Feb 16th 2010 7:54AM I appreciate this column and understand where it is coming from. I whole-heartedly encourage raid groups though to have a 'normal' tank used for this role. Namely, a DK or Pally with their plethora of ranged agro abilities work excellently for this encounter. Throw in their larger health pools, tanking cooldowns, and the need for healers to only heal 2 tanks then, and it made this fight exponentially easier for us in both 10 and 25. With a dps tank, their max health is what? 30k? 32k? Something like that. Even with 3 nuclei, they would still get 2 shot when Keleseth becomes empowered. With 3 nuclei, a normal raid buffed 40-50k tank would take 3 shots to kill. Additionally, their tanking cooldowns certainly compensate for the lost resistances of having a lock tank this encounter. It's also easier for healers to focus on 2 tanks taking the majority of the damage (in 10 man) rather than 3.
Again, I'm not saying that a lock or any other ranged can't do this. I just encourage you that if you are having issues here, try switching it up and see how it goes.
Jan 27th 2010 7:57AM This ring is yet another slap in the face to strength based dps classes out there. While this ring is probably better than the agility version for DK's, the current agilty version is still better for Ret Pally's and both Fury and especially Arms warriors. It's got 23 more stamina than the agility version. Why the heck does it need 23 more stamina? I don't want to wear agility gear, I really don't. But if the stats are better on the agility ring and I'm able to do better dps with the agility ring, I'm going to keep it. The most useful thing that this ring will do from here on out is help distinguish which DPS Pally's and Warriors really understand their class and stat choices. Any Pally or Warrior running around with the strength ring either doesn't have a full understanding of gear choices or just doesn't care about min/maxing. Either way, it's just not that good of a ring. Thanks but no thanks Blizz.
Jan 4th 2010 12:00PM Dps controlling and burning down the adds without taking too much damage is really the key on Sauerfang. Depending on the folks I get in my group weekly, this can be 'an adventure'. In order to help control and take out the beasts, I respecced my normal fury tree to include both piercing howl and heroic fury. You can drop a piercing howl right when they spawn to slow them and if you see the ranged having issues with them, you can quickly intercept out, stun them, burn them down, and then intercept right back to the boss. You are really only losing 2 points out of unbridled wrath or commanding presence with this and can make the fight go so much smoother depending on how good your other dps'ers are.
Oct 9th 2009 8:21AM It has been mentioned a couple of times above but I can't emphasize enough how fantastic Landsoul's spreadsheet is. I was always the guy trying to figure out which stats were good and which weren't optimal for a fury warrior and that spreadsheet has answered so many questions.
Armor Pen is a great stat. Probably the best secondary stat and almost as good as pure strength (at least for a Fury warrior in mostly Ulduar/ToC raid gear). Reaching hit and expertise cap is always the first priority. After those though, Armor Pen is a great stat to look for on gear, along with crit. Haste and any hit rating above the hit cap are much less useful than more Strength, Armor Pen, and Crit (in that order).
Sep 17th 2009 8:30AM "I'm supposed to be where?" - Getting hit by a Sarth head or tail cleave and a lava wave during the same fight and then dying to a void zone.
"I'm squishy" - Successfully tank a boss while wearing your dps/healing gear accidentally.
"I'm hooked" - Try to gank someone as they are fishing in WG and have them pummel you with their fishing pole still equipped.
Aug 4th 2009 11:31AM The extra rage comes from the Improved Bloodrage talent in the prot tree, not a glyph. Rossi spelled it out clearly and correctly.
Aug 4th 2009 11:28AM To echo what was said above, dodge rating is being nerfed while parry rating is being buffed. With these changes, it will take approximately 45 rating to achieve 1% avoidance, before diminishing returns. At lower levels of gear, parry will be better than dodge because of the hasted next attack mechanic. However, due to faster diminishing returns on parry, dodge will win out at higher levels of gear since its avoidance will not erode as quickly as parry rating. Tanks are going to have to gem a little more carefully to balance diminishing returns with the added little extra threat from parry.
Jul 17th 2009 7:54AM The percentage based block is really a good idea, but I can't figure out why it is so revolutionary or groundbreaking. Our prominent and foremost cooldown is shield wall. We barricade ourselves behind our shield and all incoming damage is reduced by 60%. We can only achieve this high level of damage reduction once every few minutes. However, is it really that hard to imagine each block being a mini-version of shield wall that reduces somewhere around 30% of all incoming damage?
Jun 26th 2009 7:55AM We certainly are hybrids, at least in the eyes of Blizzard and that is what really counts.
Can warriors tank efficiently? Yes. Can warriors dps efficiently? Yes. Given the right spec and gear, we can perform 2 of the 3 basic group roles. That makes us a hybrid.
I'm not even sure what you are getting at with the DPS argument. Can prot warriors dps? Um, a little bit. Can prot warriors dps efficiently and well? Um, no. We have one tree that is moderately good and getting whacked and surviving while we have 2 trees dedicated to dealing damage. Can arms/fury warriors tank? Um, kind of. Much in the same way hunters and warlocks can tank.
Jun 25th 2009 2:47PM Uh, what? There are already plenty of rings, necks, and cloaks in the game with strength on them. These items could remain the same and continue to be useful to DK's and Pally's. The only difference is that the strength stat would be more useful for warriors than the other classes (much in the same way that haste was improved for most classes except for warriors).