May 9th 2010 3:44PM I don't know, I think someone must be pretty out of things to nerdrage over if they nerdrage over this offline leveling system. Considering levels come slowly and you must be a subscriber to get them, I think few people would pay a full subscription fee just to accumulate levels and have a max-level character without playing it beyond level 30.
I think it's a great system, especially in a long term way: if more games use this kind of thing, the game designers will have to focus less on "busywork" just to get people to stay playing, and think about more ways for player interaction and player-driven/generated content.
For people to happen to like the leveling game, it's simple, just don't use the levels. But if you really spend all your time leveling alone in a MMO, I can't help thinking you're using your money (and time) badly. You can get a single-player RPG and level on your own pace, without paying a montly fee. But I won't say this is "wrong".
Apr 17th 2010 5:21PM Yeah, sorry Seraphina, I usually like your posts, but in this one you seem to have jumped to conclusions. The reaction is mixed in the WoW camp as it has been in other places. Further, for you to assert that there is a double standard is a long shot, as other people have pointed out. The ones lining up to buy the horse are probably NOT the same ones who come here to Massively and cry because of MTs.
Also that F2P games garner a younger audience that don't like to pay for stuff, also that the WoW horse is merely cosmetic instead of a respec or a sorely needed item to remove a death debuff.
I do play WoW, I didn't buy and don't intend to buy the mount, and I do think the price is too steep. But it's the demand that set prices, so if a lot of people want to buy the mount at this price, what can you do? Some people pay a lot of money for a simple t-shirt with a well-known brand on it, so what? It is their right to spend their money as they want.
Apr 16th 2010 12:42PM Your point about collectors is a good one. I'm not trying to refute it, but it is up to the player to set his/her own limits on this, like collecting all mounts and pets, except the ones available through the store.
In the end, time is money too, really. There are mounts in WoW that take, on average, ridiculous amounts of time to get. Unless the player is very young and doesn't have much money, I guess many collectors would actually feel relieved to simply pay $25 to get the mount instead of grinding to death.
I'm not a collector myself, but that would be how I'd probably think about this if I were.
Mar 25th 2010 4:01PM I see a long thread about disconnects, but it started tuesday. It was patch day, so these things happen.
Other than that, I've seen a few people complaining about random disconnects, not thousands.
Disconnects can be caused by a great number of reasons. It's not "bad GMs lying", but attempting to pinpoint the cause. Blizzard does not own the whole network infrastructure or controls your modem, your computer, your ISP etc.
Sometime ago I had random disconnects while in raid. After some investigation (checked modem, cables, computer, etc) I discovered that it was being caused by spam from addons.
As I said, I know a lot of people who play, and while some of them had similar issues due to addon spam, no one is unable to play due to disconnects.
Mar 25th 2010 12:24PM I don't know where your get your info... lots of players can't play WoW because of bugs? I play regularly, and I've been playing for some time now, have been in a lot of guilds and played in 3 servers, so I know a lot of people who play as well. I never had a problem that prevented me from playing, nor have I ever heard anything from my friends about this.
I've played many MMOs, there are a few really good ones out there, and I'd say WoW is definitely one of them, despite being hated even by people who never played it. It comes with being the most popular, a lot of people will hate something popular just for being popular.
Blizzard indeed deserves my appreciation. I've played Diablo, the Warcraft games, Starcraft, WoW, and they're all very good games.
Turbine also is doing a good job. And, although I don't particularly like EVE, CCP does a good job with it as well.
Mar 22nd 2010 5:09PM The mongols were a force of oppression and evil then?
Mar 19th 2010 3:54PM The great number of young people idolizing this "rockstar", glamourized idea of working in the games industry is what makes it pay little and demand most of your time.
I don't work and never worked for a bank, but I know people that do work in banks or in other financial institutions, some of them in Wall Street. They work with financial analysis. It's very challenging stuff, a lot of interesting problems to solve (especially if you like mathematics) and plus you earn a lot of money. Of course, not all developers employed by a bank would do the interesting stuff, but If I wanted to change directions in my career right now I'd rather go to some interesting, challenging AND rewarding field like finance than to something interesting and challenging but with no rewards like the games industry.
Mar 6th 2010 7:51PM Games change. Maybe there were aspects of WoW you liked before that aren't the same now. It happens.
For my part I do think most of the changes were for the better. Blizzard saw that less than 5% of the players had even seen the last tiers of raid content in the Burning Crusade. To some people that's just right (ppl that liked the bragging rights of being among the 5% or, more often, ppl that dreamed of being among them). But I don't think it's right to deny access to raiding content if you're not hardcore.
WoW is a hugely successful game. Most of the players are not hardcore, so it would be foolish for Blizzard to make the game only for the harcores.
But I have to disagree that the game is not challenging anymore. What part of it isn't challenging? The leveling game isn't (I don't know if it ever was), and is becoming easier still. For better or worse, the best of WoW is at the endgame, and Blizzard wants people to get there faster.
The raids are challenging unless you are really hardcore (see above about hardcores). I see lots of guilds (guilds, not PuGs) still struggling with Icecrown Citadel. I also saw lots of guilds struggling with Ulduar when it was the last tier of raid content. As for fun, I do think these 2 raids are very good. There was a boring raid in between (Trial of the Crusader), but ICC and Ulduar are among the best I've seen in the game (playing on & off since BC).
Unfortunately, Blizzard can't do much to fight player burnout. I know I'm almost done with it and don't know if I'll still be playing come Cataclysm, but I know it's not the game's fault.
Mar 6th 2010 6:54PM Funny, you do agree that FFXI should be made more accessible but then says that WoW is "catering to the lowest common denominator" for... being made more accessible.
Mar 4th 2010 11:19AM Exactly. Someone above said they read Star Wars novels and hates Knaak? What's up with that? Knaak is not worse than the average author of Star Wars books. Of course, there is the rare exception that proves the rule, but most franchise books are trash. This isn't much different in regards to WoW.