Mar 5th 2012 10:25AM Leveling alts, mainly. Since I've primarily experienced healing as a priest, I've been bringing up a paladin, druid, and shaman to compare. Even if they aren't more interesting in the end game, it's always fun to learn new mechanics on the way up.
I definitely agree about healing being, at worst, no less interesting than DPS. But I enjoyed my early experiences with healing explicitly because it was much more dynamic and high-stakes than playing my mage.
Two obvious caveats apply to my experiences, though. First, I don't raid. (Not enough free time and I don't enjoy coordinating large groups.) Two, I literally just started healing a little after the Cataclysm mechanics changes hit. So the problem may be rooted early-to-late expansion differences, but it could also stem from the difference between a novice-to-experienced player.
Mar 5th 2012 8:57AM I didn't start healing until right around the beginning of Cata. It was just by coincidence that I happened to be leveling a disco priest at the time, but it was apparently perfect timing: I absolutely LOVED the quick judgment involved in early Cata healing. I loved having a big box of tools to use, and loved that picking the right tool was often as important as being able to get it out quickly.
I stopped running as many dungeons this past summer and fall due to RL busyness, and didn't come back with any real interest until Hour of Twilight landed. I couldn't figure out, though, why I seemed to be having such trouble keeping people alive with my old habits. Then I tried using Greater Heal as my primary heal and suddenly people were able to last and my mana was able to handle it.
Haven't run a dungeon on my priest in weeks.
Feb 6th 2012 8:33AM Emoticons would probably be seen as "modern slang", but that's what emotes are for. In addition to the usual /laugh and things like that, there's also the incredibly power "/em". This lets you "emote" whatever you want. For example, if your toon name was "Gerald' and you typed "em looks down in shame", nearby people would see "Gerald looks down in shame" show up in their chat boxes.
Jan 31st 2012 5:51PM I'd love to see 'Stat Tetris' go away altogether in favor of more fluid stat balancing. I don't want to go through piece by piece moving big chunks of stats around. I want an interface with all of my secondary stats on it and the ability to move points around as I see fit. Tick crit down a few notches, giving me a few points to put into spirit, and then let's see how this plays! Each piece of gear would have X "reforging points" that it contributes to the pool and you go from there.
Jan 30th 2012 8:46AM I've never had a problem with overgeared players in max-level content, though I can see how OP DPS could be an issue.
Where I've OFTEN had a problem is with overgeared players in leveling content. There's nothing more annoying that an overgeared toon in a low-level dungeon taking advantage of their power to spoil the instance for everyone else. I've seen healers and tanks spam DPS meters and brag about beating everyone while keeping us alive. I've also seen DPS -- sometimes even leather-wearing or below -- basically take over the role of tank just because they can.
The last kind is the most annoying to me, because I know how many people are trying to learn tanking by leveling a new character through the DF. If you want to solo the instance, go *solo* the instance. But don't go stealing a learning opportunity from people and then complain in your BC instances that nobody knows how to tank!
Dec 22nd 2011 11:57AM .tnemmoCComment.
Dec 17th 2011 12:24PM .tnemmoC
Dec 15th 2011 4:11PM Commentaco.
Dec 15th 2011 4:10PM Commenty.