Oct 29th 2010 7:43PM Kind of what I expected. Skate is a pretty hard act to beat, Black Box achieved something truly rare...it's almost equivalent to a random studio knocking Madden NFL out of the market. A long running well-established franchise simply wiped off the map by a game that's just wildly better. And I think we can all agree Tony Hawk's Ride was not the right response to Skate. I don't think Shaun White Skateboarding is the right response either. I think the only way we could refine the control in skating games further would be multi-touch control. Simply the Skate formula but with a touch pad for higher precision ;p
May 17th 2010 7:33AM I don't think recommending ilvl200 and below to fresh paladins, they're a waste of gold. They can be skipped completely if you run ToC 5 over and over till you can handle heroics. Once you can handle heroic ToC 5 you should be blowing through most of the heroics on the list. Badges, badges, badges these are your keys to ilvl245+ gear and are stupid easy to collect. You can easily break 5k+ gear score without setting foot in a raid, once you're at that point you can handle a lot of encounters and start collecting some real useful gear. Do VoA every chance you can get. This is what I did months ago when I was still subscribing, on my fresh prot/holy paladin. I did dungeon after dungeon, spamming trade and LFG for groups, long before this dungeon finder God send. I can imagine it being much harder as ret, but as a tank or healer the groups come easy, ESPECIALLY as a healer. It's so easy to grind badges and rep because dungeon finder pops you in a group within 10 seconds every time. I quit till Cataclysm though, after ToC 25 I figured I had the gear to get to 85 comfortably. I only enjoy that first 6 months of the expansion really, after that it starts to feel like a chore more and more till I take a break. The time I spent pugging on my lock till he had The Turning Tide and full t7.5 back when that was 'the shit' (ie best spellpower weapon in the game) was my favorite time in Wrath.
Feb 16th 2010 6:46AM I never throw out tier gear or weapons I held onto for a long time, I know I wont ever delete my Lock's Turning Tide. Mostly cause I remember having it when it was the best caster weapon in the game, and at the time it was very special to me. And who could delete warlock gear? it's the coolest looking gear in the game.
Feb 14th 2010 10:12PM Truth is it depends on the a lot of things, if you're in mostly ilvl200-219 gear it can be hard to heal much of the content out there, because you wont have the haste rating or spell power to keep up on fights like heroic Black Knight. I have been there wiping groups on my fresh prot/holy pally...it wasn't fun to heal at all. A more recent addition to my dreaded places to heal as a holy paladin is heroic Halls of Reflection. The feeling of being stretched way too thin in those encounters is uncomfortable for me. I have a lot of fun healing, but when I see everyone in the party is at or below 40% hp, holy shock and bubble+divine sacrifice on cooldown...I'm not having fun at that point. I hate the gear score = epeen craze but, even with a 5k gear score these heroics can be a pain in the ass for a holy paladin to heal.
Feb 8th 2010 6:11PM I've been in several guilds composed of mostly real life friends, and in these circles it was often handy to have people's information. Though there was some structure to it, everyone didn't just have everyone's info, everyone had one or two other account's they could access. And our account information wasn't shared beyond this tighter inner circle of officers and guild leaders. It came in handy in raids where our sometimes odd raid compositions would make encounters difficult to impossible (think vanilla and BC raiding.) Despite being against the terms of service, it allowed us a lot more flexibility in the days before dual spec. If our priest healer couldn't log on that night, someone had to log his account to give the raid fort and shadow protection.
Feb 8th 2010 12:32AM Wait! You didn't recommend a unit frame mod! It's virtually impossible to raid heal without one. I personally prefer regular old Grid without plug-ins, it's perfectly capable of letting me see everyones health and debuffs.
Feb 6th 2010 9:57AM Really? Your hunter is the only max level character you have? Well I shouldn't say anything...my lock used to be the only character I had at max level from vanilla through near the end of BC. Wrath really made me want to level my forgotten characters, mostly cause man locks sucked at the beginning of this expansion (till some much needed buffs put my beloved Destruction back on top for a short time.) But once I had a max level tank, healer, and dps nicely geared I felt like I'd never really played the game till that point. I think back to all the times my lock sat idle in Org waiting on raids, being replaced by a guildie mid-raid, using a whisper macro to respond to calls for dps in trade chat faster, and being tuned down cause there were already 4 locks in the raid. But that's mostly from choosing not to join a steady raiding guild, due to my irregular play times.
I highly recommend leveling alts, and with all the heirloom gear available it's really very easy to blow through the content with them. Those items feel like epics when you give them to a level 1. Sure leveling your first character is going to be the hardest because that character is on its own, if you have a main to support your alts with heirlooms and gold, it's smooth sailing. And it really opens the game up further, I too enjoy the end game more than leveling, but even more so now that I can play any role I want.
Feb 2nd 2010 8:17AM I think its funny, all the cries for Blizzard to stop nerfing the game, when the changes to heroics are mainly for people who are geared and tired of waiting for the damn VH portal to spawn, or tired of picking up spears on skadi. Doesn't everyone feel like those mechanics could've been shortened?
Jan 31st 2010 8:54AM This very thing has happened to me many times, and I've stepped up on several occasions to take over for the noob. But to be honest in most situations I'll just leave the group after my LFG cooldown is gone... just to be rid of the poisoned group. As a tank/healer my random heroic queue pops in under 10 seconds, so for me it's no biggie dropping a group that doesn't appreciate my tanking or heals. By this point I know my characters are perfectly capable of running any heroic with minimum effort (okay heroic HoR is a nightmare to heal as a Paladin, but I've done it AND with DK tanks to boot.) So as soon as someone starts complaining needlessly I start cutting their heals or I stop taunting off the DK in frost presence. I've done this healing tanks as well, letting them drop below 30% trying to force some cooldowns out of them, then bomb them back to 100% instantly. Just a reminder that I'm holdin the strings. Most times though everyone is very cooperative and I don't need to do passive aggressive stuff like that to get on their nerves.
I do feel kinda bad for the dps in the groups I leave, for the most part dps are very well behaved...due to the long queue time I assume ;p I know on my lock I try to cling to whatever good random group I get cause I know it'll take up to 30 minutes to find another group. Thats my only regret...but hey I encourage everyone to start a tanking or healing character, then the dps queue will move quicker.
Jan 15th 2010 2:11AM I leveled my paladin as a tank 1-80 and thoroughly enjoyed it. From 40 he had a holy offspec, which helped a lot in outland with all the DKs wanting to tank. Leveling as prot can be a real joy, but there were several stretches where mana was a real issue. Aside from that its a blast, easily solo group quests, aoe grind mobs for exp and items. Once I got hammer of the righteous I was 3 and 4 manning dungeons with ease. Though this was with 4 pieces of bind to account gear for each spec, leveling with quest rewards isn't much different.