Sep 30th 2009 8:34PM (wtb post edit button >.>) This could be something as small as doling out greens I picked up in the zone to lowbies that could use it, or even much larger favors such as buying someone their flying mount. All depends on what I feel like doing at the time.
Sep 30th 2009 8:31PM Well, I do not help players that beg for help, gold, etc. BUT, I do a random favor for someone once per week. I think this helps them, and provides me a bit of karma in return. :)
Sep 24th 2009 5:11PM Also happens on the guns aboard the boats to which you ride the mine cart to in the DK start zone. It's very strange, and annoying if you have to stay in the vehicle for too long.
Sep 24th 2009 10:49AM Got my drake last night, and it does feel good to not -have- to worry about the holidays, yes. But there are still things to look forward to - I don't have all of the orphan pets, for example. Plenty still to work towards.
Sep 23rd 2009 11:48PM I'll be moving my blood elf mage to a night elf. I've wanted one since the first day I started playing WoW.
Sep 20th 2009 6:08AM I'm in favor of trash. Not just any trash, mind you. AoE packs are just plain stupid, and should be taken out of the game forever. The kind of trash I enjoy are the ones that are insanely challenging, and require strategy and teamwork.
That's what I always enjoyed about instances and raids - having to do something a certain way (or one of a very few ways), as well as being reliant on the entire group to pull their weight for the encounter. Now, this kind of trash is not the kind that gets 'dull' over time - you know, the trash that people don't even think about anymore, they just burn it down and keep walking - no, no. I want trash to be a measure of how skilled the players are. How much perseverance the group has to keep at it until they get it right.
Of course, along the same lines, bosses should be harder than they are now as well. It doesn't make sense to have bosses that are the same difficulty or easier than the trash in the same instance/raid. Pfft. Instance/raid bosses should carry bragging rights, and to do so, their difficulty needs to be at a level to which only a select few groups/guilds will be able to down them.
I started on a mediocre server back in the day, and we didn't have a lot of really progressed guilds around (only 2 or 3 had even so much as set foot in [orignal] Naxx). As such, you never really saw Tier 3 being worn. But I must say, the praise, respect, utter silence due to the shock and awe of a player walking into town with even a single piece of Tier 3... That was what made the effort worth it for me back then.
Don't get me wrong, there were lots of people, world-wide, who had Tier 3 gear, but really the numbers of people who went, not to mention clearing it, were -relatively- small. I remember reading an article a year or two ago which said only about 1% of the entire WoW population raided Naxx? Yeah, that kind of number is what I'm looking for in endgame.
Not only do I wish raiding were like this, but even non-heroic 5-man instances should at least be a challenge, rather than being completable by any random 4 idiots you find in LFG. All 5-man instances should be a testament to your skills, strategy, and to some extent even gear.
WTB actual -progression-, not this crap we have now where within 72 hours of an expansion release, there are level capped players who have cleared all raid content. No. It should take 6+ months for even the best players in the world to clear the raid content first. Not to mention expansions should -not- be released within 2.5 years of the previous release. This gives ample time for even casual raiders to experience at least some of the endgame before the next expansion, and with a slower progression and content release patching, people will be less bored, as they're deep in working on their raid. The new raid extension feature would even work wonders in such a situation.
Anyhow, I'm nuts, I know. But I miss being in such fail pugs that Deadmines would take an entire day to run, explaining pack pull strats, coordinating sheeps, freeze traps... THAT was fun! With the class buffs and mob nerfs over the years, you just walk through instances and raids, even while leveling up. It's sad.
Sep 15th 2009 10:47AM Well, I certainly was not away of the case insensitive issue. That's a huge security risk on Blizzard's part, especially after they force you to use a capital/lowercase mix when creating the thing to begin with.
Anyhow, I suppose I'll update my script, but I made a customized for WoW random password generator to create mine. It creates a page full of randomized passwords, and I pick one with a good mixture of different things. I update the password once per week using the script to lessen the likelihood of any brute force attacks working out. Samples:
Now, while I don't have an authenticator, I do think the concept is a good one. Although worthwhile, it is a huge pain to have to type in a second password every login, especially on those days where you get disconnected quite often.
But required? If it becomes a requirement, will I be allowed to downgrade to a World of Warcraft account instead so I don't have to get one? If so, then sure - I'm game. But to lock me out of the game until I buy one, just because? Forget that.
I'd love an authenticator, but I'm not going to PAY for one. And I do not have any of those horribly un-featureful and overpriced Apple products to allow me to get one for free. Can they not make them available for other platforms? Sheesh.
Sep 10th 2009 12:36AM be sure to COPY your data files for use in the model viewer. don't use the ones in your real wow install.
Sep 10th 2009 12:29AM the venture bay npc's who are all named after chraracters from the tv series friday night lights.