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  • Osk
  • Member Since Jul 6th, 2008

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Recent Comments:

How the WoW community is about to push the self-destruct button {WoW}

Dec 13th 2009 4:25AM While there should be different people banning characters in abusive posts, some of these threads contain validity. Just because "paladins" for instance have always been the punchline of a joke at Blizzard, means that now they are pooping on a MUCH larger fanbase ever since Horde started playing them. You might be right in saying it is a higher road to take a long view on class dynamics and say well my class will have its day. But when a class is OP for 10% of its existence and another is OP'd for 90%, there are serious problems with the game. Blizzard's 10 year plan for WoW will not last another 3 at this rate and now that they actually have to make alliance toons fun to play, their job got a bit harder. And the game does not require a higher level education to understand, just one to implement. You can see imbalances without knowing how to code a fix for them. Some at Blizzard are either too vainglorious to care or simply can't relate to what some classes are bringing up time and time again.

Hands-on with Star Trek Online's space combat {Massively}

Dec 2nd 2009 4:30AM double post--sorry

Hands-on with Star Trek Online's space combat {Massively}

Dec 2nd 2009 3:55AM What I meant really was that something needs to be tweaked in the FX department, because the ships are coming off a bit flat in all the videos out so far, while the landscapes and planets/space environment look amazing by comparison. My first guess is it is a shadow/metallic reflection issue. Secondly, I want to have the ability to pitch and yaw in every dimension...and they should have different response characteristics depending on their size/category ie big = lethargic and small = nimble. If all the ships can just turn on a dime, then my fear is this is going to make every battle against a non-NPC ship a constant circle. There should be a trial of the game before people buy it. If most of these questions can only be answered/demonstrated in game, then we should be able to preview it before putting down our money, because these videos aren't really showing the effects they need to have to be competitive with space games already on the market. The videos have not impressed me with respect to explosions, effects and ship looks, and I'm not really talking about explosion heat effects (since it's space right?), but just general effects being different for each type of explosion. I am impressed with the customization level for ship and crew. Some of the gallery pics look amazing and some look cartoonish and over-lighted (or the shadows, if they do exist, are going in weird directions contrary to local light/star sources of light). I am going to wait and see. They have time to take feedback and make some changes before it goes live in Feb, so I'll withhold judgment for now since the videos are somewhat raw.

Hands-on with Star Trek Online's space combat {Massively}

Dec 2nd 2009 3:43AM All I meant really was that something needs to be tweaked in the FX department, because the ships are comng off a bit flat in all the videos out so far, while the landscapes and planets/space environment looks amazing by comparison. My first guess is it is a shadow/metallic reflection issue. Secondly, I want to have the ability to pitch and yaw in every dimension...and they should have different response characteristics depending on their size/category ie big = lethargic and small = nimble. If all the ships can just turn on a dime, then my fear is this is going to make every battle against a non-NPC ship a constant circle. There should be a trial of the game before people buy it. If most of these questions can only be answered/demonstrated in game, then we should be able to preview it before putting down our money. The videos have not impressed me with respect to explosions, effects and ship looks, and I'm not really talking about explosion heat effects (since it's space right?), but just general effects being different for each type of explosion. I am impressed with the customization level for ship and crew. Some of the gallery pics look amazing and some look cartoonish and over-lighted (or the shadows, if they do exist, are going in weird directions contrary to local light/star sources of light). I am going to wait and see. They have time to take feedback and make some changes before it goes live in Feb, so I'll withhold judgment for now since the videos are somewhat raw.

Hands-on with Star Trek Online's space combat {Massively}

Dec 1st 2009 10:33PM The game seems very attractive to me. However. The graphics look to be 10+ years old. Have they seen EvE or X3 or Black Prophecy? Give us AA, smoke/gas/plama, particle effects, shine and reflection on metal, heat waves and CRAZY EXPLOSIONS that scale and screen flash relative to the type or size of the thing blown up. And the speed of space combat shouldn't result in kinked, crazy looking blue and red contrails...that indicates to me that the ship is too maneuverable for it's size or is going WAY too slow (which means real tactics for positioning are moot). The lack of full control for the ships is concerning as well as not being able to carry out predetermined attack movements like in the series. Not all players should be Captains from the beginning (what does that even mean?)...the way it works is you start at Ensign and end at Admiral. If you have Command Authority of a ship, you are known as the Commanding Officer (CO) not matter what rank you are. That would sort out away mission/character rank conflicts and simplify the progression. The ground combat should be as polished and fun to play as Halo, and right now it looks rough. At this point, I'm not sure if the game is sorted enough for me to buy for a debut in Feb. I hope they prove me wrong...

-Osk

Breakfast Topic: If you could change one thing {WoW}

Jul 6th 2008 8:27AM although I guess I could "grow" a beard now to cover his lip problem...

Breakfast Topic: If you could change one thing {WoW}

Jul 6th 2008 8:11AM Yes, I would change the goofy, near-retarded expression my main (pally) has. I made him 3 years ago when I had a Dell Pentium III from 2000 and an ATi ALL-IN-WONDER crap card. Honestly he looks like he has a cleft lip, and when I built my old computer with an AGP 9550 and actually turned up the resolution, I basically just accepted the fact I would enable "show helmet" unless I had to stare at some clown colored helm (like Mulgar's Warhelm from Gruul). The hairstyle is ok (looks like He-man) but what I wish I could do most is 1) color my own armor or get a tailor or blacksmith to "dye" them for a small fee and 2) repec for free in major cities with my fav specs saved in-game. That would cut down on the tanking shortage more than creating a new tanking class or buffing pets to tank 5 mans...imo.

-Osk