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  • Grak
  • Member Since Jul 9th, 2008

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The Queue: 2 companion pets to go {WoW}

Aug 24th 2011 11:22AM For the first time ever since 4.1 dropped, yesterday CTA was not up for tanks for the Zul-again dungeons. Queue time was only a little over 11min for dps, which considering the usual 30-40min queue was astounding, and it stayed that way for most of the evening.
I'm wondering if the threat buff has pulled more retired tanks back into the dungeon finder?

The Queue: Attunement was awesome {WoW}

Aug 23rd 2011 11:33AM @ Nina Katarina

Actually that is exactly why they removed the "discovering first" requirement from the Cata heroics. People were deliberately avoiding discovering the overly long dungeons, or those considered to be certain wipefests like Stonecore. They could then queue for randoms and just get Vortex Pinnacle and Old City repeatedly.
Attunements are one thing, but when a system allows players to make random dungeons not so random...

Does the Rise of the Zandalari dungeon tier serve a purpose? {WoW}

Aug 23rd 2011 5:00AM Making the shatter radius visible wasnt a nerf, it was an update, as the mechanic was still the same.
Making Karsh Steelbender's adds not dropping lava pools when they die was a nerf.

Drama Mamas: Namecalling {WoW}

Aug 22nd 2011 11:21AM This is exactly what random dungeons are though. By specific design we are just resources in a daily quest points grind; we are thrown together with random strangers and we are prevented from every re-connecting with those strangers. We are required to grind these random dungeons endlessly to remain raid-ready even though the content is irrelevant, and we are required to do that with a neverending stream of faceless silent strangers.

You and your name really are not special; nobody cares about your amazing RP celtic hero name, nobody cares about the rare pet you're running with, nobody cares about your funny guild name, and a month after 4.3 hits nobody will care about your tranmogrified tier2. You may not like any of that, but it doesnt change the fact that you are looking for social gratification and respect in the wrong place.
Guilds and your friends list are where you will find that respect. Random dungeons by design keep us separated and have turned us into points grinding machines. You go in, you do your job, you get your gear/points, then you get out and go raid or chat with your guildies.

Considering how bad the dungeon finder can get, if this really is the worst experience then I wish I had your problems.

Deathwing fight will feature a ride on his back {WoW}

Aug 17th 2011 12:02PM Why is it that the biggest news of the expansion is released in a German article, and we have to rely on fans to give us translations? I would have expected a bit more international coverage on this from blizzard marketing.

Race to World First documentary releasing soon {WoW}

Aug 10th 2011 5:34AM "Ummm...Cata is probably the most accessible expansion this game has seen so far as far as new players and casuals are concerned."

That must be why the tier11 raids were pugged *so much* in the last 6 months, and heroic queues were almost instant.... oh wait

Lichborne: 3 quick tips to step up your death knight's game {WoW}

Aug 10th 2011 5:11AM I actually managed to copy all three of those ZG boss spells last night for the first time. I got the first bloodletting on Madokir and it hit for 500k damage, which accounted for 25% of my total (2m) damage; not bad for a few seconds of channeling!
Used Zanzils fire on the zombies, and they fell over dead almost immediately, even though I think the tank had a heart attack when he saw two fire lines on the ground..
Then almost accidentaly got myself some pally wings after Malacrass copied the holy pally. 30% extra damage and tiny golden wings on my goblin? why yes, thankyou very much!

I think copying boss spells has now become my new favourite ability, even more than deathgripping mobs away from the tank... (I kid I kid!)

The Queue: Panda-free {WoW}

Aug 4th 2011 11:48AM Question for the Queue:
Having a look at the advertising on various game/news sites for patch 4.2 I noticed that it specifically mentions two features: "Pug friendly raids" and "Shorter queue times". My guess is these are specific reasons that people who have left WoW this year stated as their reasons, and Blizz are trying to now combat that and entice people back.
Do we think that solo-dungeons are on the horizon? They did say that the dungeon satchel reward was a quick fix but that other longer term solutions were in development. So I wonder if the druid group you get for firelands dailies which comprise a tank, healer, and a couple dps might be a test for AI group members that can fill other roles..

The Queue: In which Diablo is questioned {WoW}

Aug 2nd 2011 11:23AM People like that enhancement shammy should not be raiding. They shouldnt even be in the dungeon finder, as they clearly have no idea what team gameplay is. They should be playing some shooter on Xboxlive shouting abuse into their mics while constantly checking how many headshots they've scored.

WoW Moviewatch: What Would Warchief Garrosh Do? {WoW}

Jul 29th 2011 12:25PM *machinima

Curse you comment system for your sudden yet inevitable betrayal