|Joystiq Playstation||13 Comments|
|Joystiq Nintendo||22 Comments|
|Joystiq Xbox||7 Comments|
Mar 9th 2012 1:42PM I'm not sure how Blizzard giving a paying customer an incentive to keep paying is a bad business decision.
your points seem to indicate that it would make things angstsy for the customer who wants to quit due to finances, common sense, nuclear holocaust, whatever it is in real life creating problems with paying the monthly fee. Blizzard as a company doesn't care how many bombs drop on your house, as long as you pay.
For Blizzard, it's not a bad business decision. It would be a very good one if it retains customers even more.
Feb 27th 2012 5:36PM @AbsoluteZero273
Abyss is completely separate from Graces, as far as I know... unless there's a really insane plot twist in Graces or something.
Tales of the Abyss was my favorite Tales games, I've been having fun replaying it on 3DS so far.
Feb 21st 2012 3:55PM The only thing that would make me want to play a pandaren would be if the mount is a big-wheeled unicycle, and when you hop on, it plants a fez on your head and plays Big Top music.
Feb 21st 2012 10:03AM I feel so old for understanding the title reference :(
Feb 20th 2012 1:43PM @fohf
Dead people still have genes. Blow up a building and crush all the humans inside, and it just makes it easier to frappe them into a nice genetic milkshake.
Feb 2nd 2012 5:56PM I'd think Grant Fuhr and Andy Moog would be back at the base trying to defend, if you asked me.
Now, Ron Hextall... he woulda been off trying to recapture the flag.
Dec 23rd 2011 6:42PM "More than 2 billion NPCs have been killed in the eight days since launch as well, which is quite the virtual genocide."
An probably 1.5 billion of those are the rakghouls on Taris. Holy jeez I thought I'd never stop getting quests to kill those.
Oct 21st 2011 6:35PM I'm in the minority probably, but I'm concerned that this isn't really going to do anything to make specs less cookie-cutter... it's just giving less cookie to cut.
Guess I'll have to see how it plays out... but I just have a feeling the minmaxing theorycrafters will still determine that the Level 30 Talent B provides .X% more DPS than Talent A or Talent C, and thus that will be the "right choice".
Unfortunately, in a game like WoW, the only way to really make talents completely up to the user is to make them all do the same thing, but in our choice of designer colors. Aside from that, it'll be a month of the "wowness factor" of people trying out cool new stuff, then it'll just fall back into the rut of "This choice gives me .0003993 DPS more on this boss, I MUST HAVE IT."
Maybe I'm too pessimistic.
Oct 18th 2011 10:03PM @Halldorr
I agree. Initial sales will not be an issue... nobody ever thought they would. Customer retention is what will tell the story.
Everyone was psyched about Star Wars Galaxies too... "OMG IT'S THE EQ GUYS BUT WITH STAR WARS! *drool*" .. look how that turned out.
I'll play it for the first month at least, but the visual style is a major turn-off for me. I didn't like the Clone Wars cartoon at all, so their art style is (in my opinion) a terrible choice.