Mar 30th 2012 11:14AM If Minecraft counts, I'd go for that as long as I could also get the JDK - then I could mod it to my heart's content.
If not, then either EVE for sandboxiness or WoW to work on getting all the achievements.
Mar 20th 2012 8:55AM I'm still looking forward to it; nothing really changed my opinion as I was already pretty receptive to everything they had previously announced and there don't seem to be any shocking differences from that.
I have to say I'm glad I won't be doing the beta so I won't be burned out on the content when it actually comes out. I'm afraid a lot of people will face that exact problem, though, rushing through everything they previously did upon launch and then sitting just around at level 90 for even longer. I know that's exactly what a lot of people want to do to get started on raiding, though, so I suppose it's better for them.
Mar 9th 2012 10:27AM I usually only jump over here when I see an interesting title at the bottom section of Joystiq or Massively. I heard about the new scroll benefits so this seemed like a relevant post.
I'm one of those odd people that keep up on games that I don't play anymore (this and EVE) - or have never played at all, in some cases (Darkfall).
Mar 9th 2012 8:20AM I considered getting a scroll from someone, but then I stopped to remember how it actually felt to play the game. I wasn't really having fun then; why would it be any different now or any time in the future?
Feb 17th 2012 8:11AM Tabula Rasa; I was in the beta but didn't actually buy the game at launch. It was a lot of fun, but I didn't find anyone else to play with and keep me around.
Jan 21st 2012 12:13PM @Durinthal
Lighter weapons have lower damage values, that is (particularly bludgeoning).
A light mace may weigh the same as a dagger, but their highest damage will be in bludgeoning and piercing, respectively. Beyond that it's all in player skill with the weapon type (and trying to not do a bludgeoning attack with the dagger).
Jan 21st 2012 11:20AM I still like the system from DragonRealms, though because it obscures the raw numbers I'm sure it would drive min/max folks crazy (you can still get relative values by directly comparing two weapons, though). It would require moving from a gear inflation model to a skill-based one, though.
Each weapon has three damage values: piercing, slashing, bludgeoning, and two other values that account for getting extra power from the character's agility or strength. The type of attack you do determines which value is used. Weapon weight determines attack speed, but lighter weapons will have damage values.
Any character can use any weapon, and there's not a massive difference between low-end store items and the best ones forged by players.
Jan 16th 2012 11:56AM Link to the Q&A in the PA forums:
Jan 16th 2012 11:07AM @Dante G
This broke within the last 90 minutes, so there's not much to miss so far.
Outside of the comic, PA already had a hold on a big chunk of the gaming community through PAX. I see this expanding that aspect of it into a more regular form.
Jan 6th 2012 1:29PM Somewhat related to Big Picture Mode: I'd like to see them try to integrate something like Twitch.TV with the overlay, so you could stream video of whatever game you're playing out to friends or the entire world.