Jul 12th 2011 2:33PM He said specifically for people doing physical therepy. People with healed ligaments/ACL. People that were bedridden for an arbitrarily long period of time. Stroke recovery. Those people need to move around, and can, but just have little desire to because it hurts, and they can do things like use a mouse & keyboard instead. Heck, in the video all movements were from the waist up (even run was just "lean forward") so even people in wheelchairs can do it.
He's not suggesting this for Stephen Hawking.
Jun 17th 2011 12:17PM I have to agree. On one hand, in raw numbers PvE playstyle, the Pet is little more than a self-refreshing DoT. On the other side, removing the pet for a leveler or PvP removes some utility, removes a "stun" (as the target will attack the pet first, aggro wise), and the ability to attack around corners.
So even a strict damage boost on the top of the MM tree that removes the pet class feature won't likely be used until lategame raiding, which is different than the Fury duality, as that actually gives the player a choice where both sides are equally valid.
I suppose you could replace Chimera shot with one that does similar damage, but also applies a DoT, a small slow, and can hit targets out of line of sight (Wanted movie jokes encouraged).
Mar 22nd 2011 9:56AM The Rock Lobster is our guild's mascot!
For Hire - Firetree Alliance
Feb 19th 2011 9:55AM I disagree. I think they should take the mouse-pellet scenario to the next level. I would actually renew my subscription if they started to make things a bit more random in the battleground area.
Warsong, with an small chance of a volcano erupting, lava coming out of the ground and making things impassable at random times.
I've always been a fan of a "Battle for Loch Modan" pre-cataclysm, where each BG there was a possibility the dam would break, and suddenly the pvp would become underwater PVP - the Vash'jir changes were good, but DW already destroyed it.
Eye of the Storm where one of the 4 staging areas could fall off.
Alterac Valley where the mountain in the middle could be toppled towards one base or another as an optional objective, changing the landscape
I'd love to see a slaughter-fest, but add PVE elements. Each player has an elite NPC alongside them, making the 40v40 effectively an 80v80. Or There's a third party boss-like entity randomly throwing out void zones or changing elements. Battle for the Obsidian Sanctum anyone?
Feb 8th 2011 6:24PM I actually added my authenticator the first time I stopped playing WoW. I normally changed passwords every month anyway, and activating the mobile authenticator saved me from doing that when I wasn't even playing.
Feb 4th 2011 10:07AM I'd like to see professions change to be more like Diablo 3.
Basically, each player has an instanced version of a town where he or she can visit her crafters. In WoW, I'd love to be able to go to my section of the town, and interact with my other toons to exchange mats and craft, no mailbox needed. I just walk up to my druid to get a flask made, or over to my DK to smelt something.
If they really wanted, they could allow certain max-level profession perks to "splash" onto your other characters. If you have a blacksmith, all toons could get one (1) extra socket. If you have a LW or Tailor, you get the cheap leg enchant. If you have a JC or Engineer, you can use one (1) Chimera's eye or cogwheel. If you have an Alchemist, you can 'enchant' a trinket to mimic an alchemist stone for potion benefit. Miners give all characters a stamina boost, Skinners a crit boost, and Herbalists a haste boost. And so on & so forth.
Feb 4th 2011 9:59AM "dual targeting would break spells like penance"
Mouseover to the rescue!
Jan 29th 2011 12:57PM I'm a firm believer & user of double conjunctions.
I'mn't. Shouldn't've. Gov't'l. And so on.