Apr 3rd 2010 10:00PM Why Mr Belt, I think I love you.
Seriously though, great column, as usual. =)
Mar 21st 2010 7:44AM For whatever it's worth, I was running tests on the current (3.3.3) PTR and my deep fire Frostfire spec was matching my Arcane performance within a margin of less than 5%.
I haven't been doing much with it on live at 80 since I have always preferred the feeling of Arcane, but is it really so horribly behind? I've seen fire played by very skilled players putting out numbers in ICC that's less than 10% off from Arcane (talking 500-1k dps difference at ~13k dps).
But I agree, I would love to see every class, especially mages, feeling comfortable in a variety of spec. It shouldn't be a choice of 15k dps or 10k dps where there is no real measure of utility that makes you feel like it's worth giving up so much damage. The catch is always in the moving balance.
Feb 17th 2010 1:29PM Small nitpick: Barkskin is not the weakest of the protection cooldowns at all.
It is the standard duration (12 sec) at half the standard protection (20% instead of 40%) and half the cooldown (1 min instead of 2).
If you factor all that together it matches the best a Warrior can reach with glyph and talents, and slightly less total effect than the (newly buffed) DK and Pally equivalents.
Nov 2nd 2009 7:49PM Oh, that I understand, but still, the longer you can wait to use Pest to refresh diseases the more room you have to HS/DS your way through. Every point in Epidemic is two GCD's.
Whereas, giving up one point gets you Vamp Blood which is entirely survival bent, it offers no increases in damage at all.
Nov 2nd 2009 7:26PM Out of curiosity, why do you take Vamp Blood in your dps spec? I would think a full 2/2 in Epidemic would go a lot farther for being a full time use, as opposed to a life-saver once in a (hopefully) rare occasion.
Aug 22nd 2009 11:42AM Ok, my nitpicks (I'll be brief):
1.) They melted spellpower into one stat in WotLK (they just made +heals also give you +sp in later BC).
2.) They're not going to make healer health on par with tanks, they're going to make it on par with, say, plate dps (arms warrior would have 27k health raid buffed now, while a priest would have 18k, that's the discrepancy).
3.) Matt speaks correctly. They *don't* like that haste just means you press buttons faster (faster resource burning for the better and the worse), they want to make it improve the resource regen (DK's included apparently) so that it isn't as double-edged a stat to pick up.
/end nitpicks =)
Jul 10th 2009 9:37AM I'm principally responsible for preparing strategies and tactics for my guild (I'm kind of a nut about it).
To learn it myself as best I can before I get there, I find it helpful to go back and forth between text breakdowns (these days MMO-Champ and WoWwiki seem to be the best sources), and video (TankSpot: Project Marmot, they've blown past most everyone else for making really sharp video guides, pleasant music, sharp focus on important elements, and good camera angles). I read about the moves, watch the videos to see the moves in action, then keep checking back and forth to get the best working understanding I can manage.
At the end of the day, none of it is a substitute for just doing it. But every now and then my preparation pays off and we one-shot a new boss, or at least get it on our first night as we get used to jumping through whichever hoops that boss stresses.
Jul 7th 2009 4:51PM Brilliant idea for a column. This is going to be SO much fun!
Just thinking about it took me back to when professions were only limited by how many you wanted to buy and level, there was no 2-prof limit. Oh, and the mighty disenchanting that turned anything into dust, but also had an oddly high chance to turn items into clams. >.>
Mar 7th 2009 7:29AM I love the new animation, I want them to make a gussied up Starfire effect to match.
Oh, and on cast timing, I did some quick math. 20% after a crit when you're spam casting, it will apply so long as you start the cast before the effect ends, so from my balance set:
Wrath = 1.3 sec cast => (with Nature's Grace) 1.04 sec
Starfire = 2.6 sec cast => (with Nature's Grace) 2.08 sec
That means I could start 3 Wrath casts (almost 4), or 2 Starfire casts, totaling 0.78 sec total cast time reduction on Wrath and 1.04 sec total reduction on Starfire. In addition, if you've got strong crit in your gear you could probably chain this along rather well, provided they don't put a hidden/internal CD on it.
Nov 12th 2008 9:04AM Bear me!