Jan 15th 2010 2:58PM Again, to elaborate on zappo's RP comments, the reason people tend to not transfer off of RP realms is that relationships between players and their characters are deeper than that of a normal or PvP realm. Often, characters can be tied into group storylines and people often do create roleplayed relationships. Moon Guard will always be a high population realm for that reason - people simply are not willing to give up developed storylines just to get through a queue faster.
And then there are people like me that are on RP realms not for the RP, but so we don't have to suffer the inane behavior of 90% of the people on normal and PVP realms. RP realms, at least in my experience, are more mature.
Jan 4th 2010 7:03PM If you have access to the WotLK Collector's Edition DVD, there is a great segment on there about the music of WoW. Just like making movies, the game designers use storyboards and concept art to evoke moods of specific locales and scenes. The Blizzard music staff (Russell Brower, Derek Duke, Glenn Stafford, and others) uses these images as inspiration to compose the music. They spoke specifically about the music of Howling Fjord and how they used the solo Ulan pipes to musically represent the feeling of traveling through the Scottish lowlands. Also, there is a great segment on "Arthas, My Son" and the talented boy soprano that was hired at the 11th hour to sing for it.
Jan 4th 2010 3:08PM My guild has attempted the RP/Raiding mix with varying levels of success. When we first started raiding in BC, it was just something fun that we all could do together. In Wrath, however, I tried to make our raiding more progression-oriented and that caused the RP-centric players to stop signing up. It had nothing to do with time constraints; they felt like demanding higher standards for raid performance somehow took away from the RP atmosphere. We never had in-character raids, no one in our guild was willing to raid for 3 hours only to have downed one boss. I, for one, am thankful for that.
The real trouble came when attitudes on the RP and Raiding teams had become very polarized. The RP folks said raiding took away from their roleplay and the Raiding folks said RP took away from their progression. This was exacerbated by the opposing factions having basic personality conflicts out of the game. In the end, the people that were polarized all quit, and we were left with mediocre RPers that were willing to raid sometimes and mediocre raiders willing to RP sometimes. Now, we hardly raid OR do group RP.
Sep 14th 2009 3:27PM I've had zero problems with Authenticator on my iPod. Is this problem exclusive to iPhones?
Aug 27th 2009 3:58PM Sunwalkers ... I like it.
Does that make Tauren Druids "Moonwalkers?" [cue MJ's triumphant return]
Aug 24th 2009 10:49AM To everyone that has a problem with Night Elf mages: Get over it. Night Elves have been using arcane magic, although on a limited basis, all along.
The only class/race/build combination that makes no sense is Tauren Shadow Priest.
Aug 21st 2009 11:15PM What strikes me is in comparison to the WotLK trailer, the Cataclysm trailer seems to show so much more. The Wrath trailer had a couple of humans frolicking in Howling Fjord and a DK casting Army of the Dead. The Cataclysm trailer shows multiple zones with lots of polish and the new races also with a lot of detail.
Seems that Cataclysm is much further along in development at this point than Wrath was at BlizzCon '07.
Aug 18th 2009 7:33PM Yeah that didn't open a huge can of worms.
Jul 26th 2009 3:58PM Admittedly, I haven't read all the comments to see if anyone has posted about this but here's an idea: Allowing crafting skills to create Totems, Librams, Sigils, and Idols. Currently those slots have BiS drops and allowing more variety could make things more flexible in the same way that glyphs operate.
As far as woodworking is concerned, perhaps they could craft wands and staves for casters, maybe even polearms. Crafting Totems would be in their realm. Idols could be made by jewelcrafters, Sigils and librams by scribes.
Jul 5th 2009 4:33PM In our guild, several members including myself insist that the game IS the story and the story IS the game. If you are speaking in [G] while doing your Argent Tournament dailies, you RP that you are doing your daily obligations to the Tournament effort. If you are raiding in Naxx you RP that you are ridding it of Scourge infestation.
We use the standard "enchanted hearthstone" gimmick and it works for us. We suggest that if you are hanging in the guild hall you may speak normally in [G] chat, but if you are in the field you simply indicate it by adding "battle sounds" or by [bracketing] or "quoting" your text.