Sep 12th 2010 12:33PM For me it's the chaotic nature of needing to move around after my target that makes being in melee so appealing. It's also a difference of intent - I feel like on my melee character, I'm the one chasing my target down, and heaven help him if I catch up (which I often do, because I'm a warrior :D).
As ranged, on the other hand, I feel more...cowardly isn't the right word, but it's closest, I guess. I'm betting on them trying not chase after me because I know I'll be screwed over if I am caught. Instead of chasing down my prey, I'm the one being hunted.
It's all personal perception, really. I just love diving into the thick of things. That's why I love charge and intercept so much.
Sep 8th 2010 8:16PM This video is relevant to your picture.
Jun 24th 2010 1:32PM Line of Sight is definitely NOT an abuse of game mechanics - they deliberately designed it that way to give spells and ranged attacks a counter, as well as to make them feel more realistic. As a bear, using LoS to pull casters in with the melee is a tried and true mechanic that is perfectly in line with the way the game is meant to be played.
It's not just bears either, in case you play one and feel singled out by your lack of a silence. I cite as an example the last trash pack in ICC before Marrowgar - most guilds pull with some sort of ranged attack by a tank or a hunter, and then the entire raid hides behind the doorway - out of line of sight. Thus, the skeletal casters and spiders join the AoE pack with the skeletal footmen.
Jun 16th 2010 6:33PM You know, a lot of articles on this site are geared toward the extremely casual WoW player, because it's easier to write about those articles and inject a lot of fluff about the topic without a whole lot of hard content. That's fine for people who are just starting their first 80, or still leveling a brand new class, but articles that don't apply to that kind of person are kinda rare.
That's why I liked this article. It had good data, sound advice that you can't find just anywhere, and it covered something that hasn't been covered a bajillion times before on this site. Well done.
Mar 1st 2010 2:29PM I'm wondering how the haste change will affect DPS warriors, given that our abilities are tied to cooldown, yes, but primarily to rage. I have a feeling this haste change will have indirect, but massive, changes to the rage system overall, or else haste will continue to be one of our least attractive stats. I'm sure they're aware of this potential problem, though. I haven't been disappointed (much) by Blizzard yet.
Also, spirit to hit...weeeeeeeird. But potentially cool.
Jan 18th 2010 11:59PM Never, ever, ever let a DPS-specced druid free to do its own thing, unless there's a target around who is an even higher priority target such as an elemental shaman or destruction warlock. As a DPSer, the best thing you can be doing to a moonkin or cat druid is keeping it on the defensive, forcing him to focus more on staying alive than doing damage. A moonkin will try to snare/cyclone and run, a cat will often go bear. However, if you ignore these threats, the moonkin will start chaining starfires on you (moonkin can only reliably cast starfire when left alone, it's got too long a cast time otherwise) and cat druids will start using Shred on your backs.
DPS PvPers: non-resto druids are extremely high priority targets for pressuring. Keep them from playing offensively!
Good write-up. I'd love to see more PvP-related articles.
Nov 16th 2009 11:47AM That's a pretty biased opinion. Like someone above us said, the most important class is the person behind the computer. My first successful experience in a raiding guild had a hunter GM.
Jul 1st 2008 7:07PM I'd highly, highly recommend prot. Having that much survivability is awesome, and Reckoning is a talent to be...well, reckoned with.
It helps that I leveled/am leveling with a mage (49 atm, loving Searing Gorge) but even without him, nothing beats blocking 16-17 attacks in a row and watching enemies die on your shield.
No denying that ret's better for taking out casters, though. I'd still recommend ret, as in general there are more melee mobs while leveling than casters.