Feb 14th 2012 12:20PM Asheron's Call 2.
After Turbine purchased the rights back from Microsoft, all they did was make the game better. Hero 2.0, Crafting 2.0. It was a shame that most players had left byt he time things were turning around for the game.
I would play in a heart beat and pay subscription fee.
Dec 13th 2011 2:39PM I would play LotR while patiently waiting for Turbine to create Asheron's Call 3.
Oct 19th 2011 5:27PM Love AC1..Love AC2. I miss AC2 dearly and would easily sub for it if its ever brought back.
I play the state lottery with the sole purpose of funding Turbine to create another Asheron's game.
Can someone explain why Turbine owns an IP, which is already a success and yet they let this IP flounder on an 11 year old AC1 and a SIX year dead AC2?
Turbine, lets go guys, put the AC universe back in the fold. Lugian tacts, Raiders, Tumerok Hive keepers, Shadows, Virindi and Drudges are all part of a great world that lay fallow. I pray the day comes soon to log in and play a lugian raider again.
Oct 17th 2011 10:07AM Sequel had nothing to do with the failure. AC2 failed for a singular reason. Microsoft. I am not a MS basher, but the former devs have detailed exactly what caused the demise of AC2 and it all lay at the feet of Microsoft.
The initial subscription rates, while below AC1, were enough to sustain operations. But Microsoft haf rushed the game out. The characters skills in the game were written by one dev alone and in a months time (devilmouse). "Rubber-banding" occured excessively due to client-server sync issues.
The chat system was severly broken for MONTHS at a time. I remember having to pass items with inscriptions on them back and forth as a means of in game communication.
Exploits for killing high XP creatures was rampant.
This is what killed AC2. By the time turbine bought the rights back from microsoft, the writing was on the wall. Many of the things that made WoW a genre leader, were first in AC2. AC2 was ahead of its time and held down by a boat anchor called Microsoft.
Oct 7th 2011 2:59PM There is a know former AC2 dev, who keeps a blog and has detailed at great length, that which killed AC2.
A majority of the issues stem from microsoft. Turbine rewrote the chat code in 3 days while microsoft had sat on the problem for months. Microsoft also refused to migrate the customer database once Turbine reaquired the rights to the franchise; this cause a large number of subscritpion losses.
A great game. I would pay to play again. I miss it and my fellow Coldeve players dearly.
Sep 30th 2011 4:00PM Asherons Call 3.5 years straight and what a wonderful ride it was. Pure story and lore, and your characters name actually held value.
Nov 4th 2009 2:42PM AC1 is such a fantastic memory. The game was magnificent, especially the early story arc and lore which made it such an immersive world. Back when avatar names held honor, before the poisoning of MMOs.
The "other game" as some call AC2, is missed. For such a maligned game, there are designs from the AC2 UI and combat system that are carried forward in current MMOs. Being free of the Microsoft controlling eye would have helped.
I just don't understand why nearly anytime future Asheron Call developments are brought up, Turbine employees, current and past, act as if you requested they eat dookie. In a sea of copy cat MMO worlds, an established, original intellectual property is panacea.
Jul 2nd 2008 10:04AM The King?
Shaman can drop a disease totem that will do the exact same thing as abolish disease does for priest, except the totem lasts 2 mins, not 20 secs.