|Autoblog Archive||9 Comments|
Dec 1st 2011 7:44PM @Protoavis Unlike WoW and every other popular MMO out there right now you have choices in your quests. Those choices impact character development and how NPCs respond to you later. THAT is a big difference.
I'm curious about long term (1 year plus)longevity, but right off the bat the game is solid, and the story is excellent for each class. Unlike WoW, Rift, and others, each class has it's own story arcs so I will end up rolling alts at some point to experience them all. In Beta I played a Sith Inquisitor and an Imperial Agent.
Dec 1st 2011 7:40PM @Nasq Rift was also created atop an existing engine.
What Bioware did differently, aside from the voice acting, is add choices to the quests. That had to take some serious work to implement, as the choices impact your character further down the road.
This is the main reason I had a hard time stopping over the past beta weekend - the quests sucked me in knowing I had choices that would affect my character later instead of accept quest, complete quest, rinse and repeat.
Oct 15th 2011 4:14PM Between this and Tribes:Ascend the next couple of months are going to be fun for me :)
Sep 22nd 2011 11:21PM @(Unverified) The gear does make a massive difference to the point that War Fronts are broken. They took one step forward by matching the Valor on all the rank gear, but then took two backwards with the addition of vengeance. R8s two and three shot ranks 1-4 with ease, and most of the rank 8s did not have to go through this to get their ranks as they were in before ranks 7 and 8 came along and basically leveled into it easily.
Yes, they had a prestige grind, but they didn't have the disparity that exists now.
No, I don't want free gear. What I want is a PvP environment that relies less on gear grinding and more on skill. There are still unique ways that the ranks can be recognized and rewarded.
Tonight was the last straw for me. I cancelled my account.
Sep 1st 2011 6:23PM @Kuroyume Not only did they over adjust the difficulty they didn't add as much content as players were used too. The revamps to the old world should have been a content patch, not a major expansion with 5 additional levels and a few new zones.
And dailies. Dear. God. No. More. Dailies. I knew Cata was in trouble when I hit nothing but dailies less than two weeks after release and completing all the new zones. I quit and came back and what's this? Firelands gated dailes. I can't stand dailies any more, especially when they are gated and you HAVE to do WEEKS of them to get to the next progression point of the story.
And the PvE content was crazy easy. I didn't have to group once to complete the Cata pve content from 80-85.
Wrath really was the pinnacle of the game and they killed it by listening to the vocal minority. Hopefully this will be a lesson learned not only by Blizzard but by all game developers.
May 13th 2011 10:23AM I'm definitely interested in this game from the last few trailers they've released. I'll pick it up on release day, but not sure if I will choose any of the force based classes since nearly everyone else will, but they sure do look fun to play!
May 10th 2011 6:58PM Sorry Blizzard, but I am not going back to WoW. I am thoroughly enjoying Rift and am looking forward to GW2 and will probably pick up the new SW mmo when it comes out, so no, I'm not going back.
May 9th 2011 9:34PM @aurickle While it certainly makes sense for them to be cautious, the systems that were hacked were certainly not custom coded and from all indications were your standard internet facing software packages that Sony never bothered to update or lock down properly (I'm guessing a LAMP set up, but outside of the hackers that did it and Sony we may never know for sure). This is how they got in.
Beyond that the PSN stuff certainly is custom code, but locking down the internet facing stuff and keeping it patched would have gone a long way in reducing the chances this could or would have happened. From what the press has released they still have a security firm going through everything to see how far in these guys got and that is the biggest hold up as they do their investigation.
Personally this has affected myself and my kids as we have a PS3 in the house and everyone is ready to toss the thing out and get a 360 now (although I despise their money grabbing scheme per user/per year for most of the online stuff). The Kinect part looks pretty sweet and I play most of my games on the PC anyway.
May 9th 2011 9:26PM I suspect the only reason they still have 11.4 million is due to China picking up the losses from EU and NA. You have to remember that for a while China didn't have it due to some disagreement until Blizz and China worked out a new agreement with one of the providers there.
May 7th 2011 2:10PM I'd love to see this come to fruition. We need more good Sci-fi based MMOs.