Sep 16th 2009 5:42PM "...but if you're fishing in Wintergrasp on Garona-H, you'll need it."
Methinks your opinion of Garona horde is severely overrated. Yes there are some of the little children who think it's fun to come grief the Alliance side fishing hole, and they typically get owned by Alliance fishermen beating them with their fishing poles.
Jul 3rd 2009 4:15AM Many other ways would probably be "cooler," but the developers' motivation here is not "cool"; it's a means to achieving several ends:
1. Cash flow: No doubt whatever it costs, it will show some kind of profit even after amortizing the cost of R&D, staff, maintenance, etc.
2. Rebalancing faction: Some realms have 3- or 4-to-1 ratios of Horde to Alliance or Alliance to Horde. Allowing players to move leveled characters across the faction line provides a nice path to making the balance more reasonable. I suspect this was one of the goals of inter-realm transfers, but the goal wasn't reached that way well enough. Much of the current QQ involves the announcement that changing race *within* faction will *not* be allowed, even by doing a double switch across the faction line and back. That restriction itself points to this motivation—allowing race change within faction does nothing to help the balance.
3. Rebalancing levels: The higher the level cap goes, the less anyone really wants to re-roll another toon starting at 1. Why does *everyone* have a Death Knight? Yes, they're cool and new, but starting at level 55 with a full set of blues and a free epic land mount were powerful incentives. Now people with four top-level alts on one faction and none on the other will probably move one or two across the line so they can experience the other side without the pain of re-rolling (I will certainly be one of them).
4. Player requests: Yes, believe it or not, Blizzard does listen to us, and if the requests are frequent enough and deemed reasonable by the staff, they will actually give them to us. This is just another case where the investment and returns balance came out well enough in their analysis that they decided to give us a "yes." If no one had been asking for cross-faction change, it wouldn't be coming.
As for doing anything other than making it a plain old paid service, like the gender and name changes are currently, well, there's just no reason for it. Developing long quest strings or events is only reasonable to the developers if the majority of players can experience the outcome. It's the difference between designing a 2.1 million dollar Bugatti sports car and a 20 thousand dollar Mazda Miata—if you're going to put the resources into a project, it needs to have a wide market so your per-person investment is reasonable. And any long quest string or event setup would be contrived at best, in any case, and so they'd get slammed for creating some big to-do as an excuse for dipping into your wallet again. Better to just make it $X per change, add the various rules we know will be there, and be done with it.
Jul 3rd 2009 3:47AM Stop the QQ -- it ain't happening.
Apr 20th 2009 11:45AM Unfortunately that would require you have a lot of empty bag slots. The one-by-one exchange only requires 1 empty slot. It's a nice idea but I think it probably wouldn't work....
Apr 19th 2009 3:51PM There's an issue with ItemRack and Blizz's manager (on the PTR) for JCs: If you have 3 prismatic gems equipped in each set, the switchover will fail with the "you can only have 3 of those gems equipped" message. If you select the set a second time, it will complete the switch. It appears the gear is being switched in the background one piece at a time, and at some point, one prismatic-equipped piece has still not been removed, so the new one can't be swapped in. My question for anyone who knows—is Outfitter, or any other mod, written to deal with this issue and correctly swap gear sets without hitting the block?
Mar 18th 2009 7:12PM People do not change personality when they log into an online game. A person with no manners in game is a person who probably has no manners in real life either—the difference is that in real life, people think there are more consequences for bad behavior so they're not as reluctant to let you see it in action. My bet is your friend is the same ninja in real life—he just makes sure no one catches him there.
Mar 6th 2009 1:58AM To see what you've explored or not, just install Cartographer or Metamap, turn on the "foglight" feature, and set a color for the overlay. Any unexplored areas on each map will appear with the color. Easy peasy.
Mar 4th 2009 9:27PM You don't *have* to bring replenishment. Like anything else, it's a tradeoff. I've been in lots of raids where for one reason or another there was no replenishment class, and all it means is you may need to manage your mana a bit better.
Mar 4th 2009 9:17PM GC's goal is admirable as a goal, but clearly we ain't there yet. The potential DPS of the various classes is all over the map right now, gear and skill notwithstanding, and I'm sorry, but no matter how "cold" you know your class, there is no way an Elemental Shaman (for example) is going to top the meters right now, unless the mages, locks, and death knights all suck worse than a 50 year old Hoover.
Feb 17th 2009 6:23PM Couldn't disagree more. Vehicles provide fresh challenge, interesting mechanics, and a fight that doesn't rely as much on your own gear level at that moment. It is a great equalizer where you get to see who has real playing talent and who does not. Interestingly I find that those who in the past have NOT died in fires, voids, and assorted other battles that required coordination and something beyond facemashing a sequence macro—these people seem to have no problem with vehicle fights.
I love 'em -- bring 'em on and ignore the QQ please Blizz.