Nov 6th 2009 12:18PM They are shrinking the experience you gain again in Cataclysm. They said at blizzcon that no matter what the highest level is they have, they want the level 1 to level cap to be the same as the original 1-60. So in Cataclysm, not only will 70-80 Northrend get an exp boost but so will 1-70 as well.
Which besides the obvious need to keep leveling a character fro 1-85 not take FOREVER.. it also great from a development standpoint because when they remake the entire world in Cataclysm, they will make loads of new quests but probably only the same amount, and not a ton extra like in Northrend, of course you won't know the difference because you'll be leveling faster. (if that was confusing read below)
Azeroth average quest amount per area: 10
Outland average quest amount per area: 13
Northrend average quest amount per area: 15
After Cataclysm Azeroth average quest amount per area: 10
Basically, I think that since its a new expansion Blizzard would greatly increase the number of quests per area, BUT because of the leveling curve they won't have to so much, so that the amount of quests will generally be the same. If it makes sense. I could be completely wrong. And those numbers are just an example btw.
We need an abbreviation for Cataclysm for the love of God! CC? Cata? clysm. ism?
Nov 5th 2009 10:39PM I can't remember exactly when or one what stage/room but this was definitely on the Blizzcon pay per view. I remember showing this, the whole thing on power point. They went thru the eastern kingdoms describing the change of levels.. Like from tirisfal thru many zones until eastern plaguelands and so on and forth. EP and WP were like 35-45 zones. I'm guessing the people who posted this didn't watch blizzcon PPV or were at a different panel at blizzcon. Yeah I saw this completely broke down and explained. lol. try to find someone who recorded the PPV and you'll see. hehe.
Nov 4th 2009 12:11AM The thing thats so interesting about this game is, no matter what you've heard, or seen, its better when you play it. Its a great game, one of those games you pick up and don't stop for hours on end. I haven't been to a Con of any sort with it, but I did playtest the alpha game earlier this year. (I live 15 min from their studios) Even way back then, it was so freakin awesome. I'm an avid wow player and Team fortress 2 player so technically I'm bound to love it. But it really is a good game. Hopefully Recon isn't as OP as it was then haha. Everyone's gonna roll Recon at first I tell you.
If anyone on the Massively Team has met him, they can probably tell ya, Todd Harris knows what he's doing.
Oct 21st 2009 4:55PM You know what I love about you WoW.com guys?
How much fun I think you guys have in filling your articles with links in the sentences. Wording them carefully enough to have loads of links in there.
It makes me wonder if you have a behind the scenes contest on who can post the most links in an article. If you don't you should! Heh..
I love you wow.com
Oct 17th 2009 12:30PM Its not a spoiler because we don't know what will happen to him. Just that he's in the story. And its not giving anything away because of the Yogg-Saron vision he's in. And the fact that the way he died in the Wrath Gate was shown is such a way that he could have easily been raised from death.
Oct 16th 2009 1:25PM Well seeing as how I expected a bunch of angry responses from War-lovers and the other comments so far are talking about the failures, I'll just say that I don't care that much if its good for them. Its funny about that irony, but I don't care much for War.
I do hope they stay alive enough so that the people who worked hard at the development team for so long have jobs and don't get laid off. Thats as far as it goes. Let them keep their jobs for the hard work they put in. Maybe one day WAR will learn to listen and fix those problems in the comments below, maybe not. Even if they do it may be too late. You know what they say, if an MMO doesn't get it right the first time, it may never get a chance again, even if its fixed.
I bet if WOW had a single or even just 2 starting areas, and only so much content and things to do in the beginning, and it took them a year to try to fix anything, WoW wouldn't be the giant it is. Even if the end result 5 years later was still what it is now. The big first impression is sometimes everything.
Oct 16th 2009 11:23AM I agree with some of these comments as far as CO needing more content. From everything I read that appears to be true. (I dont own it) There should be enough quests to level you through an area and enough to give you a choice. To be able to quest around, find yourself at the right level to move on, and then move on. Not have to hunt down quests to level up. Like some said.. sure if you want to explore and find quests around thats great, but you shouldn't be searching. Needs more content.
Plus the grouping issue seems big. I mean, social play is a huge part of MMO's. If you didn't like grouping or social playing then this should be a single player game not an MMO. Group focus needs to be key. Bringing people together will keep gamers playing the game. From a business side these things make sense.
As soon as these 2 problems are adequately fixed, I'll probably go buy Champions Online.
Oct 16th 2009 11:14AM oh nice they learned the value of Tenacity from WoW. Good for them!
Its actually pretty ironic if you think about it. One of the lead guys workin on Warhammer during its development said that he was "flattered" that WoW was stealing ideas from Warhammer on pvp, (when WoW created Wintergrasp, which was in development way before warhammer showed what they could have stole) and now Warhammer is finally learning about Tenacity-type mechanics. (I don't think wow created that themselves, someone else probably did but still)
Just a funny little irony. But still good for them.
Oct 15th 2009 1:17PM Hmm..
F the alliance.
FOR THE HORDE!
Oct 15th 2009 1:09PM I agree JPN, a toggle would make so much more sense.
If you want everyone to be able to mark, ok. If not then no.