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Breakfast Topic: What's the most killed boss in the game? {WoW}

Mar 11th 2012 8:54AM Yeah, that new website - while lovely - took a ton of neat features away. The armory poses in particular were quite special.

As a whole though, the old community site was definitely a product of 2004.

Massively's Guild Wars 2 beta reactions {WoW}

Feb 22nd 2012 10:20AM There is no auto-attack in the game. If you swing a big enough weapon, and there are multiple adversaries in your way, you hit them all.

The combat doesn't work like it does in WOW.

5 ways to improve the Raid Finder {WoW}

Dec 15th 2011 9:21PM "since at present, I have no idea if there even is a penalty for dropping a Raid Finder group."

Didn't you check, before writing this article?

From having a look at various forum posts, seems it is a 30-minute deserter debuff. Not exactly horrendously punitive, but still a deterrent.

Chris Metzen talks about heroes {WoW}

Oct 25th 2011 12:40PM Disregard, too.

Woops.

Chris Metzen talks about heroes {WoW}

Oct 25th 2011 12:40PM COMPLETE DISREGAED THAT HAVING YOUR CHARACTER AND FACTION IN A LESS THAN DESIRABLE SITUATION IS ACTUALLY A GOOD THING FOR STORYTELLING, YOU NUTTERS.

Blizzard comments on Outland and Northrend leveling in Cataclysm {WoW}

Mar 31st 2011 8:51PM Are you sure about this? How could you possibly know? Because apparently I'm an exception.

WoW Moviewatch: Thunder Axe War Event Trailer {WoW}

Mar 1st 2011 8:16PM You're not a roleplayer? How do you know?! Have you ever tried?! Lots an' lots of roleplayers - including myself - choose RP as just one of our activities on World of Warcraft; it's not just an either-or state of mind! It's also only as big a commitment as you want it to be.

ANYWAY: what I mean by this FAR TOO AGGRESSIVE post is: hey, if it interests you, then try it! There's no tangible threshold of roleplaying. As long as you can apply creativity, you'll be fiiiiine!

WoW Moviewatch: Thunder Axe War Event Trailer {WoW}

Mar 1st 2011 7:16PM Hey Ronin!

Actually, the first ever RP conflict I ran (way back in 2008!) was set in Blasted Lands and was open to both Horde and Alliance! And I have to admit it was well fun to do, but also, at times, because I took on so much responsibility, very depressing and stressful.

I actually made a wiki page about the event - and what went right and wrong - here: http://theshatareu.wikia.com/wiki/The_Blasted_War Good read if you're interested!

WoW Moviewatch: Thunder Axe War Event Trailer {WoW}

Mar 1st 2011 6:22PM I'm afraid it IS Horde only, yes!

Running two events side-by-side is suicide of the brain, I've found!

WoW Moviewatch: Thunder Axe War Event Trailer {WoW}

Mar 1st 2011 4:06PM Hey there you two! Thanks for the interest! Allow me to be cheap and copy/paste - CURRENTLY LEADING THE EVENT, YOU SEE - the explanation post for the event.

"RP Conflicts are prolonged RP events that see a large group of RP characters working together to prepare for an eventual siege of the base that they inhabit. The aim of these projects is to invoke a "Helm's Deep atmosphere", wherein RPers spend long nights in and outside the base, getting on with jobs, socialising with other soldiers, training, drinking, accompanying supply caravans, participating in rituals, and performing all sorts of other activities.

The focus is on giving all attendees the power to influence the event, and in providing huge, varied opportunities for interaction on a very rare, ambitious scale. Main events happen just about every night the event runs for, but before and after those, RPers are encouraged to pursue their own stories inside of the Conflict's boundaries. The Main Events themselves are malleable, and could arise from the deeds of spontaneous RP carried out by players.

This will all culminate on the final day, when an epic, raid warning enabled siege will be set upon Karnum's Glade, and the event's RPers must work together to fend off the attack and save the precious work of the Cenarion Circle. During this last event, the things that transpired on the previous days will be taken into account; so if people built siege weapons, they will be deployed. If a warlock was captured and interrogated for information, that information will be reflected in the siege itself.

Synergy is the buzzword for this whole event. The idea scenario is that at any one time, loads of things will be happening within the Glade and the outside areas. The relatively low level range of the zone - 30-35 - ensures that recently made characters should still be able to survive beyond the safety of the base, but within the base there should always be fun things to get up to. People will be forging armour, people will be reinforcing the trees, people will be recuperating at the infirmary, people will be eating, people will be patrolling, researching, training, constructing catapults, and hopefully they'll be doing a fair bit of socialising with other roleplayers too!

Because that's what this event is really about. It's about getting loads of strangers together, and having a rocking good time. Guilds are allowed to come en masse, and indeed I'd love if it they did, because guilds always tend to represent themselves extremely well here; but it's also a chance to meet new people, form new friendships, and really get to know your character. In an urgent situation, wherein they're not quite sure if they're going to survive it all, your toons should become very interesting indeed.

Imaginary enemies, that are defeated via use of /e emotes will also be used in some sections, such as the Heroes' Society style events which are also planned, but also in the final battle. That's the only way we can do that. It'd be great to have thousands of Infernals attack us, but that's not gonna happen. The final battle will be as free for you to do your own thing as possible. Fire catapults, shoot arrows, remain behind the trees waiting for the enemy to break though... it's entirely up to you.

There'll also be missions that send you out to greater Azeroth, and one of the nice things about these Conflicts is that they encourage IC dungeon runs and, ha, boosts! So there's even, get this, a PVE aspect to this event as well!

Oh, and that special surprise that Nakrar mentioned? Yeah, that's a particular raid...

This event, by the way, is open for all. It's not going to be exclusive. Whether you're in a guild or not doesn't matter. Whether you're realm famous or a newcomer on the same day everything kicks off... again, it doesn't matter. What matters is that as many people as possible get as much enjoyment as possible out of something that could only ever be done in the context of RP. This event plays to the strengths of RP, and it's as democratic as I can possibly make it: this is not about one or two people making all the decisions, killing all the cool monsters, and getting all the credit. This is about the Sha'tar as a whole getting stuck into an exciting, interconnected, malleable story.

Yeah, passionate rant there.

If you want any information about this event, just give me a whisper on any of my characters. For now (and perhaps forever after) the chat channel for this event will be /join RollingHillsOOC. The event, as said, will take place from March the 1st to the 8th. There will be some prior events to build up to it too. "

Text walls, yay!