Mar 21st 2012 3:12PM I don't even play WoW anymore and played a Paladin main and still I read your columns frequently.
Nov 9th 2011 11:06AM The early game footage has hit quite a few people with the reality check club.
TOR is not doing anything that innovative it seems. From a pure gameplay mechanics point of view it looks rather plain actually.
Story missions and companions have been done before, too. It's more the confidence in Bioware to deliver that special atmosphere of a KOTOR in a MMO environment people put their trust in, but the Dragon Age 2 desaster has dampened a lot of that euphoria, too.
So even with a huge crowd of people waiting for the second the servers go online, Bioware themselves have given many reasons to approach TOR from a wait and see standpoint.
Nov 9th 2011 9:58AM @ Andrew:
If you're running with such a guild group and you're taking 45min -1 hour for A! heroic - and I don't mean the first time through - then the reason is more a serious lack of understanding of the game mechanics and or skill on your part.
45 minutes? Seriously?
Oct 26th 2011 5:37AM I kinda feel ashamed that that was actually what I thought while reading the descripiton. Till the 6 seconds line that is.
Oct 25th 2011 5:51PM ZANZIL ZANZIL GOOOOOO ZANZIL!
So glad the brat has finally been vanquished.
Now I had to vot efor him again becuase I just can' bear the thought of that decomposing, backstabbing excuse of an emo getting first place.
I don't care if he one shots Sylvanas. Trollpower all the way, mon.
Sep 29th 2011 5:25AM I guess it was inevitable and on a general level I do applaud this change. Having only two heroics giving out much larger rewards in VP can not be sustained when people got bored of thoese two within the first month of release already.
On the other hand we are sliding faster and faster on the slope of autofarmed gear.
Does not one of the designers see how it devalues anything you do in game when it just gets easier?
Getting points was easy enough already and now it's even more of a "stay logged in for 30+x minutes and collect points"-World of Warcraft.
Where is the fun in that?
Most people running those instances have no interest in the places, if they ever had, and just want their points and be done.
This sadly leads to one other thing though. With no interest in the challenge people have no interest in developing any skills within in the game. In this case that includes grouping skills. As bad as it has gotten, this has the potential to make it even worse, as now running the Zuls has no benefit over the other heroics apart from slightly better gear you can mostly replace in one night of raiding or with the vp earned anyway.
So even the not really hard but at least one notch up heroics will be bailed from in droves.
Why risk any kind of wipe potential and a 30 min investment at least when in that time you can log an alt, do dailies and requeue into something else?
On the other hand I'm really confused that any tank/healer is still going into LFD-heroics at all. With the state of behaviour and general aptitude of the average player I would not for the life of me enjoy having any kind of responsibility towards these groups.
Although many will like this change, because it makes gear farming so much easier it again is a step to make the game less involved, to make content meaningless and to make players robots on rails.
Sep 13th 2011 6:32AM Heroics get nerfed.
And thus Blizzard loses the last bit of connection they had with their raiding playerbase.
Wasn't the whole point of heroics to give hardcore raiders a challenge?
Wasn't one of the strongest arguments for the T11 normal nerfs that heroics would be untouched?
I remember when in TBC it was ok for a guild to be behind. It was ok to be on your own level of progression and even if some more progressed raiders would look down on you, when you were just starting Kara, on the whole it was fine to say "We'Re in Kara and progressing."
Now "old content is old", which has been the maxime for just one Tier lower raids since TOC, which removes a lot of interest towards content from the game, this horrible maxime extends to heroics.
Yes, I believe a lot of guilds just moved into Firelands and never looked back to their T11 heroic attempts.
Yes, I believe most players have no interest in not current tier raiding, but I sincerely believe this is what ruins WOW, and it came by design not playerwish.
It is not ok to be behind the curve even slightly anymore. Even the newest of raiding guild has to be Firelands ready now or they'll be like outcasts.
Does no one miss the times when progression through the content was more like climbing stairs than riding an Elevator to the highest floor?
Progression used to matter. Your own pace used to matter. Raids nerfed themselves over time by you slowly getting better gear, even if you had to bang your head against some roadblocks for a while.
Progression matters nothing now. Blizzard devalued every bit of personal progress within an expansion. You are always put on the doorstep of the newest challenge with an item reset behind your back.
Why can't they see that most games are fun because you experience a certain kind of development while playing. In a lot of FPS the farther you progress the more difficult the enemies become, same in RPGs, puzzle games become more complex and even racing games often offer more difficult tracks and a wider variety of cars.
The one thing they have in commen is a sense of progress, of gaining something and advancing.
Current WoW advances without any relation to the Player, while I'd argue old WoW gave you a sense of where in the story your characters were even if others were a chapter or two ahead.
Aug 29th 2011 11:22AM Honestly, the moment someone demands a "grats" or "hy" in guild chat he's lost quite a bit of his sense of reality.
If they're really THAT put out by this you should let them go.
I'm serious here. If it's such a sore thumb to then that some people in your guild cut back on those gestures, you're sitting on a serious drama bomb wating to happen.
Find a way to let them go as easy as possible as soon as possible, because you have to think about what will happen if one of them gets into any situation of real emotional weight.
Aug 26th 2011 9:14AM There is no tank shortage in numbers. None.
What it is is a shortage in people wanting to deal wiht total strangers behaving like retards.
Most people who tank like the idea of taking charge and supporting their group at the same time. They get sabotaged by too large a group of players to have fun.
Too many people have fun just hitting things while, for me at least, the positioning and control of enemies was a lot of fun, IF my group played with me.
The usual LFD group is not playing as a team. Thus any role whose mechanics require some teamwork will have diminished fun.
And the threat redesign, although it really helps picking up adds in raids, is mainly founded in the deep and utter incompetence of playing in a team, so many people show.
It's not a lack of tanks, CTA actually proved that, when numbers picked up for a while, it's the total desolate state group play is in if you're not playing with people you know.