Dec 5th 2011 1:58PM I feel as though there is a far more practical and intended use for this function.
As the reviewer has stated that he seems to find that the button is in an unnatural position to be pressed by the digitus minimus, I believe the original intention was for the player bind a survivability cool-down ability / macro to that specific mouse key so that in the unexpected event that you find yourself going 'oh shi-' and under the immediate effects of the flight-or-flight response and prone to 'flinching' as your muscles tense up, you should be able to train your body to 'flinch' the mouse immediately to the right side of your mousepad / desk to the secured brick that you have conveniently placed to perform the maneuver that will cause the digitus minimus to activate the otherwise normally considered 'ergonomically flawed' button due to the resulting collision between the brick and the mouse at high speed. This gives function to the otherwise immobile minor knuckle portion of the finger that seems to be responsible for the use of the mouse key and I believe this genius and thinking-out-of-the-box design should have received a lot more praise in the article.
It may have also been intended for people who use a tad more extreme 'claw grip' on their mouse, but that's hardly interesting.
Oct 26th 2011 11:25AM "What are the writers (who are interested in this feature) going to use in their team?"
And to extend on that, would there be a writer that could possibly do a weekly article for pet battles and other related activities like training and catching wild pets? :P
It shouldn't be too hard to find a punny name for it.
Oct 14th 2011 2:11PM I also found it funny that your comment (so far) seems to be one of the few that actually took the moment to see the funny side of it and not (frankly speaking) be butthurt because they some found it insulting, inaccurate or some such.
I'm not too sure if people just haven't listened to the song that it was parodied from or what. The original song is generally dark, witty, and passive aggressive and the creator of the lyrics did a good job of reflecting that into this song.
Even for those who don't know the original and/or just disregard everything above, is it so hard to just stand back and laugh? I'm still subbed to the game (at least until I see what Blizzard has planned at Blizzcon) but I can still take a neutral stand point and be critical enough to know that parts of the song aren't far off from the reality of the game. It might be a tad bit harder for people who may have a stronger bias towards the game and Blizzard and naturally attempt to support it, but please just loosen up and enjoy it.
And this is me biting my tongue after looking at some of the blue rated posts that are borderline aggressive in regards to "people who don't agree with me should shut up and leave"
Oct 14th 2011 11:24AM Has Blizzard said anything in regards to transmogging and a work around to keep the effects of things such as from Fandral's Flamescythe (fire kitty staff)?
I imagine it would be a technical limitation so would I have to be content in the hope that feral would get another weapon with a cosmetic effect in the next tier? A lava kitty (or bear) with armoured plates?
Oct 14th 2011 1:02AM @MattKrotzer
"I'm sure we all have a different definition of security, but having tense moments isn't the same as open warfare/attacks."
Well if you count the proxy conflicts that were influenced by the Cold War such as the Vietnam war, Soviet war in Afghanistan and the Korean war where we've had millions of civilians killed, I'd be interested to know the casualty count post-Cold War between two common parties. To think the Cold War was nothing but world leaders playing a game of chess while sending strongly worded letters seems more like someone didn't look beyond the direct threat to themselves and what was actually going on beyond their own borders which both sides were still responsible for.
Sure, you didn't have open warfare or conflict in your home, but it was your soldiers who may have come from your home town doing the same thing elsewhere.
Sep 29th 2011 2:31PM "DOSE REKOUNT WURK YET?"
Sep 20th 2011 9:05PM The Ashbringer...
Sep 6th 2011 11:42AM @ytilanigiroon
Sep 2nd 2011 10:27AM @MattKrotzer
"LOTRO especially, offered lifetime subscriptions for a pretty hefty fee when they were launching. I suspect there were some pretty disappointed people 6-9 months later when they announced they were going F2P."
Oh boy, here we go.
Release date: April 24, 2007
Announcement of F2P option: June 4, 2010
Also, LOTRO uses a hybrid of F2P, Premium (F2P player that has purchased items on their store. They gain extra account wide benefits), and subscription (VIP) options. Those with a VIP account get premium + additional features and 500 points to spend on their store each month (roughly $7~ USD worth of points per month). Those with a lifetime subscription have lifetime VIP benefits. I haven't even played the game but most of the information is around 2 clicks away on their website.
Sep 2nd 2011 8:45AM The idea that we might have a shorter period between expansions just makes me feel like I'm going somewhere different for an extended holiday, rather than calling a new world home for the foreseeable future.
One of the main pulls I had to WoW was that it was a large, immersive world where I could basically lose myself in wonder. Vanilla, Outland, and Northrend all did that for me. I went through the pre-expansion gap woes fairly easily, but Cata has already worn me down even though we're only (already) at it's mid-point. Even though the time between patches in WotLK was quite long, they were at the very least accessible, and had plenty of content left over from just the base expansion release or the previous patch.
The cost of buying expansions more frequently (assuming they'll be the same price) isn't all that much of a concern to me, but it will be harder for me to justify the subscription cost, expansion cost, and content it may have in comparison to other games I could purchase and spend my limited time on.