of poor server health, and not a function of distance from the servers. It'll be interesting to see if this lag rears its ugly head at launch.
Still, what I've seen since early August has been fun and I'm glad I was one of the lucky ones.
Sep 25th 2008 1:34PM You may not have noticed but Divine Plea was also changed. It now regens the same amount of mana but over 15 seconds (up from 10), and reduces all healing done by you by 100% for the duration (up from 50%).
This change was undocumented and isn't in the tooltip, so it *may* be a bug. Given, however, that Blizz stated that they were going to address DP I'm not sure that it's unintended.
Sep 11th 2008 1:13PM Hrm, I felt sure there were more comments when I posted this :D
Anyway... given that this post mainly addresses Prot changes I'd have thought you'd have put the ShoR change here, and TBH I missed in getting to the meat of your previous post. Thank goodness you didn't ;)
As for Benediction.... I just like the new form of the talent so I'm tending to pimp it a bit too much ;).
Sep 11th 2008 12:38PM Another protection change of note is that Shield of Righteousness' Damage has been increased to 240% of Block Value (up from 200%). And no comment about the changes would be complete without another mention of the Awesomesauce that is the new Benediction for both Ret and Prot.
I think there will still be some more changes on the way. Specifically Prot is still missing an 11pt talent and is decidedly trim in early in the tree, and Holy is due a lot of changes esp. deep in the tree. Ret has perhaps one or two talents that could do with being looked at again, and I still think that BoK and Aura Mastery should be make baseline, but right now the pass is looking like a good one. If Ret was to remain unchanged through the rest of the Beta process I wouldn't be unhappy.
Beware however, trees have been hit by the nerf-bat after the second pass before. It would be extremely surprising if everything was unchanged for 3.0 release.
Sep 11th 2008 7:52AM Does "Not-so of the Shattered Sun" have a particularly positive connotation to you? Would you feel 'honoured' by having your name or image used in such a context?
And what purpose does crediting someone serve? Being polite to and encouraging of a fellow blogger comes to mind. WoWInsider is a huge site now, and as such a little courtesy goes a long way.
Sep 11th 2008 12:19AM A few things worth noting in the latest build :
1) Mana cost reduced to 12% of base (from 20%). Benediction also reduces its cost by up-to 10% (down to 10.8% of base).
2) On crits it hits hard. Very hard. New talents boost critical strike damage to 245% of normal when fully talented (if I am reading them right, it's possible that it's increased to 270% depending on how the multipliers work).
Sep 8th 2008 6:55PM Hrm.
In my travels so far lvl70-72 green items certainly haven't eclipsed Badge gear. In fact, only a few lvl71+ Rare (blue) quest rewards have come close, and not very close at that.
The general rule of thumb is that Tier 4 Epic gear is roughly equivalent to lvl73 Rares, Tier 5 to lvl74-5 and Tier 6 to lvl76+. I'd be very surprised if anyone replaced all their hard-earned Badge loot (Tier 6 Equiv) after clearing just of Borean Tundra/Howling Fjord and the Dragonblight.
That's not to say that it's a bad idea to clear out all those Badge's for cash, but players should be aware that cash inflation is likely to be just as bad as, if not worse than, gear inflation in the first months of WotLK. Investing in gear may give you a jump on the competition levelling wise, and investing in levelling your professions to 350 or getting the herbs for levelling Inscription may be a much better use of your time.
Of course, as in all things, YMMV
Sep 6th 2008 5:04PM In case you weren't sure, the Kurken is indeed tameable. Don't forget that with the changes in the Beta he will be raised to your character level less 5 (i.e. if you are lvl75, your tamed Kurken will be lvl70) and so levelling him won't be nearly as problematic as it could have been. There will probably be a long queue for this mob on Azuremyst Isle on the release of 3.0.
Core Hounds in MC, if they are now tameable, are likely immune to Frost Trap as well, so you'll need to be pretty hardy to survive a long period of being smacked up by this lvl60+ raid trash.
Sep 4th 2008 4:40PM The problem is that Benediction right now isn't much good for anyone. Deflection, or even Conviction, would make adequate replacements for this talent. However a better solution may well be to just completely rework Benediction so that its benefits are non-trivial and provide a sensible alternative to Imp. BoM.
Oh, and on the subject of the new BoS, the Rage restore is only 1 rage, not 10. There's a typo in either the tooltip or the talent has been wrongly implemented.